VIDEO GAME: Q.U.B.E. – 10th Anniversary Edition (2022)

Q.U.B.E.: 10th Anniversary EditionYear: 2022Rating: ETime Played: 565 minutes / 9.42 hours It's wild to me that I decided to play Q.U.B.E., especially after I wasn't particularly satisfied with the sequel, Q.U.B.E. 2. Something in me had a hankering to play a first-person physics-based puzzle game, and I figured I had this game for free in my library, so why not? Even as a 10th Anniversary Edition—which mostly just extended the playtime with a few extra features—I felt other games in the genre were better than this. If anything, it made me appreciate the sequel a little more. The main game-play mechanic in this game is a glove that can create a variety of different cubes that can help the player move through a series of rooms on a mysterious space station. There are a lot of different cubes that you have to learn how to use as the game progresses. It felt like there were almost a dozen by the end...
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VIDEO GAME: Shovel Knight Pocket Dungeon (2021)

Shovel Knight Pocket Dungeon Year: 2021 Rating: E Time Played: ~270 minutes / 4.50 hours With the overabundance of Roguelike games these days, I appreciate that Shovel Knight Pocket Dungeon at least put a unique spin on it. As a puzzle game, it's really no different from a Tetris or Panel de Pon. However, the difficulty curve is such that you need to unlock items/health with the resources gained from multiple runs. Getting to the end, unfortunately, can be a matter of luck of the draw as much as it is your skill of the game. Using the retro-inspired characters from the Shovel Knight series makes the Pocket Dungeon aesthetic work. Even if you haven't played the original game, the characters are visually interesting and have quite a lot of personality. The game developers added new characters specific to this game that also mesh well with the established bosses and enemies. Because everything has a pixel-art feel to it, I had no trouble playing this...
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VIDEO GAME: Deepest Sword (2021)

Deepest Sword Year: 2021 Rating: E Time Played: 41 minutes / 0.68 hours There are plenty of reasons I like Deepest Sword. It’s a simple gameplay gimmick with wide-ranging applications. It’s a quick play-through that doesn’t overstay its welcome. Most of all, it has a cute pixel art aesthetic and amusing dialogue for the dragon at the end of each level. There was a lot of love and care put into a game like this, and it shows. It almost feels nostalgic for the little freeware games I used to play growing up and I can half imagine it sitting on some floppy disk in my parents’ basement. As a physics-based puzzle game, the challenge scales with the size of your weapon. Each level increases the length—and by proxy the weight—of the sword. After the first few levels, I was hooked. While it uses basically the same layout for each level, the limitations of my sword forced me into different paths that led to the...
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VIDEO GAME: Mom Hid My Game! (2016)

Mom Hid My Game! Year: 2016 Rating: E Time Played: ~1 hour Mom Hid My Game! is one of those simple puzzle games that feel like they would easily fit into a larger mini-game structure (like the WarioWare series). Its simple gameplay makes for quick rounds of play, which comes in handy for the iterative process of determining the solution. Even its simple visual style hearkens to the peculiar games in the WarioWare franchise. Of course, with such limited objectives in such a game, there wasn’t much to do in Mom Hid My Game! once I completed all the puzzles. The premise of Mom Hid My Game! is explained in the title itself. A young child is trying to find the handheld gaming system that his mother has taken away (likely due to how obsessively the child plays it). The obstacles that separate the child from his game are as simple as doors and drawers and as complicated as an enormous hole in the living...
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VIDEO GAME: Fez (2012)

FezYear: 2012Rating: ETime Played: 312 minutes / 5.20 hours When it comes to indie games, I appreciate how much can be done with minimal graphics. These pixel-based games have a charm that’s difficult to get right but really shines when they’re successful. Fez is such a game. As a puzzle platformer, the genre isn’t original. However, pivoting in 2-D planes to create a 3-D game is an ingenious way to expand the gameplay. Of course, this also makes it a little difficult to keep track of where you are and where you’re going. But with such relaxing visuals and sound design, spending extra time in this game isn’t a bad thing. There are limitations to the pixelated style that make navigating the half-dozen worlds difficult to memorize. Sure, there are gimmicks in each world that define how you move around it, but knowing where to go to solve a larger puzzle within the game can be challenging. That there are so many...
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VIDEO GAME: Hue (2016)

Hue Year: 2016 Rating: E Time Played: 270 minutes / 4.50 hours The strength of a 2-D puzzle platformer boils down to how well its gimmick works. In this genre, you move from point A to point B and collect items in tough spots for an added challenge. It's how BoxBoy! + BoxGirl! works, and it's how Gris works. If the puzzle aspect is lacking, then the game just becomes a platformer. And making an interesting platformer is its own challenge. Fortunately, Hue has a well-done puzzle gimmick. Using colors to solve puzzles also gave this game a natural difficulty curve that was satisfying to complete. I'll applaud Hue for having some semblance of a plot that explains why changing the colors of the background is the main mechanic. I'm not wild about the student falling in love with her professor, though. It's also obvious that these sections of exposition could have easily been edited out since they occur in corridors that are just long...
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VIDEO GAME: Spirit of the North (2020)

Spirit of the North Year: 2020 Rating: E Time Played: 458 minutes / 7.63 hours Spirit of the North is a game about death, rebirth, and the beauty of Iceland. Without knowing much about it, I selected this as the next game my daughter and I would play through since it had no dialogue and seemed to be fairly straightforward. And while I was worried that the random corpses littering the game's levels might scare her, I don't think she fully understood what they were as we played. I enjoyed the ambiance of the music and the beautiful scenery, but the game had some issues. While the beautiful scenery was quite immersive, any time the fox interacted with any of it, the graphics felt dated, like PlayStation 2-era graphics. It was also difficult to control the fox at times, especially when requiring precise jumps to reach secret areas. I also found the portions in the caverns/caves were extremely dark, to the point of being unable...
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VIDEO GAME: LEGO Builder’s Journey (2021)

LEGO Builder's JourneyYear: 2021Rating: ETime Played: 133 minutes / 2.22 hours I've played a lot of LEGO games over the years, but none of them quite matched the experience I had when playing through LEGO Builder's Journey. Early LEGO video games hit a lot of different genres until they settled into the "action adaptation" model that most LEGO games occupied in the early 2000s. Builder's Journey felt both classic and new in its minimalist puzzle platformer format. It's only a shame there weren't more levels to explore, but at least it told a tight story in the few hours it takes to get through it. Each level of Builder's Journey conveys a small piece of an overarching narrative that's communicated without a single word. This kind of storytelling is impressive in its own right, but even more so considering LEGO didn't lean on the expressiveness of their iconic minifigs. Instead, the characters are made of simple bricks that hop around the bonsai-like...
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VIDEO GAME: Picross 3D – Round 2 (2016)

Picross 3D: Round 2Year: 2016Rating: ETime Played: 3,310 minutes / 51.17 hours When I bought Picross 3D, I assumed it was a 3D game for the Nintendo 3DS. While I still enjoyed the three-dimensional gameplay of that Nintendo DS game, I knew the capabilities of the 3DS would easily enhance the puzzles presented in such a game. Fortunately, the developers of the first game came out with a sequel for the 3DS. Picross 3D: Round 2 is basically the same game as Picross 3D, except that you get to see the finished puzzles with the Nintendo 3DS stereoscopic top screen once you've completed them. This sequel has an additional facet to the gameplay that the first game did not possess. While Picross 3D was more or less a standard extrapolation of Picross, this game introduced two colors into the gameplay. Blue blocks are solid, and yellow blocks are corners or other edges that round out the puzzle you're solving. This allowed for...
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VIDEO GAME: Murder by Numbers (2020)

Murder by Numbers Year: 2020 Rating: T Time Played: 35+ hours I haven't played many visual novel games, so it only figures that the first one I fully completed was also a nonogram (or picross) game. Murder by Numbers mixes the point-and-click adventure of a visual novel mystery with the blocky puzzle styling of nonograms. Divided into several "episodes," the player follows an actress who plays a detective on TV as she solves actual crimes with the help of a mysterious robot known as SCOUT. It's cute and the characters are pretty fun; however, there are a few things I would change. The most frustrating part about this game was how close I came to completing it 100%, only to find that I could not go back and find one puzzle I missed in one of the episodes and instead had to go through the entire episode again. Since the game gives you an update of how close to "S Rank" you are for each...
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VIDEO GAME: Baba Is You (2019)

Baba Is You Year: 2019 Rating: E Time Played: 1,604 minutes / 26.73 hours Every once in a while, a puzzle game comes along that is so unique in its presentation and gameplay that you almost wonder why nobody else has done something like this before. Most puzzle games—especially puzzle platformers—rely on some amount of “programming” where the user changes part of the environment to get to the end of each level. While using a top-down view (and thus removing the “platforming” aspect), Baba Is You's, core gameplay mechanic is programming. It’s such a simple and well-executed concept that is as elegant as it is mind-bendingly frustrating. The goal of each level of Baba Is You is to reach the flag to win. The trick is, you can move around various word blocks to create programming statements. For example, “BABA IS YOU” defines the variable “BABA” as the player character, “YOU.” Using modifiers to other program statements located in the level, rocks can become flags, water can move,...
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VIDEO GAME: BoxBoy! + BoxGirl! (2019)

BoxBoy! + BoxGirl! Year: 2019 Rating: E Time Played: 511 minutes / 8.52 hours While I was aware of the BoxBoy! series of games on the Nintendo 3DS, I didn't try any of them until BoxBoy! + BoxGirl! released on the Switch. As a puzzle platformer, this game uses the most simple of mechanics in a variety of interesting ways. The cute little box characters were fun to control and none of the puzzles were ultimately impossible. The challenges definitely kept me playing all the way until the end, providing just enough mental stimulation to re-play levels immediately after clearing them. I rarely finish games completely anymore, but BoxBoy! + BoxGirl! had just enough in-game motivation for me to reach 100% in a mere 8.5 hours. It might lean heavier on the "puzzle" side of "puzzle platformer" but this just meant I had to think outside the box (ha ha) if I wanted to solve each level with the minimum number of blocks. I was...
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VIDEO GAME: Superliminal (2019)

SuperliminalYear: 2019Rating: ETime Played: ~2 hours I can appreciate it when a game tries to do something different. In Superliminal, the main gameplay mechanic revolves around the idea of forced perspective. Something small can appear large if you hold it up to your eyes, and vice versa. Superliminal fully explores this concept in the psychologically unending liminal spaces of an individual trapped in a dream. Unfortunately, it attempts to be witty about this setting in a way that (as with many indie first-person puzzle games) tries too hard to be Portal 2. What Superliminal does well is its puzzles. Not only is it satisfying to shrink and grow items using forced perspective, but having to align items in just the right way to match with the background uses the right amount of brainpower to be engaging. Most of the puzzles are fairly straightforward and I only struggled with a few of them that suffered from dim lighting (for ambiance/tone's sake). Each puzzle...
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VIDEO GAME: Manifold Garden (2019)

Manifold GardenYear: 2019Rating: ETime Played: 5+ hours I first saw the trailer for Manifold Garden on a Nintendo Switch indie showcase. The visual style and gameplay mechanic were interesting enough for me to download this indie first-person puzzle game. I had seen nothing like it before and its infinitely repeating, fractal-like world appealed to the mathematician in me. Still, there's only so much you can do with a concept like this, so it's a good thing Manifold Garden didn't overstay its welcome. It's difficult to avoid comparisons to other first-person physics puzzle games. You might have a hit like Portal 2 or a pastiche of Portal 2 like Q.U.B.E. 2. Manifold Garden, fortunately, doesn't lean too heavily on Portal 2's mechanics. Instead, it uses the "rotate" feature to modify gravity, thus manipulating the elements needed to solve each puzzle. Plus, the cel-shaded and monochromatic color-coded visual style (similar to Gris) easily helps the player to know how the environment is currently oriented....
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VIDEO GAME: Tetris 99 (2019)

Tetris 99 Year: 2019 Rating: E Time Played: 125+ hours The "Battle Royale" genre of video games took the world by storm a few years ago. While most of these games were shooters like Fortnite, one odd entry resonated with me. Tetris 99 takes the versus mode of this classic video game and pits you against 98 other players to see who has the skills to be the best for that round. I never played much "competitive" Tetris before I picked up this game, so there was a bit of a learning curve. Still, I eventually trained my playstyle to survive long enough to achieve the title of "Tetris Maximus." With over 125 hours clocked in this game, I found it easy to pick up and play. After I rose to the top of the 99 players, I could play in the "Invictus" mode, only for players who had become Tetris Maximus at least once. I usually play in Invictus mode for the challenge, but...
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VIDEO GAME: SUPERHOT (2016)

SUPERHOT Year: 2016 Rating: T Time Played: 4+ hours When I started playing PC games a year ago, I recalled being intrigued by a game where time only moves when you do. The game? SUPERHOT. Don't let the low-polygon count and high-contrast graphics distract you from how fun this game is to play. The core gameplay mechanic is so excellent that this aesthetic works to its advantage. After all, there's something satisfying about watching your enemies shatter into thousands of pieces in slow motion. While the function of this first-person shooter is like SUPERHOT VR, they are two different games. I found the VR version easier to pick up and play, mostly because I haven't played many first-person shooters on the PC. I eventually trained myself to adapt to the tighter keyboard and mouse controls to make it to the end credits. Additionally, I have played through SUPERHOT on the Nintendo Switch, which is somewhere in-between the ease of the VR version and the two-handed...
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VIDEO GAME: Q.U.B.E. 2 (2018)

Q.U.B.E. 2 Year: 2018 Rating: T Time Played: ~5 hours Q.U.B.E. 2 is one of those random games that I decided to play on a whim. Fortunately, it was free to me as a perk of having Amazon Prime. After completing this game, I don't think I would have paid for it otherwise. I knew nothing about this game going in, but it was at least interesting enough for me to see it all the way through to the end. That being said, it's a bit derivative of other first-person physics puzzle games that came before it. The more first-person physics puzzle games I play, the more I realize that Portal 2 is the definitive game in this genre. This is mostly because other games tend to rip off on Portal 2, and Q.U.B.E. 2 is one of these ripoffs. While Q.U.B.E. 2 takes itself seriously in the narrative it runs through the game (as compared to Portal 2's occasional humor), the stakes never seem to...
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VIDEO GAME: Pokémon Shuffle (2015)

Pokémon Shuffle Year: 2015 Rating: E Time Played: ~824 hours Considering how much time I’ve sunk into this game, I should probably give it a review. While on its surface, Pokémon Shuffle is merely a branded version of a “match three” puzzle game, the mechanics it adds to this genre gives the game an amount of strategy that is clearly addicting. As a free-to-play gamer, I haven’t put a single dollar into this game (on either the 3DS or mobile versions). Consequently, it takes a very long time to get anything done in this game, at least when it comes to maxing out the stats on the best Pokémon to use. While the game has finally entered a regular cycle of events and specially available Pokémon, there was a time when I was excited to open up the game on Tuesdays to learn what new Pokémon I could catch/power-up each week. At the very least, with the normalization of events, I know I won’t have...
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VIDEO GAME: Pokémon Picross (2015)

Pokémon Picross Year: 2015 Rating: E Time Played: ~78 hours I’ve never been much of a fan of picross-type games. Mostly, the user interface for them required the use of a D-pad, which made solving each puzzle a slow endeavor. Additionally, most of the pictures created via these picross puzzles were not that interesting. This was why I was surprised to find that I enjoyed Pokémon Picross so much. Sure, it might be a picross game at its core, but the addition of the Pokémon brand made it much more entertaining to play than any other picross game I’ve come across. Additionally, the 3DS touch screen and stylus made completing puzzles that much easier than using a D-pad. While the Pokémon content and stylus controls were two reasons I ended up completing this game, I admit that it has one annoying flaw: paywalls. Granted, Pokémon Picross is a free-to-play game, but there are a few points early on where you need a certain amount of...
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VIDEO GAME: Gris (2018)

GrisYear: 2018Rating: ETime Played: 3+ hours Much like Journey, Gris is an incredible fusion of art and video game. Taking a watercolor aesthetic and hauntingly beautiful music in stride to tell a subtle story of loss and recovery, Gris ended up being a relaxing trot through its geometric world for me. Unfortunately, much like Journey, the amount of effort that goes into making this game look beautiful was also probably why it ended up being so short. Even if I broke up the platforming gameplay into a few hour-long sessions, I could easily complete it in a long evening. In the end, the platforming of the game is relatively simple. There’s a couple of puzzles that took me a moment to figure out, and I still haven’t found all the hidden items, so I might come back and do a second play-through to complete it fully. The fact that I wanted to play it again shortly after reaching the end credits is...
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VIDEO GAME: Untitled Goose Game (2019)

Untitled Goose GameYear: 2019Rating: ETime Played: 2+ hours The indie breakout hit of the year, Untitled Goose Game, has a lot going for it. The action-synched music, the visual aesthetic, and (most of all) the ability to play as a modern-age dinosaur. While most of the geese I’ve interacted with in my life have been of the Canadian variety, the controls and feel of this British goose are accurate enough for me to become lost in moments of hilarity at the hands of this foul waterfowl. However, for $20, I can’t recommend anyone pay that much for what amounts to a polished tech demo. Despite all it has going for it, Untitled Goose Game is incredibly short. I was able to play through the four main areas in only a few hours, not bothering to complete the expanded list of tasks as most of them were minor variants of the things I had already done. Additionally, while the game seems open-world at...
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