Mega Man X Dive
Year: 2020
Rating: T
Time Played: 23,340 minutes / 389.00 hours
Having played almost every single Mega Man X game, the one thing I felt was missing from these games is the variety of player characters. Sure, you can start playing as Zero in Mega Man X4 and as Axl in Mega Man X7. You can even play as Vile in Maverick Hunter X (a Mega Man X remaster). But what if you could play as the Mavericks? Heck, what if you could play as Mega Man from other Mega Man franchises? Mega Man X Dive delivered on this premise.
As a free-to-play mobile gatcha game, most of the gameplay was rather shallow once you’d gotten through all of it. The new content wasn’t much different from previous events, boss rushes, or speedrun challenges. At a certain point, all I was doing was collecting resources to power up the characters and weapons I had obtained. I’m disappointed that the end-of-service is likely on the horizon since the Taiwan server closed down recently. I’m not sure I want to start over with Mega Man X Dive Offline since I sunk so much time into this game already.
Still, for a franchise that Capcom seems to have forgotten about, I had fun playing “Mega Man X lite” while it lasted. The crossover characters with Monster Hunter, Devil May Cry, and Street Fighter were a lot of fun. And yes, there was likely a bit too much fan service for the handful of female characters that were canonically in the Mega Man franchise. But in the end, I expected as much for a free-to-play mobile gatcha game. Maybe if the Offline version of the game gets deeply discounted, I’ll pick it up again.
An OK game to satiate starving Mega Man fans, I give Mega Man X Dive 3.0 stars out of 5.