VIDEO GAME: Flower (2009)

Flower Year: 2009 Rating: E Time Played: 2 hours Video games are truly a unique form of interactive art. While many of the medium’s detractors will point to the excessive violence present in many triple-A titles, many counter-examples show how peaceful the medium can be. Take indie developer, Thatgamecompany, for instance. The beautiful narrative format they used in Journey had me in tears by the end, and the only things I could do in that game were move, jump, and make a sound with my character. One of their previous works, Flower, goes so far as to remove jumping and interacting from the equation. In Flower, you play as a single flower petal that activates other flowers that add additional flower petals to the player’s entourage. A level system breaks up the narrative a little and allows me to see if there were secret areas I had not yet found in each portion of the game. These standard video game conventions—along with defeating the “big...
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