VIDEO GAME: Castlevania – Circle of the Moon (2001)

Castlevania: Circle of the MoonYear: 2001Rating: TTime Played: 555 minutes / 9.25 hours It's a little odd how I really like to play Metroidvanias, but I never played one of the "vania" games that helped cement this genre of games. Fortunately, I finally found the time to start one and chose Castlevania: Circle of the Moon. Now that I've experienced this side of the genre, I can say that I totally get it. There's something about the way this game is structured that made it enjoyable to play. The one thing that I think I like from this side of the Metroidvania coin is how it is slightly more geared toward a Role Playing Game style of action game. Aside from the abilities that make a Metroidvania the "locked door" quest that it is, the RPG elements allowed me to upgrade my gear as I found new items. It also meant that if a boss was too hard, I could just grind...
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VIDEO GAME: Mega Man ZX Advent (2007)

Mega Man ZX Advent Year: 2007 Rating: E10+ Time Played: 410 minutes / 6.83 hours One hallmark of the Mega Man franchise is the ability to absorb the powers of each boss and use them against other enemies. It's interesting that in the decades of this franchise's history that there have been so few opportunities to actually turn into these bosses. I'm embarrassed to say that I didn't realize Mega Man ZX Advent was referencing the character introduced in Mega Man X7 until I was almost through playing the game. In a sense, this is the first game where you play as Axl the whole way through. Story-wise, there's nothing terribly interesting to write home about here, and the voice acting feels shrill from the DS speakers—both of which are made worse when you have to replay cutscenes near the endgame because you failed to pass the long gauntlet. Still, the draw here is the almost Metroidvania-like collection of boss abilities that help unlock other...
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VIDEO GAME: Indivisible (2019)

IndivisibleYear: 2019Rating: TTime Played: ~20+ hours As video games bleed into different categories like "cinematic" and "art," it's interesting to see games like Indivisible that straddle the line between them. With tons of hand-drawn animated sprites, Indivisible was a unique experience that makes it difficult to pin down to a specific genre. Sure, as a platformer, it has unlockable powers that can access new areas like a Metroidvania but it also has multiple characters that can be brought into RPG-like battle sequences. Overall, it's nothing like any game I've played before. Because of its involved story that weaves each of the 20+ characters together, Indivisible is best played as close to a single sitting as possible. I made the mistake of starting it, getting most of the way through it, and then getting too busy to play it for a few months. As a result, I had to scour the enormous world I had unlocked to find the next section of the...
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VIDEO GAME: Gato Roboto (2019)

Gato RobotoYear: 2019Rating: ETime Played: 210 minutes / 3.50 hours Here’s the hook: you control a cat who can also pilot a mecha robot. That’s Gato Roboto. It’s a simple Metroidvania, both in length and graphics, but the charm of the concept itself makes it worth a play-through. It almost reminds me of Earthworm Jim (where a worm pilots a humanoid power suit) without all the weird gross-out elements. Despite its straightforward concept, Gato Roboto has a bit of a learning curve. Fortunately, given enough time and practice, it can be beaten in a couple of hours. Your mileage may vary given how used to Metroidvanias and Souls-like games you are. Plot-wise, Gato Roboto has some amusing little twists and turns that help drive the game forward. I love that the principal antagonist is a rat/mouse in a variety of mecha robots. There isn’t too much backtracking/looping involved here, which usually lengthens how long it takes to get through a Metroidvania—thus the...
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VIDEO GAME: Axiom Verge (2015)

Axiom Verge Year: 2015 Rating: E10+ Time Played: 843 minutes / 14.05 hours As I play more and more video games, I'm finding that I enjoy Metroidvanias. Something about exploring and upgrading a character to unlock more parts of a map (for more exploration) feels satisfying to me. Axiom Verge adheres to many of the tropes that make a Metroidvania great, including mimicking the pixelated 16-bit style of one of the genre's founders, Super Metroid. The fact that a single person created the entirety of this game is astounding, even if its edges show in a few spots. Even though I enjoy playing through a Metroidvania like Axiom Verge, I also found myself struggling to beat the final boss of the game. Much like how I had to take a break before finishing off Hollow Knight, I found myself just barely able to keep up with Axiom Verge's final boss. It turns out I had missed picking up one of the game's best weapons because...
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VIDEO GAME: Hollow Knight (2017)

Hollow Knight Year: 2017 Rating: E10+ Time Played: 2,712 minutes / 45.20 hours Every once in a while, I come across a game that hooks me right out of the gate. The music, ambiance, and gameplay mixed in a perfect combination that encouraged me to keep playing. Despite the sharp difficulty curve I encountered for the main bosses, the stakes made me continue the journey all the way to its conclusion (at least one of the few different endings, that is). There is nothing more rewarding than feeling so close to defeating a boss, only to mess up and need to try again and finally succeeding. For an affordable indie game, Hollow Knight is filled with content. Even if I found myself stuck at a particular junction, I could merely explore some other facet of the gigantic map until my skills improved to the point where I could defeat the roadblock in my way. All the while, I marveled at the unique visuals for each...
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VIDEO GAME: Dead Cells (2017)

Dead CellsYear: 2017Rating: TTime Played: 10+ hours For years, I saw many people praise Dead Cells for its flashy, fast-paced gameplay. I stayed away from it for a long time because I wasn't used to playing roguelike games and didn't like the idea of losing all my progress when I died. Eventually, Dead Cells went on sale on the Nintendo eShop, and I picked it up. Then I didn't put it down again for days. It turns out the right roguelike structure is an addicting combination of steady progress and mastery of the gameplay. The fact that you "lose progress" in Dead Cells is a bit of a misnomer. I appreciated the upgrade system that allowed me to eventually win enough times to get all the way to the end boss and defeat him, thus unlocking even more of the game. Of course, I had to grind for a while to "get gud" before I could even finish the first level (at...
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VIDEO GAME: Metroid II – Return of Samus (1991)

Metroid II: Return of Samus Year: 1991 Rating: E Time Played: 7.5 hours The forgotten child of the original Metroid trilogy, Metroid II is that weird transition between a neat idea and a video game masterpiece. Relying on most all of the same concepts that made the original Metroid on the NES popular, Metroid II suffers from the innate limitations of the Game Boy hardware. Color certainly helped delineate the different areas in the NES game and made the follow-on Super Metroid that much more vivid and haunting, which is why the lack of it in this game poses several problems. Still, it is a solid Metroid game at its base, despite its few flaws. One of the flaws of this game is its lack of a map. Another weakness is the ability for the player to know what exactly changed when the screen shows a rumbling vibration. I spent way too long going back over the same areas, only to learn later that I...
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