VIDEO GAME: Axiom Verge (2015)

Axiom Verge Year: 2015 Rating: E10+ Time Played: 843 minutes / 14.05 hours As I play more and more video games, I'm finding that I enjoy Metroidvanias. Something about exploring and upgrading a character to unlock more parts of a map (for more exploration) feels satisfying to me. Axiom Verge adheres to many of the tropes that make a Metroidvania great, including mimicking the pixelated 16-bit style of one of the genre's founders, Super Metroid. The fact that a single person created the entirety of this game is astounding, even if its edges show in a few spots. Even though I enjoy playing through a Metroidvania like Axiom Verge, I also found myself struggling to beat the final boss of the game. Much like how I had to take a break before finishing off Hollow Knight, I found myself just barely able to keep up with Axiom Verge's final boss. It turns out I had missed picking up one of the game's best weapons because...
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VIDEO GAME: Metroid II – Return of Samus (1991)

Metroid II: Return of Samus Year: 1991 Rating: E Time Played: 7.5 hours The forgotten child of the original Metroid trilogy, Metroid II is that weird transition between a neat idea and a video game masterpiece. Relying on most all of the same concepts that made the original Metroid on the NES popular, Metroid II suffers from the innate limitations of the Game Boy hardware. Color certainly helped delineate the different areas in the NES game and made the follow-on Super Metroid that much more vivid and haunting, which is why the lack of it in this game poses several problems. Still, it is a solid Metroid game at its base, despite its few flaws. One of the flaws of this game is its lack of a map. Another weakness is the ability for the player to know what exactly changed when the screen shows a rumbling vibration. I spent way too long going back over the same areas, only to learn later that I...
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