VIDEO GAME: Alto’s Odyssey (2018)

Alto's OdysseyYear: 2018Rating: ETime Played: ~9 hours While I appreciated that The Alto Collection contained both Alto's Adventure and Alto's Odyssey, there wasn't a lot that differed between the two games. They both were endless-runner snowboarding games with simple gameplay, soothing aesthetics, and chill music. Alto's Odyssey, however, had a desert setting that gave it enough distinction from Alto's Adventure through the slightly different application of some of its items, tricks, and gimmicks. Still, it was a lot of the same game I had already played, so there wasn't a lot of motivation to sink much more time into it. If I had played this game first, I don't know if I would have played the original as much as I did, since there were some definite improvements in the way things worked. Wall grinding helped in certain sections, bouncing on balloons and getting caught in tornadoes provided an easy height gain, and the distinctive variety of settings provided their own challenges.That...
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VIDEO GAME: Alto’s Adventure (2015)

Alto's AdventureYear: 2015Rating: ETime Played: ~40 hours The Alto Collection was one of the first non-Steam games I installed on my Steam Deck. I wanted a simple game like Alto's Adventure to ensure that I could play games from other stores (like Epic). Then, I ended up playing this game more than any of the other games I had on Steam. Alto's Adventure was equal parts relaxing and exhilarating. I could easily zone out and play this game for hours while simultaneously watching something, which made it perfect for playing on the Steam Deck. Alto's Adventure's strengths come in its simplicity and its aesthetic. There's only one button to press to get the snowboarding titular character to jump, spin, or glide. The silhouetted atmospheric perspective made it easy to see what was happening at a glance. I also enjoyed the chill music that matched the endless snowboarder vibe. The more I played, the more I could unlock, both through the in-game currency...
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VIDEO GAME: Pokémon Go (2016)

Pokémon Go Year: 2016 Rating: E Time Played: ~170,000 minutes / ~2,862 hours Ever since Pokémon swept the world in the mid-1990s, fans of the franchise have longed to live in a world where they could actually interact with these creatures. On its surface, Pokémon Go scratches that itch by fusing a location-based game with the successful franchise. I can literally go out in the tall grass and catch virtual Pokémon on my phone. I really enjoy this concept and play the game daily, but there are still plenty of things that it could improve upon. I understand the need to prevent players from cheating, but the need to be connected to the internet constantly—especially when exploring less urban areas with poor cell service—makes this game entirely too frustrating to play. The only times I can consistently trust that the game will work correctly are when I'm sitting on the couch at home connected to Wi-Fi. This game has had several controversies from its developer,...
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VIDEO GAME: Shovel Knight Pocket Dungeon (2021)

Shovel Knight Pocket Dungeon Year: 2021 Rating: E Time Played: ~270 minutes / 4.50 hours With the overabundance of Roguelike games these days, I appreciate that Shovel Knight Pocket Dungeon at least put a unique spin on it. As a puzzle game, it's really no different from a Tetris or Panel de Pon. However, the difficulty curve is such that you need to unlock items/health with the resources gained from multiple runs. Getting to the end, unfortunately, can be a matter of luck of the draw as much as it is your skill of the game. Using the retro-inspired characters from the Shovel Knight series makes the Pocket Dungeon aesthetic work. Even if you haven't played the original game, the characters are visually interesting and have quite a lot of personality. The game developers added new characters specific to this game that also mesh well with the established bosses and enemies. Because everything has a pixel-art feel to it, I had no trouble playing this...
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VIDEO GAME: Pokémon Masters (2019)

Pokémon Masters Year: 2019 Rating: E Time Played: 50,800 minutes / 846.5 hours A defining feature of the Pokémon franchise has not only been the amount and variety of Pokémon the player can catch, but how the characters who use these creatures for battles also have unique traits and personalities. While these characters might have more screen time in the anime compared to their in-game representation, they ultimately have a favorite Pokémon that they use for battling. Pokémon Masters fulfills the dream of many fans by allowing us to actually play as high-level trainers. This game is a free-to-play gatcha mobile app, which should tell you all you need to know about it. The gameplay is simple, but the "gotta catch 'em all" mechanic is collecting all the different characters. This includes "Synga Suit," holiday costumes, and a glut of other variants of the fan-favorite characters. There are plenty of ways to upgrade these characters, most of which require you to battle other trainers for...
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VIDEO GAME: Animal Crossing – Pocket Camp (2017)

Animal Crossing: Pocket CampYear: 2017Rating: ETime Played: ~150 hours Before Animal Crossing: New Horizons came out, I had played none of the previous entries in the Animal Crossing franchise. Once I got into New Horizons, I was hooked on the gameplay mechanic and wanted more. Luckily, Animal Crossing: Pocket Camp was a free and easy way to continue playing an Animal Crossing game even if I didn’t have my Switch on me. As a free-to-play mobile game, I could log in and do the daily tasks that most Animal Crossing games have, just with the convenience of it being on my phone. While I didn’t play this game at launch, picking it up around 2020, it was clear that some of the standard “predatory” free-to-play practices had been added a few years prior. It locked a lot of the rare or seasonal items behind loot boxes that required real money to purchase. Even some of the “free” items came with extensive time...
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VIDEO GAME: Mega Man X Dive (2020)

Mega Man X Dive Year: 2020 Rating: T Time Played: 23,340 minutes / 389.00 hours Having played almost every single Mega Man X game, the one thing I felt was missing from these games is the variety of player characters. Sure, you can start playing as Zero in Mega Man X4 and as Axl in Mega Man X7. You can even play as Vile in Maverick Hunter X (a Mega Man X remaster). But what if you could play as the Mavericks? Heck, what if you could play as Mega Man from other Mega Man franchises? Mega Man X Dive delivered on this premise. As a free-to-play mobile gatcha game, most of the gameplay was rather shallow once you'd gotten through all of it. The new content wasn't much different from previous events, boss rushes, or speedrun challenges. At a certain point, all I was doing was collecting resources to power up the characters and weapons I had obtained. I'm disappointed that the end-of-service is...
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VIDEO GAME: Super Kirby Clash (2019)

Super Kirby Clash Year: 2019 Rating: E Time Played: 50.50 hours As I have mentioned in other reviews, I have an amount of patience that allows me to play games that try to encourage the use of micro-transactions. These games usually have a currency used for upgrading and a timer to prevent continued play. Super Kirby Clash is Kirby's version of this formula but with an online Player vs. Everyone (PVE) emphasis that sometimes works and sometimes doesn't (as is to be expected with any online games—especially Nintendo's). Still, I played through almost all of this game because it was fun. I think this was another one of those games that comforted me during the height of the COVID pandemic. Quick little boss battles were just long enough to pass the time and just challenging enough to incentivize me to upgrade the equipment of my main battle class (mage, by the way). And while it took quite a long time to fully max out the...
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VIDEO GAME: Genshin Impact (2020)

Genshin ImpactYear: 2020Rating: TTime Played: 350+ hours Having played many free-to-play games, there’s usually a point where you run out of stuff to do and the game ceases to be fun. Usually, this is when the time-based resources run out and you have to wait to keep playing the game. It surprised me how many hours I put into the free-to-play action-adventure game, Genshin Impact before I hit this wall. Even when I reached this point, I still had plenty of diverse activities to do to keep me occupied for hours at a time. With regular story updates, it’s almost overwhelming how much you can get out of this game without paying anything. Part of Genshin Impact’s appeal is its somewhat Breath of the Wild-like open world and visual style. While it leans a bit more on anime influences for its character designs (of which there are plenty of characters to play as in this game), Genshin Impact‘s world might be even...
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VIDEO GAME: Pokémon Shuffle (2015)

Pokémon Shuffle Year: 2015 Rating: E Time Played: ~824 hours Considering how much time I’ve sunk into this game, I should probably give it a review. While on its surface, Pokémon Shuffle is merely a branded version of a “match three” puzzle game, the mechanics it adds to this genre gives the game an amount of strategy that is clearly addicting. As a free-to-play gamer, I haven’t put a single dollar into this game (on either the 3DS or mobile versions). Consequently, it takes a very long time to get anything done in this game, at least when it comes to maxing out the stats on the best Pokémon to use. While the game has finally entered a regular cycle of events and specially available Pokémon, there was a time when I was excited to open up the game on Tuesdays to learn what new Pokémon I could catch/power-up each week. At the very least, with the normalization of events, I know I won’t have...
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