VIDEO GAME: Mega Man ZX Advent (2007)

Mega Man ZX Advent Year: 2007 Rating: E10+ Time Played: 410 minutes / 6.83 hours One hallmark of the Mega Man franchise is the ability to absorb the powers of each boss and use them against other enemies. It's interesting that in the decades of this franchise's history that there have been so few opportunities to actually turn into these bosses. I'm embarrassed to say that I didn't realize Mega Man ZX Advent was referencing the character introduced in Mega Man X7 until I was almost through playing the game. In a sense, this is the first game where you play as Axl the whole way through. Story-wise, there's nothing terribly interesting to write home about here, and the voice acting feels shrill from the DS speakers—both of which are made worse when you have to replay cutscenes near the endgame because you failed to pass the long gauntlet. Still, the draw here is the almost Metroidvania-like collection of boss abilities that help unlock other...
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VIDEO GAME: Mega Man X Dive (2020)

Mega Man X Dive Year: 2020 Rating: T Time Played: 23,340 minutes / 389.00 hours Having played almost every single Mega Man X game, the one thing I felt was missing from these games is the variety of player characters. Sure, you can start playing as Zero in Mega Man X4 and as Axl in Mega Man X7. You can even play as Vile in Maverick Hunter X (a Mega Man X remaster). But what if you could play as the Mavericks? Heck, what if you could play as Mega Man from other Mega Man franchises? Mega Man X Dive delivered on this premise. As a free-to-play mobile gatcha game, most of the gameplay was rather shallow once you'd gotten through all of it. The new content wasn't much different from previous events, boss rushes, or speedrun challenges. At a certain point, all I was doing was collecting resources to power up the characters and weapons I had obtained. I'm disappointed that the end-of-service is...
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VIDEO GAME: Mega Man Star Force 2 – Zerker X Saurian (2008)

Mega Man Star Force 2: Zerker X SaurianYear: 2008Rating: ETime Played: 1,055 minutes / 17.58 hours After playing through the first Mega Man Star Force game, the experience underwhelmed me. I absolutely loved the Mega Man Battle Network games, so I figured this "evolution" of the formula would still keep my interest. Unfortunately, after two games of this, they haven't won me over. Sure, some mechanics that made the Battle Network games fun find a home here in the sequel, but the whole series just feels so far separated from the original series as to not even be related. I think some of what attracted me to the Battle Network series was the link between it and the robot masters of the original series. In the Star Force series, the enemies have either been based on constellations (as in the first game) or mythical creatures (as in this game). Neat themes, sure, but they don't link to my inherent Mega Man nostalgia....
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VIDEO GAME: Mega Man X (1994)

Mega Man XYear: 1994Rating: ETime Played: ~3.5 hours Growing up as a fan of the Mega Man franchise, Mega Man X was a hugely successful jump from the 8-bit era to the 16-bit era. The basic Mega Man mechanics were the foundation that X built upon, improving many aspects of the 2D platformer that needed some innovation. Yes, nostalgia may cloud my thoughts on this game, but it’s hard to deny how it affected the franchise for the better. It might not be on the level of Super Metroid in how it changed the gaming landscape, but its influence is definitely present in modern games today. Visually, Mega Man X is a treat. From underwater and underground levels to jungles and snow bases, each of the eight animal-themed maverick bosses are unique and memorable. The soundtrack is undeniably excellent, evoking the hard rock riffs that pay homage to the original Japanese protagonist’s name of “Rockman.” Furthermore, the presence of a small amount...
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VIDEO GAME: Mega Man Star Force – Pegasus (2007)

Mega Man Star Force: Pegasus Year: 2007 Rating: E Time Played: 17.30 hours I have fond memories of playing the Mega Man Battle Network games in high school. I liked the RPG/Action/Card mechanics of this series and always wanted more. When the pseudo-spin-off series, Mega Man Star Force, arrived on the Nintendo DS, it seemed like a good evolution of the formula. However, I resisted buying a DS for so long that eventually, I had to come back and play these games a decade after they came out. With this amount of hindsight, I don’t know if I was viewing a series I never played through nostalgia or the evolved gaming landscape of today. Since I had watched the anime based on these games, I was already familiar with the basic story and plot structure. Additionally, not much had changed since the Battle Network games, other than a slight perspective shift and some modifications to the chip system. Even with this familiarity, I found myself...
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VIDEO GAME: Mega Man ZX (2006)

Mega Man ZX Year: 2006 Rating: E Time Played: 5.32 hours Much like how Mega Man Star Force expounded upon the Mega Man Battle Network formula, Mega Man ZX evolved the platforming and action of the Mega Man Zero series. While this meant the visual style and difficulty carried over from the Zero series, ZX added just enough modification to the player character to make it more reminiscent of the original Mega Man series. Given how I’d developed some of my skills via the Zero games, I was easily able to jump right in and start playing ZX without too much difficulty. Part of the problem with this game was the slightly “open-world” style of the overworld. I’ve been so used to playing Mega Man games that immediately transport you to the level you want to play. I’m so used to this formula that having to navigate a labyrinthine home base just to get to the next area was frustrating at times—if only for the...
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VIDEO GAME: Shovel Knight (2014)

Shovel Knight Year: 2014 Rating: E Time Played: 27.33 hours I grew up in the era of retro video games. My favorite was the Mega Man series, but I appreciated what games like Super Mario Bros. 3 and Zelda II: The Adventure of Link were trying to accomplish. While Shovel Knight isn’t a spiritual successor to any one game, it lovingly paints the pixelated beauty of classic video games in vibrant homage. I played through this game and all three of its free DLC add-ons on the 3DS, and I found the stereoscopic effect to be just as mesmerizing as the stunning visuals it used to create the effect. Shovel Knight managed to create a world filled with lore and unique characters that far surpasses anything programmed on the NES. Granted, there was a bit of a cheat in not being wholly constrained to NES graphics or audio, but I’d rather have a great game that fudges some nostalgia than one that suffers because of...
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