VIDEO GAME: Breath of the Wild (2017)

The Legend of Zelda: Breath of the Wild Year: 2017 Rating: E10 Time Played: 90+ hours I’ve been a fan of the Legend of Zelda series for a long time. While Ocarina of Time started my love of the series, I looked forward to each new iteration to see how the items, puzzle-solving, and combat would satisfy my need to visit Hyrule. Consequently, while Breath of the Wild snuck under the radar for me (in part because I didn’t own the consoles it released on at the time), I almost have trouble going back and playing the older Zelda titles because of its mold-breaking success. Needless to say, this game was what impelled me to finally buy a Switch a few years ago. I could continue to sing the praises of this game heaped upon it by other reviewers. But, instead, I’ll point out that it’s a game I’ll still occasionally pull out and play, even when I have newer titles that I haven’t even...
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VIDEO GAME: Ocarina of Time 3D (2011)

The Legend of Zelda: Ocarina of Time 3D Year: 2011 Rating: E10 Time Played: 16.95 hours When I was cataloging my video game collection a few years ago, I realized how I seemed to have a lot of Nintendo console games that I also had in a Game Boy version. While this seems to indicate I was the prime market for the Switch decades before it came out, I never considered the “portable” versions of these games to be that good. With the recent uptick in remakes and re-ports to newer hardware, I can’t claim that I appreciate buying the same game I already own and can still play on an older system. The Legend of Zelda: Ocarina of Time 3D is the exception to this. While it had been some time since I played Ocarina of Time, it was one of the first Zelda games I actually completed when I was growing up. So, with a bit of nostalgia tinting my play-through of the...
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VIDEO GAME: A Link Between Worlds (2013)

The Legend of Zelda: A Link Between WorldsYear: 2013Rating: ETime Played: 895 minutes / 14.92 hours While I bemoan remakes of games that are just straight ports from their original system, I can appreciate remakes that add a little something to make it worth playing the same story over again. That was definitely the case with The Legend of Zelda: A Link Between Worlds. Basically a 3D re-skin of A Link to the Past, A Link Between Worlds modifies the mechanics and story just enough for me to consider it a moderately unique entry in the Zelda series. In fact, I think I like this game more than I do the game it was originally based on. This game's stereoscopic effect really adds to that top-down visual style that defined the earlier Zelda titles. So, while everything looked gorgeous in its reimagined 3D form, the game already lent itself to this technological feature. I also appreciated how open this game was, as...
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VIDEO GAME: Spirit Tracks (2009)

The Legend of Zelda: Spirit TracksYear: 2009Rating: ETime Played: 21.13 hours For many years, I was never a fan of the dual-screen (DS) line of Nintendo's handheld systems. I grew up on the standard D-pad and action buttons, so having to transition to a touchscreen was quite the adjustment. I had already played through Phantom Hourglass, so I was prepared to face the less-accurate combat system implemented for the DS Zelda titles. Still, this didn't prepare me for how frustrating everything else about Spirit Tracks would be. I get that the Zelda games can be a little repetitive. At least the different "biomes" of Hyrule help create differences between the dungeons that make the gameplay interesting. However, Spirit Tracks does little to distinguish between these dungeons, with each one feeling so similar to the last that I can't honestly remember what made any of them unique. The fact that the story was so repetitive as to be the same sequence of events...
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VIDEO GAME: Phantom Hourglass (2007)

The Legend of Zelda: Phantom HourglassYear: 2007Rating: ETime Played: 19.78 hours Just like Ocarina of Time influenced the style and lore of the Oracle games, the Zelda series’ first foray into the DS system took its cues from The Wind Waker—perhaps even too much. Additionally, as there were plenty of new features in the Nintendo DS that were not present in previous Nintendo systems, The Legend of Zelda: Phantom Hourglass decided to take advantage of almost all of them. Again, perhaps to its detriment. Still, for the limited graphics and repetitive sections of the story, Phantom Hourglass is a fairly good Zelda game. Even if it took a little bit to get used to the stylus-based combat system, I did eventually find it to be a neat alternative to the standard button configuration for a Zelda title, even if it didn’t behave as I wanted all the time. There were also limitations to how accurate the stylus inputs were when I needed...
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VIDEO GAME: The Minish Cap (2005)

The Legend of Zelda: The Minish CapYear: 2005Rating: ETime Played: ~16 hours The almost forgotten title in the Zelda franchise, Minish Cap has a subtle nod to its portable system in the way that Link can shrink down to engage with the world on a smaller scale. It’s a shame we didn’t see more unique titles in the Zelda series for the Game Boy Advance, as Minish Cap was a charming adventure that added to the developing lore of the franchise. While the visuals and controls were quite good considering the Game Boy Advance’s limitations, the length of this game left me wanting more by the time I completed it. As a unique entry in the portable Zelda games, Minish Cap has a surprising amount of depth regarding the characters, plot, and overall game mechanics. Each step in restoring the Minish sword revealed a little more about the lore, which caused me to keep playing to find out what would happen next....
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VIDEO GAME: Oracle of Ages (2001)

The Legend of Zelda: Oracle of Ages Year: 2001 Rating: E Time Played: ~30 hours As the second half of the “Oracle” games in the Zelda franchise, Oracle of Ages takes more of its cues from the wildly popular Ocarina of Time than its sister game, Oracle of Seasons, did. While Oracle of Seasons had a fairly unique mechanic (albeit not fully realized), Oracle of Ages had the benefit of its Nintendo 64 predecessor to help craft some of the puzzle-solving that needed to happen throughout its gameplay. And even if I played through using a linked account, giving me quite a few advantages—Oracle of Ages still suffers from some of the Game Boy Zelda titles' limitations. Even if the story in Oracle of Ages isn’t that strong compared to the Nintendo 64 games, it’s at least more fleshed out in terms of characters and their motivations when compared to Oracle of Seasons. The end boss wasn’t nearly as difficult in this game, but at...
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VIDEO GAME: Oracle of Seasons (2001)

The Legend of Zelda: Oracle of Seasons Year: 2001 Rating: E Time Played: ~30 hours When video games started splitting off into “two-part” versions in the mid-90s, my brother and I would always split who got which game. As a result, I realized that I had never played The Legend of Zelda: Oracle of Seasons, as I had the Oracle of Ages version. After finishing Link’s Awakening DX, I decided to remedy this situation. While it was evident that this game used a lot of the same assets from Link’s Awakening, there was also ample evidence that the Zelda games on the Nintendo 64 influenced these handheld games. The base mechanic of Oracle of Seasons uses the four different seasons to solve a variety of puzzles in the over-world to progress to each of the eight dungeons. While this sticks to the core Zelda formula, this game's unfortunate aspect is how lackluster the story is. This was weird because of how the Nintendo 64 titles...
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VIDEO GAME: Link’s Awakening (2019)

The Legend of Zelda: Link’s Awakening Year: 2019 Rating: E Time Played: ~10 hours I'm not a huge fan of HD remakes of older games. After all, it's basically putting a new skin on the same game and asking modern prices for the privilege to play it. When I eventually picked up the Switch version of this classic Game Boy game, I was only partly justified in my skepticism. Sure, I didn't pay full price for these—albeit absolutely gorgeous—updated visuals, so I feel I still got my money's worth out of the game (which I still don't consider to be worth $60). Having only recently completed the DX version of this game for the first time, I found navigating through Link's Awakening (2019) was a lot easier the second time around. This was partly due to my memory of the game and my ability to easily complete some of the game's plot points that weren't as intuitive in my first playthrough. That being said, there...
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VIDEO GAME: Link’s Awakening DX (1998)

The Legend of Zelda: Link’s Awakening DX Year: 1998 Rating: E Time Played: ~16 hours With the recently-released Switch remake of this game, I realized I never actually managed to play through the original Link’s Awakening. Perhaps one of the first Zelda games my family-owned, I decided to pull out my copy of Link’s Awakening DX and play through it (and thus, save me the $60 on a “new” game). While I played for a bit on the Super Game Boy to get that “big screen” feel, the colors I experienced on the Game Boy Advanced made playing in a handheld mode that much more enjoyable, if not more intimate. After running through the first few dungeons, it became evident to me that I never made it very far in this game when I was 20 years younger. I was content just exploring what I could at the time. However, this also highlights how there were some moments where the next step in completing the...
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