VIDEO GAME: Spiritfarer (2020)

Spiritfarer Year: 2020 Rating: T Time Played: 2,036 minutes / 33.94 hours I remembered when I saw Spiritfarer on a Nintendo Direct (or other such showcase) and thought that it looked like a cute game with its hand-drawn art style. So I put it on my wishlist, picked it up on sale, and then never played it until recently. Once I finally found the time to play it, I was hooked. It provided that cozy vibe that I adored in Animal Crossing: New Horizons and had an exploration style similar to The Legend of Zelda: Wind Waker that I also liked. That's not to say it didn't have its issues, but it was definitely worth my time and money. There's this nice niche of games between the hyper realistic AAA behemoths and the retro pixel art indie darlings that really appeal to me. The games that feel hand-drawn like Indivisible (or even Hollow Knight, to an extent) have this warmth to them that's difficult to...
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VIDEO GAME: Indivisible (2019)

IndivisibleYear: 2019Rating: TTime Played: ~20+ hours As video games bleed into different categories like "cinematic" and "art," it's interesting to see games like Indivisible that straddle the line between them. With tons of hand-drawn animated sprites, Indivisible was a unique experience that makes it difficult to pin down to a specific genre. Sure, as a platformer, it has unlockable powers that can access new areas like a Metroidvania but it also has multiple characters that can be brought into RPG-like battle sequences. Overall, it's nothing like any game I've played before. Because of its involved story that weaves each of the 20+ characters together, Indivisible is best played as close to a single sitting as possible. I made the mistake of starting it, getting most of the way through it, and then getting too busy to play it for a few months. As a result, I had to scour the enormous world I had unlocked to find the next section of the...
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