VIDEO GAME: SUPERHOT – Mind Control Delete (2020)
SUPERHOT: Mind Control DeleteYear: 2020Rating: TTime Played: ~10+ hours
While I absolutely love the SUPERHOT concept where time only moves if you move, both SUPERHOT and SUPERHOT VR felt short for being full games. It seems the remedy for this was to create the pseudo sequel in SUPERHOT: Mind Control Delete. Unfortunately, this was done through adding Roguelike elements to the core SUPERHOT gameplay, but only in a way that made repeating the levels a gimmick of necessity instead of as a reward for continuing to play.
I don't mind Roguelikes if they are done well (Loop Hero comes to mind as a good one). This includes permanent upgrades that make the game easier to play just based on how many times you've run the cycle. Most of the upgrades obtained in Mind Control Delete are earned through the same set of "play X number of levels without dying" mechanic that the rest of the game has. Granted, these upgrades are helpful...