VIDEO GAME: Mega Man ZX Advent (2007)

Mega Man ZX Advent Year: 2007 Rating: E10+ Time Played: 410 minutes / 6.83 hours One hallmark of the Mega Man franchise is the ability to absorb the powers of each boss and use them against other enemies. It's interesting that in the decades of this franchise's history that there have been so few opportunities to actually turn into these bosses. I'm embarrassed to say that I didn't realize Mega Man ZX Advent was referencing the character introduced in Mega Man X7 until I was almost through playing the game. In a sense, this is the first game where you play as Axl the whole way through. Story-wise, there's nothing terribly interesting to write home about here, and the voice acting feels shrill from the DS speakers—both of which are made worse when you have to replay cutscenes near the endgame because you failed to pass the long gauntlet. Still, the draw here is the almost Metroidvania-like collection of boss abilities that help unlock other...
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VIDEO GAME: Kirby and the Forgotten Land (2022)

Kirby and the Forgotten LandYear: 2022Rating: E10+Time Played: 15+ hours Kirby and the Forgotten Land is an interesting outlier for one of Nintendo's longest-running franchises. Most of these games transitioned from 2D platformers to 3D space in the Nintendo 64 era. Games like Super Mario 64 and The Legend of Zelda: Ocarina of Time flawlessly made the jump into the next dimension. Even Metroid Prime successfully brought that franchise into 3D space with the Gamecube. 30 years after its debut, Kirby finally made it to 3D with Kirby and the Forgotten Land. The game structure is the same as any other Kirby game. Each world is broken into a series of themed levels, followed by a boss at the end of the world. Kirby can inhale enemies and replicate their abilities. The final boss is a literal god. Where previous Kirby games maintained some of their puzzle simplicity by being in two dimensions, Forgotten Land allows more exploration in 3D space while...
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VIDEO GAME: Paper Mario – Sticker Star (2012)

Paper Mario: Sticker StarYear: 2012Rating: ETime Played: 592 minutes / 9.87 hours I've endured a lot of bad video games in my time. Most overstay their welcome and I eventually just want to get to the end. Others have such cryptic puzzles that I have to give up and use a guide or walkthrough to get me to the end credits. If there's a skill issue, I have generally just reduced the difficulty so I can experience the full game. It is then a rare case when I legitimately give up on a game. Paper Mario: Sticker Star is one of those games. I had heard rumors of this games infamy. I figured I could use any of the above techniques to get through it. At almost 10 hours in, I caved and looked at what I needed to do to finish the game and realized how frustrating this task would be. Not only did I have to backtrack through basically every...
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VIDEO GAME: Super Mario Bros. Wonder (2023)

Super Mario Bros. Wonder Year: 2023 Rating: E Time Played: ~10 hours For decades, it's felt like the true innovation of the Mario franchise has been with its 3D titles. It almost became a running gag that the most creative Mario levels were the ones made by fans in Super Mario Maker. Then along came Super Mario Bros. Wonder. While each Mario game has had its own gimmick to make it interesting, this one went all out and had an entire game filled with gimmicks. Each level has something unique to experience, and you never quite know what's coming next. Everything in this game is so bright, crisp, colorful, and whimsical. Nothing overstayed its welcome. If anything, I wanted to replay levels because the transformation caused by the Wonder flower was so fun that I wished there was more of it. Some of the Wonder sections were legitimately hilarious, while others really broke the mold for what a Mario game could do. That the core...
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VIDEO GAME: Paper Mario: The Origami King (2020)

Paper Mario: The Origami KingYear: 2020Rating: ETime Played: 1,590 minutes / 26.50 hours About ten years ago, I think Nintendo perfected a "craft" vibe with games like Kirby's Epic Yarn that they've been milking for a decade now. These games look hand-crafted in a way that's extremely charming and visually stunning for how homemade they appear. The Yoshi series has used this craft aesthetic multiple times, but the franchise ripe for such things is none other than Paper Mario. In The Origami King, the paper-craft feel of origami is merely accentuated by the plot and game-play. As a pseudo role-playing game, The Origami King has a peculiar way of executing its battle mechanics. Each battle is a ring puzzle that requires the player to line up enemies or find a path to the center to attack the boss. The boots and hammers Mario uses are breakable, but easy enough to acquire and equip that it wasn't frustrating to lose them in mid-battle....
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VIDEO GAME: Animal Crossing – Pocket Camp (2017)

Animal Crossing: Pocket CampYear: 2017Rating: ETime Played: ~150 hours Before Animal Crossing: New Horizons came out, I had played none of the previous entries in the Animal Crossing franchise. Once I got into New Horizons, I was hooked on the gameplay mechanic and wanted more. Luckily, Animal Crossing: Pocket Camp was a free and easy way to continue playing an Animal Crossing game even if I didn’t have my Switch on me. As a free-to-play mobile game, I could log in and do the daily tasks that most Animal Crossing games have, just with the convenience of it being on my phone. While I didn’t play this game at launch, picking it up around 2020, it was clear that some of the standard “predatory” free-to-play practices had been added a few years prior. It locked a lot of the rare or seasonal items behind loot boxes that required real money to purchase. Even some of the “free” items came with extensive time...
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VIDEO GAME: Nintendo Badge Arcade (2015)

Nintendo Badge Arcade Year: 2015 Rating: E Time Played: 6,490 minutes / 108.17 hours Don't let the enormous amount of playtime fool you. Free games on the Nintendo 3DS (like Pokémon Shuffle, Pokémon Rumble World, and Pokémon Picross) rewarded playing regularly, and this one certainly tried its hardest to get me to pay for more playtime. I get why people lose a ton of money on actual claw machines, since this game is basically a digital version of these devices. The desire to collect all the "badges" from each machine kept me playing for a long time—well after the game itself had stopped being updated. The enticement of free plays each day made me value the occasional bonus tries that I'd get for playing the practice machine in the lobby. The problem was, even with extra plays, there were some machines that had badges arranged in such a way that it couldn't be cleared without purchasing more tries. When the extra free tries dried up...
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VIDEO GAME: Nintendo Labo – Vehicle Kit (2018)

Nintendo Labo - Vehicle KitYear: 2018Rating: ETime Played: ~5+ hours Nintendo’s cardboard peripheral line, Labo, is a magnificent case study of the Switch’s ability to be customizable. For the “03” Vehicle Kit, the Switch joycons are used to control three different vehicles. From steering wheels to gas pedals, this kit provides a setup that emulates the feel of driving, flying, and diving. Even with the flexibility of these vehicles, there are limitations built into the game that make exploring less than ideal. It’s certainly fun to put the cardboard together, but it feels like a waste when I haven’t even spent the same time using the vehicles. As with the other Labo kits, the sturdy cardboard is easy to manipulate. Using the Switch as an instruction booklet is a great way to provide slow-motion steps that also allow for moving the camera to get a better view. These instructions also go over what sensors in the Switch are being used to provide...
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VIDEO GAME: Pokémon Violet (2022)

Pokémon VioletYear: 2022Rating: ETime Played: 45+ hours I’m conflicted. Pokémon Violet is one of those games that would be so much better if they changed one thing. Even though it’s something that doesn’t directly affect the gameplay. Even if all the other mechanics in the game are fun. Sure, I got used to it, but that doesn’t mean I have to be happy about it. Perhaps they should have delayed the game instead of adhering to a strict release schedule. After all, other games have done well by delaying to add that extra layer of polish. Unfortunately, I don’t think anything’s going to change. Visually, Pokémon Violet is a tough pill to swallow. All the Pokémon models look fantastic, which just makes the look of the rest of the game a disappointment. I don’t think it would have mattered if I experienced more of the game in long shots, but the number of close-up focus moments that show jagged jpeg-artifact textures were...
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VIDEO GAME: Golden Sun (2001)

Golden Sun Year: 2001 Rating: E Time Played: ~22 hours After the initial rise in popularity of Role-Playing Games (RPGs) in the 1990s, there was a bit of a lull in the genre. Square had established itself with hits like the Final Fantasy series and Chrono Trigger, and Game Freak had slightly reinvented the genre with Pokémon. With some of the “golden era” games from this genre coming from the Super Nintendo, it made sense to see the next notable RPG come in the form of Golden Sun on the similarly powerful Game Boy Advance. Using some tropes of the genre, Golden Sun felt original in its combat and class structure. The introduction of the Djinn mechanic made Golden Sun a blast to play. As pseudo-onetime spells, the Djinn were fun to find in the Overworld and powerful to use in battle. I wasn’t necessarily a fan of how they’d randomly seem to change the class of the characters. The elemental mixtures sometimes made it...
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VIDEO GAME: Pokémon Rumble World (2016)

Pokémon Rumble World Year: 2016 Rating: E10+ Time Played: 10,653 minutes / 177.55 hours When I first got my Nintendo 3DS in 2016, I downloaded all the free games I could. As a Pokémon fan, I was glad to have such titles as Pokémon Picross and Pokémon Shuffle to satiate my need for puzzle games. I also downloaded Pokémon Rumble World. As the free-to-play version of the game, there were a lot of things locked behind currency that took an incredibly long time to access. The game wanted you to spend enough money to buy the game (at full price) so you could access everything. As is the case with any Pokémon game, Pokémon Rumble World focuses on the "catch them all" aspect. Each balloon you unlock lets you visit a randomly selected area with a specific elemental theme (e.g., volcano, beach, castle, factory, etc.). By battling hordes of the Pokémon found in these areas, they occasionally become "wobbly" and are caught once fainted in...
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MOVIE: The Super Mario Bros. Movie (2023)

The Super Mario Bros. Movie Year: 2023 Rating: PG Length: 92 minutes / 1.53 hours I’ll admit that I was skeptical about this movie going in. Some of the casting decisions were questionable, but I also knew Nintendo would have a much tighter hold on their intellectual property after Super Mario Bros. (1993). An animated take on a simple video game concept was the better way to go, but I also know Illumination has a reputation for somewhat “cheap” CGI movies. All this being said—nostalgia is a heck of a drug. The Super Mario Bros. Movie (2023) is bright, colorful, and a lot of fun to watch. I felt like the character designs were definitely on-point—which wasn’t hard to do when Nintendo already has 3D models of almost every character that appeared in this movie (something the previous attempt at this movie did not have). While the plot was simple, it’s not like a game from 1985 really had that much plot to go off,...
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MOVIE: Tetris (2023)

TetrisYear: 2023Rating: RLength: 118 minutes / 1.97 hours Every time I hear a movie is being made based on a video game that doesn’t have any story, I always wonder what those movies are going to be about. With Tetris (2023), the plot centers on the distribution rights for the titular puzzle game. While it’s interesting to see what happened to bring Tetris to its status as a worldwide cultural icon in gaming, the film really just boils down to the legal and international gymnastics that needed to occur. The Cold War setting did much of the heavy lifting for the suspense, but we already know how things turned out. I’m still confused about who this film was for. It seemed like they were trying to appeal to gamers by showing the history of one of the founding games of the industry. However, providing little pixel art cuts to explain how distribution rights for a video game were different between the arcade...
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BOOK: Virtual Boy Works (2021)

Virtual Boy WorksYear: 2021Author: Jeremy ParishLength: 176 pages A few years ago, I found myself down a YouTube rabbit hole and stumbled across Jeremy Parish's "Works" series of videos detailing the history of video games. Specifically, he was making videos that chronologically documented the games released for the Nintendo Entertainment System,  Game Boy, Super NES, and Sega Genesis. One system that I was able to watch all the way through was his series on the Virtual Boy, Nintendo's oft-maligned 32-bit console. This book is a written-down version of the scripts from that series. While I enjoyed the bite-size chapters on each of the 22 games for the system, the few additional chapters on fan games were a nice addition that wasn't part of the YouTube series. The book also included a pair of blue/red 3D glasses so readers could catch a glimpse of what these games might have been like (it works OK, but it's no Virtual Boy emulation on a VR...
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VIDEO GAME: Baseball (1985)

BaseballYear: 1985Rating: ETime Played: 30 minutes / 0.5 hours Recently, I've been filling out my collection of NES games and added the classic Baseball for a few bucks from a used game shop. I hadn't actually played this specific game growing up, having instead experienced the Baseball game Nintendo released for the Game Boy. Having a free evening one night, I got the cartridge cleaned up and running on my NES so I could play a round. While not considered one of the "standards" of the system, Baseball still shows the quality content Nintendo released with their first home console. Even with the limited graphical quality of the NES, Baseball uses what it needs to convey the game simply and efficiently. I'm sure Baseball plays differently in 2-player mode against another human, but the brief nine innings I experienced against the AI were enjoyable. Never did I feel the computer player was unfair in its fielding or batting. Similarly, I enjoyed the...
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VIDEO GAME: Chrono Trigger (2008)

Chrono Trigger Year: 2008 Rating: E10+ Time Played: 34.27 hours I've tried to play through Chrono Trigger for a few decades now. Ever since my family lucked out and found this game in a Super Nintendo bundle at a garage sale, I've played through the first half of this game multiple times. Heck, I even bought it on the Wii virtual console because I had such fond memories of it, despite never having reached the end credits. It wasn't until I bought this game (again) for the Nintendo DS that I could truly appreciate the top-notch game Chrono Trigger from beginning to end. While I definitely appreciated some of the improvements the DS version made to the game (including automatic running and visible health/magic bars), the base game is mostly identical to the SNES version from 1995. What's amazing about this game is how it truly changed the JRPG formula by putting the battles right there on the screen with no cuts or transitions. Additionally,...
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VIDEO GAME: Picross 3D – Round 2 (2016)

Picross 3D: Round 2Year: 2016Rating: ETime Played: 3,310 minutes / 51.17 hours When I bought Picross 3D, I assumed it was a 3D game for the Nintendo 3DS. While I still enjoyed the three-dimensional gameplay of that Nintendo DS game, I knew the capabilities of the 3DS would easily enhance the puzzles presented in such a game. Fortunately, the developers of the first game came out with a sequel for the 3DS. Picross 3D: Round 2 is basically the same game as Picross 3D, except that you get to see the finished puzzles with the Nintendo 3DS stereoscopic top screen once you've completed them. This sequel has an additional facet to the gameplay that the first game did not possess. While Picross 3D was more or less a standard extrapolation of Picross, this game introduced two colors into the gameplay. Blue blocks are solid, and yellow blocks are corners or other edges that round out the puzzle you're solving. This allowed for...
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VIDEO GAME: Pokémon Quest (2018)

Pokémon Quest Year: 2018 Rating: E Time Played: 105+ hours There are a lot of games I play that are part of the free-to-play structure. Pokémon Quest was one of them. I say was here because there really was no motivation to complete the Pokémon series slogan of catching them all without finally giving in and paying for the items needed to make grinding for these rare Pokémon much easier. If I had given in and paid for the necessary items to make the game completable, I’d be spending nearly $30, and this is not a $30 game. When a game can play itself without player input, it’s hardly even a game. Presented in a pixelated Minecraft style, Pokémon Quest is probably closest to the Rumble side series of Pokémon games. With a few limited moves, the Pokémon you play with in this game are sent into different biomes to take down the Pokémon that live there. While there is some amount of strategy for...
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VIDEO GAME: Picross 3D (2010)

Picross 3D Year: 2010 Rating: E Time Played: 4,199 minutes / 69.98 hours By now, I'm entirely on board with the whole concept of nonogram puzzles. Often referred to as "picross," I have had better experiences with these games using a touchscreen and stylus, which was why I picked up Picross 3D for the Nintendo DS. The few other picross games I played on the DS were definitely enhanced by the fact that I could use the stylus to select the blocks I wanted to mark. The third dimension is what sets this game apart from regular picross games. While Picross 3D still suffers from the puzzles common to picross (mainly everyday objects and things), by making the puzzles three-dimensional, there was just enough novelty to make the game interesting to play. Instead of selecting boxes to fill in to create a black-and-white image, Picross 3D has the player chisel away at a box, eventually revealing a 3D model if everything is chosen correctly. Granted,...
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VIDEO GAME: Pokémon Ultra Moon (2017)

Pokémon Ultra Moon Year: 2017 Rating: E Time Played: 1,972 minutes / 32.87 hours In each Generation of the Pokémon franchise, the "second set" of games released were often the same game, but with a few notable enhancements. For example, Pokémon Yellow would allow a player to obtain all three of the original starter Pokémon—a feat that would normally take multiple restarts with two cartridges of Red and Blue. When Generation V introduced "sequels" instead of a third enhanced game, these second games lost some of their appeal. Pokémon Ultra Moon carries on this legacy that eventually became the DLC approach we saw in Pokémon Sword. The unfortunate side effect of these sequel games, which feels more evident in Ultra Moon than in previous Generations, is that the first games in a Generation (in this case, Pokémon Sun) feel unfinished. After all, the "Ultra" games came out only a year later, so one wonders why anyone would want to purchase both the original and the...
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VIDEO GAME: Pokemon — White Version 2 (2012)

Pokémon White Version 2 Year: 2012 Rating: E Time Played: 2,857 minutes / 47.61 hours With the "soft reboot" of the Pokémon franchise in Generation V, a lot had changed about these games. Black and White were harder than before, and a whole new set of 150 Pokémon left some long-time fans (like myself) wondering when any of our favorites would appear in the game. The expectation for "enhanced" versions for each Generation was cemented by Pokémon Yellow, Crystal, Emerald, and Platinum. To then get a two-game split sequel in Pokémon Black and White Version 2 was a bit of a shock. Released only a year after its predecessor, White 2 learned a bit from the original White. Classic Pokémon had returned to Unova and weren't locked behind the post-game content. These games still had enhanced features like being able to catch legendaries from previous games—a welcome inclusion that has remained to this day. And while I had just played through White when I started...
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VIDEO GAME: Super Smash Bros. for Nintendo 3DS (2014)

Super Smash Bros. for Nintendo 3DS Year: 2014 Rating: E10+ Time Played: 1,288 minutes / 21.47 hours Super Smash Bros. for Nintendo 3DS was the system seller for me. I held out and didn't buy any version of the Nintendo DS or 3DS until this game (and the New Nintendo 3DS XL) came out. I bought the bundle that included this game and couldn't have picked a better one to start my experience on the 3DS. Since the start of this fighting game series, I've enjoyed playing each iteration of Super Smash Bros. and now I could play on the go. This was a fun game to play by myself, but this was also one of its weaknesses. I'm the type of gamer who likes to play through the different individual characters in story mode and unlock all the little trophies and trinkets. Unfortunately, I also like the couch multiplayer that previous iterations of this series thrived on. The concept of online play never appealed...
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VIDEO GAME: BoxBoy! + BoxGirl! (2019)

BoxBoy! + BoxGirl! Year: 2019 Rating: E Time Played: 511 minutes / 8.52 hours While I was aware of the BoxBoy! series of games on the Nintendo 3DS, I didn't try any of them until BoxBoy! + BoxGirl! released on the Switch. As a puzzle platformer, this game uses the most simple of mechanics in a variety of interesting ways. The cute little box characters were fun to control and none of the puzzles were ultimately impossible. The challenges definitely kept me playing all the way until the end, providing just enough mental stimulation to re-play levels immediately after clearing them. I rarely finish games completely anymore, but BoxBoy! + BoxGirl! had just enough in-game motivation for me to reach 100% in a mere 8.5 hours. It might lean heavier on the "puzzle" side of "puzzle platformer" but this just meant I had to think outside the box (ha ha) if I wanted to solve each level with the minimum number of blocks. I was...
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VIDEO GAME: Tetris 99 (2019)

Tetris 99 Year: 2019 Rating: E Time Played: 125+ hours The "Battle Royale" genre of video games took the world by storm a few years ago. While most of these games were shooters like Fortnite, one odd entry resonated with me. Tetris 99 takes the versus mode of this classic video game and pits you against 98 other players to see who has the skills to be the best for that round. I never played much "competitive" Tetris before I picked up this game, so there was a bit of a learning curve. Still, I eventually trained my playstyle to survive long enough to achieve the title of "Tetris Maximus." With over 125 hours clocked in this game, I found it easy to pick up and play. After I rose to the top of the 99 players, I could play in the "Invictus" mode, only for players who had become Tetris Maximus at least once. I usually play in Invictus mode for the challenge, but...
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VIDEO GAME: SUPERHOT (2016)

SUPERHOT Year: 2016 Rating: T Time Played: 4+ hours When I started playing PC games a year ago, I recalled being intrigued by a game where time only moves when you do. The game? SUPERHOT. Don't let the low-polygon count and high-contrast graphics distract you from how fun this game is to play. The core gameplay mechanic is so excellent that this aesthetic works to its advantage. After all, there's something satisfying about watching your enemies shatter into thousands of pieces in slow motion. While the function of this first-person shooter is like SUPERHOT VR, they are two different games. I found the VR version easier to pick up and play, mostly because I haven't played many first-person shooters on the PC. I eventually trained myself to adapt to the tighter keyboard and mouse controls to make it to the end credits. Additionally, I have played through SUPERHOT on the Nintendo Switch, which is somewhere in-between the ease of the VR version and the two-handed...
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VIDEO GAME: Axiom Verge (2015)

Axiom Verge Year: 2015 Rating: E10+ Time Played: 843 minutes / 14.05 hours As I play more and more video games, I'm finding that I enjoy Metroidvanias. Something about exploring and upgrading a character to unlock more parts of a map (for more exploration) feels satisfying to me. Axiom Verge adheres to many of the tropes that make a Metroidvania great, including mimicking the pixelated 16-bit style of one of the genre's founders, Super Metroid. The fact that a single person created the entirety of this game is astounding, even if its edges show in a few spots. Even though I enjoy playing through a Metroidvania like Axiom Verge, I also found myself struggling to beat the final boss of the game. Much like how I had to take a break before finishing off Hollow Knight, I found myself just barely able to keep up with Axiom Verge's final boss. It turns out I had missed picking up one of the game's best weapons because...
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VIDEO GAME: Donut County (2018)

Donut CountyYear: 2018Rating: ETime Played: ~2 hours Most indie games these days make up for their limitations with stylized visuals and tongue-in-cheek humor. One of the current visual styles favored by developers is the cel-shaded look that gives us games like Untitled Goose Game, What the Golf? and Donut County. While Donut County predates those two other games, it definitely has its moments of humor that likely inspired its predecessors. It might be a bit goofy at times, but Donut County is fun for a few hours of gameplay. There's not much to keep you playing past the end credits, though. The basic gameplay premise of Donut County is similar to Katamari Damacy, wherein you have to make a hole big enough to swallow up larger and larger objects until nothing is left. There's a bit of a puzzle element to some of the levels, where you have to use consumed items to trigger other parts of the level so you can...
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VIDEO GAME: Kirby Star Allies (2018)

Kirby Star Allies Year: 2018 Rating: E10+ Time Played: 5+ hours I enjoyed the Kirby games growing up. They're probably the first games I ever beat. They may have been simple, but they were fun. I still have fond memories of Kirby's Adventure on the NES, which cemented the series formula in my head: eat enemies and steal their powers. The platforming was never too difficult, but the boss battles provided enough challenge to satisfy me when I eventually defeated them. I was also equally engaged with finding all the hidden areas until I reached 100% completion. The latest in the Kirby series, Kirby Star Allies, doesn't stray far from this formula. While I only picked up the occasional Kirby game since my NES days, I knew the "partner" mechanic had been around for some time. Kirby Star Allies doesn't necessarily reinvent anything with this game mechanic as much as it does tweak it slightly to allow four players simultaneously. However, I did appreciate many...
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VIDEO GAME: Breath of the Wild (2017)

The Legend of Zelda: Breath of the Wild Year: 2017 Rating: E10 Time Played: 90+ hours I’ve been a fan of the Legend of Zelda series for a long time. While Ocarina of Time started my love of the series, I looked forward to each new iteration to see how the items, puzzle-solving, and combat would satisfy my need to visit Hyrule. Consequently, while Breath of the Wild snuck under the radar for me (in part because I didn’t own the consoles it released on at the time), I almost have trouble going back and playing the older Zelda titles because of its mold-breaking success. Needless to say, this game was what impelled me to finally buy a Switch a few years ago. I could continue to sing the praises of this game heaped upon it by other reviewers. But, instead, I’ll point out that it’s a game I’ll still occasionally pull out and play, even when I have newer titles that I haven’t even...
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VIDEO GAME: Ocarina of Time 3D (2011)

The Legend of Zelda: Ocarina of Time 3D Year: 2011 Rating: E10 Time Played: 16.95 hours When I was cataloging my video game collection a few years ago, I realized how I seemed to have a lot of Nintendo console games that I also had in a Game Boy version. While this seems to indicate I was the prime market for the Switch decades before it came out, I never considered the “portable” versions of these games to be that good. With the recent uptick in remakes and re-ports to newer hardware, I can’t claim that I appreciate buying the same game I already own and can still play on an older system. The Legend of Zelda: Ocarina of Time 3D is the exception to this. While it had been some time since I played Ocarina of Time, it was one of the first Zelda games I actually completed when I was growing up. So, with a bit of nostalgia tinting my play-through of the...
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VIDEO GAME: A Link Between Worlds (2013)

The Legend of Zelda: A Link Between WorldsYear: 2013Rating: ETime Played: 895 minutes / 14.92 hours While I bemoan remakes of games that are just straight ports from their original system, I can appreciate remakes that add a little something to make it worth playing the same story over again. That was definitely the case with The Legend of Zelda: A Link Between Worlds. Basically a 3D re-skin of A Link to the Past, A Link Between Worlds modifies the mechanics and story just enough for me to consider it a moderately unique entry in the Zelda series. In fact, I think I like this game more than I do the game it was originally based on. This game's stereoscopic effect really adds to that top-down visual style that defined the earlier Zelda titles. So, while everything looked gorgeous in its reimagined 3D form, the game already lent itself to this technological feature. I also appreciated how open this game was, as...
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VIDEO GAME: Spirit Tracks (2009)

The Legend of Zelda: Spirit TracksYear: 2009Rating: ETime Played: 21.13 hours For many years, I was never a fan of the dual-screen (DS) line of Nintendo's handheld systems. I grew up on the standard D-pad and action buttons, so having to transition to a touchscreen was quite the adjustment. I had already played through Phantom Hourglass, so I was prepared to face the less-accurate combat system implemented for the DS Zelda titles. Still, this didn't prepare me for how frustrating everything else about Spirit Tracks would be. I get that the Zelda games can be a little repetitive. At least the different "biomes" of Hyrule help create differences between the dungeons that make the gameplay interesting. However, Spirit Tracks does little to distinguish between these dungeons, with each one feeling so similar to the last that I can't honestly remember what made any of them unique. The fact that the story was so repetitive as to be the same sequence of events...
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VIDEO GAME: Phantom Hourglass (2007)

The Legend of Zelda: Phantom HourglassYear: 2007Rating: ETime Played: 19.78 hours Just like Ocarina of Time influenced the style and lore of the Oracle games, the Zelda series’ first foray into the DS system took its cues from The Wind Waker—perhaps even too much. Additionally, as there were plenty of new features in the Nintendo DS that were not present in previous Nintendo systems, The Legend of Zelda: Phantom Hourglass decided to take advantage of almost all of them. Again, perhaps to its detriment. Still, for the limited graphics and repetitive sections of the story, Phantom Hourglass is a fairly good Zelda game. Even if it took a little bit to get used to the stylus-based combat system, I did eventually find it to be a neat alternative to the standard button configuration for a Zelda title, even if it didn’t behave as I wanted all the time. There were also limitations to how accurate the stylus inputs were when I needed...
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VIDEO GAME: The Minish Cap (2005)

The Legend of Zelda: The Minish CapYear: 2005Rating: ETime Played: ~16 hours The almost forgotten title in the Zelda franchise, Minish Cap has a subtle nod to its portable system in the way that Link can shrink down to engage with the world on a smaller scale. It’s a shame we didn’t see more unique titles in the Zelda series for the Game Boy Advance, as Minish Cap was a charming adventure that added to the developing lore of the franchise. While the visuals and controls were quite good considering the Game Boy Advance’s limitations, the length of this game left me wanting more by the time I completed it. As a unique entry in the portable Zelda games, Minish Cap has a surprising amount of depth regarding the characters, plot, and overall game mechanics. Each step in restoring the Minish sword revealed a little more about the lore, which caused me to keep playing to find out what would happen next....
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VIDEO GAME: Oracle of Ages (2001)

The Legend of Zelda: Oracle of Ages Year: 2001 Rating: E Time Played: ~30 hours As the second half of the “Oracle” games in the Zelda franchise, Oracle of Ages takes more of its cues from the wildly popular Ocarina of Time than its sister game, Oracle of Seasons, did. While Oracle of Seasons had a fairly unique mechanic (albeit not fully realized), Oracle of Ages had the benefit of its Nintendo 64 predecessor to help craft some of the puzzle-solving that needed to happen throughout its gameplay. And even if I played through using a linked account, giving me quite a few advantages—Oracle of Ages still suffers from some of the Game Boy Zelda titles' limitations. Even if the story in Oracle of Ages isn’t that strong compared to the Nintendo 64 games, it’s at least more fleshed out in terms of characters and their motivations when compared to Oracle of Seasons. The end boss wasn’t nearly as difficult in this game, but at...
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VIDEO GAME: Link’s Awakening (2019)

The Legend of Zelda: Link’s Awakening Year: 2019 Rating: E Time Played: ~10 hours I'm not a huge fan of HD remakes of older games. After all, it's basically putting a new skin on the same game and asking modern prices for the privilege to play it. When I eventually picked up the Switch version of this classic Game Boy game, I was only partly justified in my skepticism. Sure, I didn't pay full price for these—albeit absolutely gorgeous—updated visuals, so I feel I still got my money's worth out of the game (which I still don't consider to be worth $60). Having only recently completed the DX version of this game for the first time, I found navigating through Link's Awakening (2019) was a lot easier the second time around. This was partly due to my memory of the game and my ability to easily complete some of the game's plot points that weren't as intuitive in my first playthrough. That being said, there...
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VIDEO GAME: Link’s Awakening DX (1998)

The Legend of Zelda: Link’s Awakening DX Year: 1998 Rating: E Time Played: ~16 hours With the recently-released Switch remake of this game, I realized I never actually managed to play through the original Link’s Awakening. Perhaps one of the first Zelda games my family-owned, I decided to pull out my copy of Link’s Awakening DX and play through it (and thus, save me the $60 on a “new” game). While I played for a bit on the Super Game Boy to get that “big screen” feel, the colors I experienced on the Game Boy Advanced made playing in a handheld mode that much more enjoyable, if not more intimate. After running through the first few dungeons, it became evident to me that I never made it very far in this game when I was 20 years younger. I was content just exploring what I could at the time. However, this also highlights how there were some moments where the next step in completing the...
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VIDEO GAME: Pokémon – Platinum Version (2009)

Pokémon Platinum Version Year: 2009 Rating: E Time Played: 88.65 hours Even though I was a fan of the Pokémon series growing up, when the main-line games transitioned over to the Nintendo DS, I couldn’t justify buying the new system at the time. I felt the dual-screen/touch screen format was a bit of a gimmick (which I still do, to an extent). However, fast forward a good decade or so when I finally gave in and bought a New Nintendo 3DS. This now meant I could play a sizable back catalog of games, including the Pokémon games I had missed since the change over to the DS. Fortunately, because I had waited so long, I could jump right into the 4th Generation games with the more complete Pokémon Platinum Version. Having now played at least one game from each Generation all the way through (I’m still working on Gen. 8, though), I think Pokémon Platinum provides the best experience of any Generation. Not only was...
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VIDEO GAME: Pokémon – White Version (2011)

Pokémon White Version Year: 2011 Rating: E Time Played: 61.88 hours As I worked through the back catalog of Pokémon games I had missed between Generation 3 and 7, I had always heard that the Generation 5 games were the most difficult. Having completed Pokémon White Version, I can say that there is a definite challenge spike when compared with previous entries in the series. This doesn’t mean it’s an impossible game, just that it took a little more work and a little more grinding to be able to defeat the final bosses. Since grinding isn’t necessarily that enjoyable, this made the gameplay suffer slightly as a result. I was quite surprised to start up this game and find that all the Pokémon I was used to were nowhere to be found. Granted, they did show up after I beat the game, but by then, it was clear that this Generation of games was a reboot of the series formula. With a whole bunch of...
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VIDEO GAME: Pokémon X (2013)

Pokémon X Year: 2013 Rating: E Time Played: 36.37 hours When I finally bought a 3DS, one of the games I had missed (that I quickly rectified) was Pokémon X. I appreciated all the legendary Pokémon given out as part of the 20th anniversary of the Generation 1 games. Still, I didn’t get around to playing through this game until after Pokémon Sun came out. For the first game in the series to be fully 3D, I certainly enjoyed the look and polish of it, even if the stereoscopic abilities of the 3DS weren’t used as much as they should have been. After all, with everything rendered with 3D visuals, I want the full game to use the ability of the hardware to display in 3D. After playing the much more difficult Generation 5 games, I did enjoy how much easier they made Pokémon X. Granted, they kind of overdid it with the sharp drop in difficulty. Still, I also think they were trying to...
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VIDEO GAME: Pokémon Sun (2016)

Pokémon SunYear: 2016Rating: ETime Played: 115.37 hours While I grew up with the original 1st Generation Pokémon games, I had lost interest in the series just after Gen. 3. This was around the time I headed off to college, so I didn’t have as much time for video games as I did while in high school. Fast forward to the 20th anniversary of Pokémon and the release of Pokémon Sun and Moon. There were plenty of legendary Pokémon being given out at the time, so I found it was as good a time as any to get back into the series. A lot had changed since I left, and Pokémon Sun carried over plenty of these changes. I appreciated a lot of these tweaks, including the removal of HMs and unlimited-use TMs. And while adjusting the “experience share” to give experience to all the Pokémon in my team made the game a little easier, it also reduced the amount of grind that...
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VIDEO GAME: Pokémon Sword (2019)

Pokémon Sword Year: 2019 Rating: E Time Played: 92.03 hours As with any new iteration of a long-running franchise, it’s equally interesting to see how the formula is changed to make things interesting while also cutting out some of the tedium present in previous installments. While Pokémon Sword has certainly improved some of the quality of life issues present in the franchise, some of the newer features still need a bit of work to be fully enjoyable. That being said, for the first time in many generations, I was able to (almost) completely fill my Pokédex (even with the DLC Pokémon, having not actually bought it) while playing entirely by myself. I still have a few evolutions I need another friend for, but they account for ~1% of the total. I was somewhat pleased with the introduction of the “Gigantamaxing” mechanic, even if it was essentially a combination of Mega Evolution and Z-Moves from Generations 6 and 7, respectively. The annoying thing about these special...
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VIDEO GAME: What the Golf? (2019)

What the Golf?Year: 2019Rating: E10+Time Played: 5.27 hours It seems to me that modern indie games fall into two categories: art and humor. While games like Journey and Gris trend toward the art, games like Untitled Goose Game and What the Golf? are solidly in the humor category. Of course, the humor in What the Golf? is best appreciated by those who are familiar with a wide variety of video games. Just off the top of my head, this game references Super Mario Bros., Angry Birds, Superhot, Portal, Metal Gear Solid, and Super Meat Boy. Even without this referential humor, What the Golf? does have enough amusing moments for anyone to enjoy. The biggest problem I found with this game is its difficulty and replay value. Granted, I haven’t found someone to explore the co-op mode on the Switch version, but I completed the base game in just over five hours. Since I also took the time to collect some of the...
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VIDEO GAME: Animal Crossing – New Horizons (2020)

Animal Crossing: New HorizonsYear: 2020Rating: ETime Played: 195+ hours I’d never had any interest in the Animal Crossing series before New Horizons came out. I didn’t get the point of it. There didn’t seem to be any objective other than paying off a loan to a capitalist raccoon. That being said, when I saw the first trailer for New Horizons, my interest was immediately piqued. While the graphics were sharp and adorable, the crafting and terraforming mechanics seemed to give me the flexibility I’d want in such a simulation game. And while there is plenty to do in Animal Crossing: New Horizons, at a certain point, it becomes a repetitive chore. By now, this game is my most-played on my Switch. I’ve put in the time and effort to build a 5-star island and have long paid off my house (thanks to a fortunate week in the “stalk market”). I have orchards full of the different varieties of trees, flowerbeds on their...
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VIDEO GAME: Poochy and Yoshi’s Wooly World (2015)

Poochy and Yoshi’s Wooly World Year: 2015 Rating: E Time Played: 11.35 hours It’s weird to think that it has been 20 years since Yoshi split off into its own franchise. The sequel to Super Mario World, Yoshi’s Island established the franchise’s game mechanics and the titular character’s movements back in 1995. Since then, there haven’t been too many entries in the core series. Yoshi’s Story rehashed some of the gameplay a little over a decade after Yoshi’s Island, just like Poochy and Yoshi’s Wooly World managed to do a decade after that. Part of the problem with this is that the visuals always get an update, but nothing else changes significantly with each iteration. Somewhat in the same universe as Kirby’s Epic Yarn, Yoshi’s Wooly World has a tactile and charming aesthetic that revolves around yarn and other fabric crafts. While Yoshi can launch balls of yarn—much in the same way that eggs were used in previous iterations of the franchise—one of the goals...
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VIDEO GAME: Mega Man Star Force – Pegasus (2007)

Mega Man Star Force: Pegasus Year: 2007 Rating: E Time Played: 17.30 hours I have fond memories of playing the Mega Man Battle Network games in high school. I liked the RPG/Action/Card mechanics of this series and always wanted more. When the pseudo-spin-off series, Mega Man Star Force, arrived on the Nintendo DS, it seemed like a good evolution of the formula. However, I resisted buying a DS for so long that eventually, I had to come back and play these games a decade after they came out. With this amount of hindsight, I don’t know if I was viewing a series I never played through nostalgia or the evolved gaming landscape of today. Since I had watched the anime based on these games, I was already familiar with the basic story and plot structure. Additionally, not much had changed since the Battle Network games, other than a slight perspective shift and some modifications to the chip system. Even with this familiarity, I found myself...
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VIDEO GAME: Mega Man ZX (2006)

Mega Man ZX Year: 2006 Rating: E Time Played: 5.32 hours Much like how Mega Man Star Force expounded upon the Mega Man Battle Network formula, Mega Man ZX evolved the platforming and action of the Mega Man Zero series. While this meant the visual style and difficulty carried over from the Zero series, ZX added just enough modification to the player character to make it more reminiscent of the original Mega Man series. Given how I’d developed some of my skills via the Zero games, I was easily able to jump right in and start playing ZX without too much difficulty. Part of the problem with this game was the slightly “open-world” style of the overworld. I’ve been so used to playing Mega Man games that immediately transport you to the level you want to play. I’m so used to this formula that having to navigate a labyrinthine home base just to get to the next area was frustrating at times—if only for the...
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VIDEO GAME: Shantae – Half-Genie Hero (2016)

Shantae: Half-Genie Hero Year: 2016 Rating: T Time Played: 7 hours After playing through Shantae and the Pirate’s Curse on my 3DS, I was looking forward to experiencing the next game in the series on the big screen. I picked up Shantae: Half-Genie Hero on sale from the eShop, and I believe I got what I paid for. While there seems to be a lot of extra content locked behind DLC barriers, it doesn’t look like any of it adds to the core experience of this game. As far as I can tell, Half-Genie Hero hearkens back to the original Shantae game, relying more on transformations instead of items to uncover the secrets contained in the handful of colorful levels. While the higher definition graphics were great on the Switch, I felt that Shantae handled worse than she did in Pirate’s Curse. Often, I’d find myself trying to perform some action, and the game wouldn’t let me do it (the flying fortress level is of...
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VIDEO GAME: Shantae and the Pirate’s Curse (2014)

Shantae and the Pirate’s Curse Year: 2014 Rating: T Time Played: 562 minutes / 9.37 hours A couple of years ago, I started hearing about a cult classic Game Boy Color game known as Shantae. While this game released near the end of that handheld’s life cycle, there was plenty of buzz about how it was a solid platformer with plenty of potential. Fast forward eight years and the first sequel, Shantae: Risky’s Revenge, made its appearance as a virtual game on the DSi. I happened to jump into this series with the 3DS virtual title, Shantae and the Pirate’s Curse and I certainly enjoyed the pseudo-Metroidvania approach that WayForward took with this franchise. While I would have liked to have found a cartridge version of this game, I eventually settled on buying it from the eShop. I’m glad I did, as it allowed me to play the game instead of just thinking about it. Overall, it’s a solid action platformer with plenty of upgrades...
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VIDEO GAME: Super Mario Odyssey (2017)

Super Mario OdysseyYear: 2017Rating: E10Time Played: 20+ hours As is the case with many Nintendo systems, Super Mario Odyssey marked the mustachioed plumber’s arrival on the Switch, much like Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy did for the Nintendo 64, Gamecube, and Wii, respectively. Taking cues from all its predecessors, Super Mario Odyssey is a gorgeous platformer with plenty to do, almost to its detriment. It’s clear a lot of attention to detail went into this game, but it’s also evident that Odyssey is a celebration of Mario’s history as Nintendo’s de facto mascot. The fact that you can now play as many of Mario’s enemies is a fantastic mechanic that is as unique as it is timeless. Odyssey uses the improved graphics on the Switch to create stunning worlds that are just itching to be explored. The music as well is perhaps some of the best in the franchise, with the theme to the Wooded Kingdom being...
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VIDEO GAME: Mario Kart 7 (2011)

Mario Kart 7 Year: 2011 Rating: E Time Played: 2.35 hours One of the challenges of long-running series like Mario Kart is how to maintain the core gameplay mechanic while also continuing to innovate. Previous iterations in the franchise played with having two characters in a Kart (Double Dash on the Gamecube) before reverting to the traditional formula (Mario Kart Wii). Furthermore, with the limitations present in portable and handheld consoles, there’s a point where the experience isn’t quite the same as it would be on a television screen. Fortunately, Mario Kart 7 seems to have struck a good balance between new ideas and embracing nostalgia. Even if I didn’t use the online mode for racing against other individuals (one of the core attractions of the Mario Kart series), I did find that each race in Mario Kart 7 was just long enough for me to play through in a single sitting. If I had more time, the option to race through a series of...
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VIDEO GAME: Super Smash Bros. Ultimate (2018)

Super Smash Bros. Ultimate Year: 2018 Rating: E10 Time Played: ~45 hours I grew up playing the original Super Smash Bros. on the Nintendo 64. I loved being able to play as a variety of characters across some well-known (and perhaps less well-known) Nintendo franchises. With each iteration of the series, I’ve enjoyed seeing new characters representing new and classic games join the roster. However, even if I can understand cutting some characters as the series moved forward, it was still a disappointment when I couldn’t play as my favorites in subsequent entries in the franchise. This is why I was hyped up for the release of Super Smash Bros. Ultimate. For the first time, I was able to play as a staggeringly large number of characters. The fact that (almost) everything from previous games made it into this one made it feel like this was a celebration of the history of video games and not just a party brawler. And while I didn’t bother...
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VIDEO GAME: Nintendo Labo – VR Starter Set (2019)

Nintendo Labo: VR Starter Set Year: 2019 Rating: E10 Time Played: ~5 hours With the increasing number and availability of virtual reality (VR) headsets, I figured it was only a matter of time before Nintendo jumped in on the craze. I always felt the Switch would be ideal for VR, as it has a gyroscopic screen with detachable controllers that have an equal amount of finesse in their movements. It is then no wonder that Nintendo decided to pursue the VR space with its line of experimental cardboard toys: Labo. While I didn’t have too much interest in the previous Labo sets, the fact that the VR Labo could also be used on other games for a VR effect is what pushed me to purchase the starter set. Putting together the cardboard for the VR goggles and blaster accessory took me a long evening to assemble. I appreciated the user interface for the instructions, as it made the whole process easy and basically idiot-proof. Of...
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VIDEO GAME: Shovel Knight (2014)

Shovel Knight Year: 2014 Rating: E Time Played: 27.33 hours I grew up in the era of retro video games. My favorite was the Mega Man series, but I appreciated what games like Super Mario Bros. 3 and Zelda II: The Adventure of Link were trying to accomplish. While Shovel Knight isn’t a spiritual successor to any one game, it lovingly paints the pixelated beauty of classic video games in vibrant homage. I played through this game and all three of its free DLC add-ons on the 3DS, and I found the stereoscopic effect to be just as mesmerizing as the stunning visuals it used to create the effect. Shovel Knight managed to create a world filled with lore and unique characters that far surpasses anything programmed on the NES. Granted, there was a bit of a cheat in not being wholly constrained to NES graphics or audio, but I’d rather have a great game that fudges some nostalgia than one that suffers because of...
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VIDEO GAME: Let’s Go Pikachu (2018)

Pokémon: Let’s Go PikachuYear: 2018Rating: ETime Played: 23 hours I hesitated to pick up Let’s Go Pikachu for the sole reason that I already had bought this game decades ago in the form of Pokémon Yellow. I couldn’t justify spending $60 for a re-skin and decreased difficulty to align it with the Pokémon Go-style of catching. That being said, I was able to pick this title up for $20 as a part of Redbox’s video game sale, and I’m glad I did. Sure, the game is the same as before, but there are a few things I still enjoyed about it as I reveled in the nostalgia it brought to me. First off, the visuals are stunning. I think we often forget how limited the Game Boy’s graphics were, but seeing all these classic Pokémon in full HD on my big screen was an experience. I also appreciated how they removed HMs in favor of special techniques for Pikachu to use, which...
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