Super Kirby Clash
Year: 2019
Rating: E
Time Played: 50.50 hours
As I have mentioned in other reviews, I have an amount of patience that allows me to play games that try to encourage the use of micro-transactions. These games usually have a currency used for upgrading and a timer to prevent continued play. Super Kirby Clash is Kirby’s version of this formula but with an online Player vs. Everyone (PVE) emphasis that sometimes works and sometimes doesn’t (as is to be expected with any online games—especially Nintendo’s). Still, I played through almost all of this game because it was fun.
I think this was another one of those games that comforted me during the height of the COVID pandemic. Quick little boss battles were just long enough to pass the time and just challenging enough to incentivize me to upgrade the equipment of my main battle class (mage, by the way). And while it took quite a long time to fully max out the best armors and weapons for the four battle classes, there were enough little goals that rewarded me along the way to keep me playing. Could I have reached this point a lot faster if I spent real money on this free-to-play game? Certainly, but I’m a miser.
And while there are definitely a lot of boss types pulled from the Kirby franchise in this game, there is a lot of repetition. It’s not even that these bosses are that different, but that they just have more health and deal more damage. This is fine if you’re battling with a team of level 100s that make quick work of the enemies. However, about half the time I experienced network issues, or I had to carry inexperienced players through a boss that I had played dozens of times before. Still, for a free game, it gave me a good 50 hours of entertainment.
A Kirby free-to-play game with lots of bosses and network issues, I give Super Kirby Clash 3.5 stars out of 5.