VIDEO GAME: Superliminal (2019)

SuperliminalYear: 2019Rating: ETime Played: ~2 hours I can appreciate it when a game tries to do something different. In Superliminal, the main gameplay mechanic revolves around the idea of forced perspective. Something small can appear large if you hold it up to your eyes, and vice versa. Superliminal fully explores this concept in the psychologically unending liminal spaces of an individual trapped in a dream. Unfortunately, it attempts to be witty about this setting in a way that (as with many indie first-person puzzle games) tries too hard to be Portal 2. What Superliminal does well is its puzzles. Not only is it satisfying to shrink and grow items using forced perspective, but having to align items in just the right way to match with the background uses the right amount of brainpower to be engaging. Most of the puzzles are fairly straightforward and I only struggled with a few of them that suffered from dim lighting (for ambiance/tone's sake). Each puzzle...
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