VIDEO GAME: Monument Valley 2 (2017)

Monument Valley 2Year: 2017Rating: ETime Played: 96 minutes / 1.60 hours Video game sequels have this fine balance between continuing the gameplay that made the original successful enough to warrant a sequel while also innovating with new ideas to make the sequel its own thing. There are lessons to be learned from the original that can improve a sequel because it refined what made the first game good. Monument Valley 2 attempts to do a few things differently than its predecessor, but it still feels too similar to stand out on its own. Once again, I enjoyed the calming experience of Monument Valley 2, even if the narrative elements were meant to invoke reminders of the global collapse in the real world. While the first Monument Valley was about the right length for this kind of game, this took an hour less to complete. Perhaps this was due to the learning curve from having beaten the first game so soon before playing...
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MOVIE: How to Train Your Dragon (2010)

How to Train Your Dragon Year: 2010 Rating: PG Length: 98 minutes / 1.63 hours There are a few movies I would consider pinnacle achievements in story, animation, and heart. When I saw How to Train Your Dragon (2010) in theaters, I knew I had just witnessed something special. It felt like DreamWorks had finally grown up from the bodily humor of the Shrek (2001) era and into something that could be taken seriously. It's no wonder that I still consider How to Train Your Dragon to be one of my favorite films of all time. I have always appreciated the stories that successfully convey the "brains over brawn" mentality without being too critical of either side. This film not only emphasizes a creator/tinkerer mindset, but the importance of empathizing with nature. That it made sense to kill dragons without the full context of why the dragons behaved the way they did didn't make the "brawn" side of the equation the enemy in the way...
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VIDEO GAME: Portal 2 (2011)

Portal 2 Year: 2011 Rating: E10+ Time Played: 8.5 hours While Portal felt like an innovative leap in gameplay, its bare-bones test chambers left a little to be desired for the variety of puzzles. Fortunately, four years after the release of Portal, Valve released the masterpiece that is Portal 2. Everything about the original game was taken into consideration and improved significantly. The environment was chock-full of lore, the gameplay added interesting mechanics with the addition of the gels, and the characters were funnier than ever. Even playing through this game over a decade after my first time still felt fresh and entertaining. Exploring the different areas of Aperture Laboratories (in various levels of decay) brought a much-needed ambiance to the series that was merely enhanced by the narrations of Cave Johnson (J.K. Simmons). That the game acts as a sort of prequel and sequel to the original merely emphasizes how well-considered its story is and how much lore can be crammed into a physics-based...
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BOOK: The Heroine’s Journey (2020)

The Heroine's JourneyYear: 2020Author: Gail CarrigerLength: 305 pages When I started writing over a decade ago, I subconsciously modeled my story structures off the stories that I enjoyed. I didn't go into my first novel with the plan to make it the typical "Hero's Journey," and the result was far from it. The stories I was writing seemed to work, even if they didn't abide by the known structure many authors had used before me. The problem was, I didn't have a name for the style of story I was writing. After reading Gail Carriger's book, The Heroine's Journey, I can finally label the stories I write. Carriger makes it clear that stories that follow the Heroine's Journey don't always have females in the lead role. Instead, the Heroine's Journey is the antithesis of the Hero's Journey. Where the Hero's Journey is about individual achievement and sacrifice, the Heroine's Journey is more about building community to tackle a problem larger than any...
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VIDEO GAME: Virtual Virtual Reality (2019)

Virtual Virtual RealityYear: 2019Rating: TTime Played: ~3 hours The one qualm I have with many VR games is how many of them fail to include any kind of story into their gameplay. It's mostly, "Here's this thing you can do in an immersive environment," and that's it. The ones that have a story (like Shadow Point or Moss) sometimes don't lean into the VR nearly as much—mostly being games that could be played in first- or third-person without VR. Virtual Virtual Reality, though, is the best of both worlds, combining VR interactions with a great story. Placed somewhere between the meta Accounting+ and interactivity of Job Simulator, Virtual Virtual Reality takes the Portal approach to gradual storytelling. There are a lot of parallels that are hard to miss here. At its core, this game's story revolves around a cheery yet malevolent AI who tries to get the player to perform odd jobs for a variety of requestors. However, when you peel back...
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VIDEO GAME: Shadow Point (2019)

Shadow Point Year: 2019 Rating: E Time Played: ~7.5 hours One of the most underappreciated kinds of virtual reality games are the ones that both tell a great story and have interesting gameplay mechanics. In Shadow Point, the story follows a lost girl who finds herself trapped in a parallel universe and enjoying the freedom this bizarre world gives her. Its gameplay centers on a form of “shadow puppets” that the player creates using light and a variety of found objects. There is enough content in both portions of this game to be entertaining right up to the end of the emotionally gripping climax. With narration provided by Patrick Stewart, Shadow Point jumps along the young girl’s timeline with each subsequent world explored via the observatory “hub world.” As she grows up fending for herself, the initial excitement involved with exploring this new world gradually fades. Her voice actor expertly captures this change as the game progresses, eventually leading to one of the most emotional moments I’ve...
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VIDEO GAME: Axiom Verge (2015)

Axiom Verge Year: 2015 Rating: E10+ Time Played: 843 minutes / 14.05 hours As I play more and more video games, I'm finding that I enjoy Metroidvanias. Something about exploring and upgrading a character to unlock more parts of a map (for more exploration) feels satisfying to me. Axiom Verge adheres to many of the tropes that make a Metroidvania great, including mimicking the pixelated 16-bit style of one of the genre's founders, Super Metroid. The fact that a single person created the entirety of this game is astounding, even if its edges show in a few spots. Even though I enjoy playing through a Metroidvania like Axiom Verge, I also found myself struggling to beat the final boss of the game. Much like how I had to take a break before finishing off Hollow Knight, I found myself just barely able to keep up with Axiom Verge's final boss. It turns out I had missed picking up one of the game's best weapons because...
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