VIDEO GAME: Pokémon Violet (2022)

Pokémon VioletYear: 2022Rating: ETime Played: 45+ hours I’m conflicted. Pokémon Violet is one of those games that would be so much better if they changed one thing. Even though it’s something that doesn’t directly affect the gameplay. Even if all the other mechanics in the game are fun. Sure, I got used to it, but that doesn’t mean I have to be happy about it. Perhaps they should have delayed the game instead of adhering to a strict release schedule. After all, other games have done well by delaying to add that extra layer of polish. Unfortunately, I don’t think anything’s going to change. Visually, Pokémon Violet is a tough pill to swallow. All the Pokémon models look fantastic, which just makes the look of the rest of the game a disappointment. I don’t think it would have mattered if I experienced more of the game in long shots, but the number of close-up focus moments that show jagged jpeg-artifact textures were...
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VIDEO GAME: Flower (2009)

Flower Year: 2009 Rating: E Time Played: 2 hours Video games are truly a unique form of interactive art. While many of the medium’s detractors will point to the excessive violence present in many triple-A titles, many counter-examples show how peaceful the medium can be. Take indie developer, Thatgamecompany, for instance. The beautiful narrative format they used in Journey had me in tears by the end, and the only things I could do in that game were move, jump, and make a sound with my character. One of their previous works, Flower, goes so far as to remove jumping and interacting from the equation. In Flower, you play as a single flower petal that activates other flowers that add additional flower petals to the player’s entourage. A level system breaks up the narrative a little and allows me to see if there were secret areas I had not yet found in each portion of the game. These standard video game conventions—along with defeating the “big...
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