VIDEO GAME: Nintendo Badge Arcade (2015)

Nintendo Badge Arcade Year: 2015 Rating: E Time Played: 6,490 minutes / 108.17 hours Don't let the enormous amount of playtime fool you. Free games on the Nintendo 3DS (like Pokémon Shuffle, Pokémon Rumble World, and Pokémon Picross) rewarded playing regularly, and this one certainly tried its hardest to get me to pay for more playtime. I get why people lose a ton of money on actual claw machines, since this game is basically a digital version of these devices. The desire to collect all the "badges" from each machine kept me playing for a long time—well after the game itself had stopped being updated. The enticement of free plays each day made me value the occasional bonus tries that I'd get for playing the practice machine in the lobby. The problem was, even with extra plays, there were some machines that had badges arranged in such a way that it couldn't be cleared without purchasing more tries. When the extra free tries dried up...
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VIDEO GAME: Super Mario 3D Land (2011)

Super Mario 3D Land Year: 2011 Rating: E Time Played: 676 minutes / 11.27 hours There are few certainties in this life, but one of them is that Nintendo usually releases a Mario game to show off their new hardware. It might not be right at the launch, but it's usually within the first few years—like Super Mario Odyssey. The Mario game that rolled out alongside the Nintendo 3DS was none other than Super Mario 3D Land. While it showed off the capabilities of the 3D screen that doesn't need special glasses, its levels rehashed a lot of what had already been done in Mario games before. Sure, the 3D effect in this game is quite striking. For handheld hardware, the game looks gorgeous. The thing is, it added nothing to the gameplay other than a third dimension to the visuals. And it's not like its predecessor, the Nintendo DS, couldn't also handle some level of 3D Mario platformer since it had Super Mario 64...
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VIDEO GAME: Pokémon Rumble World (2016)

Pokémon Rumble World Year: 2016 Rating: E10+ Time Played: 10,653 minutes / 177.55 hours When I first got my Nintendo 3DS in 2016, I downloaded all the free games I could. As a Pokémon fan, I was glad to have such titles as Pokémon Picross and Pokémon Shuffle to satiate my need for puzzle games. I also downloaded Pokémon Rumble World. As the free-to-play version of the game, there were a lot of things locked behind currency that took an incredibly long time to access. The game wanted you to spend enough money to buy the game (at full price) so you could access everything. As is the case with any Pokémon game, Pokémon Rumble World focuses on the "catch them all" aspect. Each balloon you unlock lets you visit a randomly selected area with a specific elemental theme (e.g., volcano, beach, castle, factory, etc.). By battling hordes of the Pokémon found in these areas, they occasionally become "wobbly" and are caught once fainted in...
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VIDEO GAME: Picross 3D – Round 2 (2016)

Picross 3D: Round 2Year: 2016Rating: ETime Played: 3,310 minutes / 51.17 hours When I bought Picross 3D, I assumed it was a 3D game for the Nintendo 3DS. While I still enjoyed the three-dimensional gameplay of that Nintendo DS game, I knew the capabilities of the 3DS would easily enhance the puzzles presented in such a game. Fortunately, the developers of the first game came out with a sequel for the 3DS. Picross 3D: Round 2 is basically the same game as Picross 3D, except that you get to see the finished puzzles with the Nintendo 3DS stereoscopic top screen once you've completed them. This sequel has an additional facet to the gameplay that the first game did not possess. While Picross 3D was more or less a standard extrapolation of Picross, this game introduced two colors into the gameplay. Blue blocks are solid, and yellow blocks are corners or other edges that round out the puzzle you're solving. This allowed for...
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VIDEO GAME: Pokémon Ultra Moon (2017)

Pokémon Ultra Moon Year: 2017 Rating: E Time Played: 1,972 minutes / 32.87 hours In each Generation of the Pokémon franchise, the "second set" of games released were often the same game, but with a few notable enhancements. For example, Pokémon Yellow would allow a player to obtain all three of the original starter Pokémon—a feat that would normally take multiple restarts with two cartridges of Red and Blue. When Generation V introduced "sequels" instead of a third enhanced game, these second games lost some of their appeal. Pokémon Ultra Moon carries on this legacy that eventually became the DLC approach we saw in Pokémon Sword. The unfortunate side effect of these sequel games, which feels more evident in Ultra Moon than in previous Generations, is that the first games in a Generation (in this case, Pokémon Sun) feel unfinished. After all, the "Ultra" games came out only a year later, so one wonders why anyone would want to purchase both the original and the...
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VIDEO GAME: Super Smash Bros. for Nintendo 3DS (2014)

Super Smash Bros. for Nintendo 3DS Year: 2014 Rating: E10+ Time Played: 1,288 minutes / 21.47 hours Super Smash Bros. for Nintendo 3DS was the system seller for me. I held out and didn't buy any version of the Nintendo DS or 3DS until this game (and the New Nintendo 3DS XL) came out. I bought the bundle that included this game and couldn't have picked a better one to start my experience on the 3DS. Since the start of this fighting game series, I've enjoyed playing each iteration of Super Smash Bros. and now I could play on the go. This was a fun game to play by myself, but this was also one of its weaknesses. I'm the type of gamer who likes to play through the different individual characters in story mode and unlock all the little trophies and trinkets. Unfortunately, I also like the couch multiplayer that previous iterations of this series thrived on. The concept of online play never appealed...
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VIDEO GAME: BoxBoy! + BoxGirl! (2019)

BoxBoy! + BoxGirl! Year: 2019 Rating: E Time Played: 511 minutes / 8.52 hours While I was aware of the BoxBoy! series of games on the Nintendo 3DS, I didn't try any of them until BoxBoy! + BoxGirl! released on the Switch. As a puzzle platformer, this game uses the most simple of mechanics in a variety of interesting ways. The cute little box characters were fun to control and none of the puzzles were ultimately impossible. The challenges definitely kept me playing all the way until the end, providing just enough mental stimulation to re-play levels immediately after clearing them. I rarely finish games completely anymore, but BoxBoy! + BoxGirl! had just enough in-game motivation for me to reach 100% in a mere 8.5 hours. It might lean heavier on the "puzzle" side of "puzzle platformer" but this just meant I had to think outside the box (ha ha) if I wanted to solve each level with the minimum number of blocks. I was...
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VIDEO GAME: Ocarina of Time 3D (2011)

The Legend of Zelda: Ocarina of Time 3D Year: 2011 Rating: E10 Time Played: 16.95 hours When I was cataloging my video game collection a few years ago, I realized how I seemed to have a lot of Nintendo console games that I also had in a Game Boy version. While this seems to indicate I was the prime market for the Switch decades before it came out, I never considered the “portable” versions of these games to be that good. With the recent uptick in remakes and re-ports to newer hardware, I can’t claim that I appreciate buying the same game I already own and can still play on an older system. The Legend of Zelda: Ocarina of Time 3D is the exception to this. While it had been some time since I played Ocarina of Time, it was one of the first Zelda games I actually completed when I was growing up. So, with a bit of nostalgia tinting my play-through of the...
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VIDEO GAME: A Link Between Worlds (2013)

The Legend of Zelda: A Link Between WorldsYear: 2013Rating: ETime Played: 895 minutes / 14.92 hours While I bemoan remakes of games that are just straight ports from their original system, I can appreciate remakes that add a little something to make it worth playing the same story over again. That was definitely the case with The Legend of Zelda: A Link Between Worlds. Basically a 3D re-skin of A Link to the Past, A Link Between Worlds modifies the mechanics and story just enough for me to consider it a moderately unique entry in the Zelda series. In fact, I think I like this game more than I do the game it was originally based on. This game's stereoscopic effect really adds to that top-down visual style that defined the earlier Zelda titles. So, while everything looked gorgeous in its reimagined 3D form, the game already lent itself to this technological feature. I also appreciated how open this game was, as...
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VIDEO GAME: Pokémon X (2013)

Pokémon X Year: 2013 Rating: E Time Played: 36.37 hours When I finally bought a 3DS, one of the games I had missed (that I quickly rectified) was Pokémon X. I appreciated all the legendary Pokémon given out as part of the 20th anniversary of the Generation 1 games. Still, I didn’t get around to playing through this game until after Pokémon Sun came out. For the first game in the series to be fully 3D, I certainly enjoyed the look and polish of it, even if the stereoscopic abilities of the 3DS weren’t used as much as they should have been. After all, with everything rendered with 3D visuals, I want the full game to use the ability of the hardware to display in 3D. After playing the much more difficult Generation 5 games, I did enjoy how much easier they made Pokémon X. Granted, they kind of overdid it with the sharp drop in difficulty. Still, I also think they were trying to...
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VIDEO GAME: Pokémon Sun (2016)

Pokémon SunYear: 2016Rating: ETime Played: 115.37 hours While I grew up with the original 1st Generation Pokémon games, I had lost interest in the series just after Gen. 3. This was around the time I headed off to college, so I didn’t have as much time for video games as I did while in high school. Fast forward to the 20th anniversary of Pokémon and the release of Pokémon Sun and Moon. There were plenty of legendary Pokémon being given out at the time, so I found it was as good a time as any to get back into the series. A lot had changed since I left, and Pokémon Sun carried over plenty of these changes. I appreciated a lot of these tweaks, including the removal of HMs and unlimited-use TMs. And while adjusting the “experience share” to give experience to all the Pokémon in my team made the game a little easier, it also reduced the amount of grind that...
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VIDEO GAME: Poochy and Yoshi’s Wooly World (2015)

Poochy and Yoshi’s Wooly World Year: 2015 Rating: E Time Played: 11.35 hours It’s weird to think that it has been 20 years since Yoshi split off into its own franchise. The sequel to Super Mario World, Yoshi’s Island established the franchise’s game mechanics and the titular character’s movements back in 1995. Since then, there haven’t been too many entries in the core series. Yoshi’s Story rehashed some of the gameplay a little over a decade after Yoshi’s Island, just like Poochy and Yoshi’s Wooly World managed to do a decade after that. Part of the problem with this is that the visuals always get an update, but nothing else changes significantly with each iteration. Somewhat in the same universe as Kirby’s Epic Yarn, Yoshi’s Wooly World has a tactile and charming aesthetic that revolves around yarn and other fabric crafts. While Yoshi can launch balls of yarn—much in the same way that eggs were used in previous iterations of the franchise—one of the goals...
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VIDEO GAME: Shantae and the Pirate’s Curse (2014)

Shantae and the Pirate’s Curse Year: 2014 Rating: T Time Played: 562 minutes / 9.37 hours A couple of years ago, I started hearing about a cult classic Game Boy Color game known as Shantae. While this game released near the end of that handheld’s life cycle, there was plenty of buzz about how it was a solid platformer with plenty of potential. Fast forward eight years and the first sequel, Shantae: Risky’s Revenge, made its appearance as a virtual game on the DSi. I happened to jump into this series with the 3DS virtual title, Shantae and the Pirate’s Curse and I certainly enjoyed the pseudo-Metroidvania approach that WayForward took with this franchise. While I would have liked to have found a cartridge version of this game, I eventually settled on buying it from the eShop. I’m glad I did, as it allowed me to play the game instead of just thinking about it. Overall, it’s a solid action platformer with plenty of upgrades...
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VIDEO GAME: Shovel Knight (2014)

Shovel Knight Year: 2014 Rating: E Time Played: 27.33 hours I grew up in the era of retro video games. My favorite was the Mega Man series, but I appreciated what games like Super Mario Bros. 3 and Zelda II: The Adventure of Link were trying to accomplish. While Shovel Knight isn’t a spiritual successor to any one game, it lovingly paints the pixelated beauty of classic video games in vibrant homage. I played through this game and all three of its free DLC add-ons on the 3DS, and I found the stereoscopic effect to be just as mesmerizing as the stunning visuals it used to create the effect. Shovel Knight managed to create a world filled with lore and unique characters that far surpasses anything programmed on the NES. Granted, there was a bit of a cheat in not being wholly constrained to NES graphics or audio, but I’d rather have a great game that fudges some nostalgia than one that suffers because of...
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