VIDEO GAME: Picross 3D (2010)

Picross 3D Year: 2010 Rating: E Time Played: 4,199 minutes / 69.98 hours By now, I'm entirely on board with the whole concept of nonogram puzzles. Often referred to as "picross," I have had better experiences with these games using a touchscreen and stylus, which was why I picked up Picross 3D for the Nintendo DS. The few other picross games I played on the DS were definitely enhanced by the fact that I could use the stylus to select the blocks I wanted to mark. The third dimension is what sets this game apart from regular picross games. While Picross 3D still suffers from the puzzles common to picross (mainly everyday objects and things), by making the puzzles three-dimensional, there was just enough novelty to make the game interesting to play. Instead of selecting boxes to fill in to create a black-and-white image, Picross 3D has the player chisel away at a box, eventually revealing a 3D model if everything is chosen correctly. Granted,...
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VIDEO GAME: Spirit Tracks (2009)

The Legend of Zelda: Spirit TracksYear: 2009Rating: ETime Played: 21.13 hours For many years, I was never a fan of the dual-screen (DS) line of Nintendo's handheld systems. I grew up on the standard D-pad and action buttons, so having to transition to a touchscreen was quite the adjustment. I had already played through Phantom Hourglass, so I was prepared to face the less-accurate combat system implemented for the DS Zelda titles. Still, this didn't prepare me for how frustrating everything else about Spirit Tracks would be. I get that the Zelda games can be a little repetitive. At least the different "biomes" of Hyrule help create differences between the dungeons that make the gameplay interesting. However, Spirit Tracks does little to distinguish between these dungeons, with each one feeling so similar to the last that I can't honestly remember what made any of them unique. The fact that the story was so repetitive as to be the same sequence of events...
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VIDEO GAME: Phantom Hourglass (2007)

The Legend of Zelda: Phantom HourglassYear: 2007Rating: ETime Played: 19.78 hours Just like Ocarina of Time influenced the style and lore of the Oracle games, the Zelda series’ first foray into the DS system took its cues from The Wind Waker—perhaps even too much. Additionally, as there were plenty of new features in the Nintendo DS that were not present in previous Nintendo systems, The Legend of Zelda: Phantom Hourglass decided to take advantage of almost all of them. Again, perhaps to its detriment. Still, for the limited graphics and repetitive sections of the story, Phantom Hourglass is a fairly good Zelda game. Even if it took a little bit to get used to the stylus-based combat system, I did eventually find it to be a neat alternative to the standard button configuration for a Zelda title, even if it didn’t behave as I wanted all the time. There were also limitations to how accurate the stylus inputs were when I needed...
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