IndivisibleIndivisible
Year: 2019
Rating: T
Time Played: ~20+ hours

As video games bleed into different categories like “cinematic” and “art,” it’s interesting to see games like Indivisible that straddle the line between them. With tons of hand-drawn animated sprites, Indivisible was a unique experience that makes it difficult to pin down to a specific genre. Sure, as a platformer, it has unlockable powers that can access new areas like a Metroidvania but it also has multiple characters that can be brought into RPG-like battle sequences. Overall, it’s nothing like any game I’ve played before.

Because of its involved story that weaves each of the 20+ characters together, Indivisible is best played as close to a single sitting as possible. I made the mistake of starting it, getting most of the way through it, and then getting too busy to play it for a few months. As a result, I had to scour the enormous world I had unlocked to find the next section of the game I was supposed to play. I eventually resorted to looking up a walkthrough to jog my memory to where I was in the game. Still, I’m glad I took the time to finish it.

The true innovation of this game is in its battle system. Each of the character designs and abilities are all so unique and interesting that it made mixing and matching each of the playable individuals into a team a fun part of each section of the game. The voice acting is spectacular, even if it might get a little annoying and repetitive during long sections with lots of battles. Still, the hand-drawn style for each character is really striking, and I recommend fans of 2D animation should play this game for that fact alone.

A unique battle experience with fantastic hand-drawn characters, I give Indivisible 4.0 stars out of 5.

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