VIDEO GAME: Spirit Tracks (2009)
The Legend of Zelda: Spirit TracksYear: 2009Rating: ETime Played: 21.13 hours
For many years, I was never a fan of the dual-screen (DS) line of Nintendo's handheld systems. I grew up on the standard D-pad and action buttons, so having to transition to a touchscreen was quite the adjustment. I had already played through Phantom Hourglass, so I was prepared to face the less-accurate combat system implemented for the DS Zelda titles. Still, this didn't prepare me for how frustrating everything else about Spirit Tracks would be.
I get that the Zelda games can be a little repetitive. At least the different "biomes" of Hyrule help create differences between the dungeons that make the gameplay interesting. However, Spirit Tracks does little to distinguish between these dungeons, with each one feeling so similar to the last that I can't honestly remember what made any of them unique. The fact that the story was so repetitive as to be the same sequence of events...