VIDEO GAME: Mega Man X Dive (2020)

Mega Man X Dive Year: 2020 Rating: T Time Played: 23,340 minutes / 389.00 hours Having played almost every single Mega Man X game, the one thing I felt was missing from these games is the variety of player characters. Sure, you can start playing as Zero in Mega Man X4 and as Axl in Mega Man X7. You can even play as Vile in Maverick Hunter X (a Mega Man X remaster). But what if you could play as the Mavericks? Heck, what if you could play as Mega Man from other Mega Man franchises? Mega Man X Dive delivered on this premise. As a free-to-play mobile gatcha game, most of the gameplay was rather shallow once you'd gotten through all of it. The new content wasn't much different from previous events, boss rushes, or speedrun challenges. At a certain point, all I was doing was collecting resources to power up the characters and weapons I had obtained. I'm disappointed that the end-of-service is...
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VIDEO GAME: Mega Man X4 (1997)

Mega Man X4 Year: 1997 Rating: KA Time Played: ~8 hours Much like how I enjoyed Mega Man’s evolution to Mega Man X when the franchise evolved to the 16-bit era, I equally enjoyed Mega Man X4’s jump to the next generation of console gaming. There’s some amount of “if it’s not broke, don’t fix it” here, which has honestly been what the Mega Man and Mega Man X franchises have touted for decades. And yet, the improvements that came with the jump in processing power were put in the few spots where it mattered. This refreshing upgrade brought back some of that “cool factor” that appealed to me with Mega Man X. Ever since Zero’s introduction in the first Mega Man X game, it took way too long for him to be a fully playable character. Sure, there are small sections you can use him for in Mega Man X3, but Mega Man X4 truly makes Zero their own character with a unique fighting...
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VIDEO GAME: Mega Man X (1994)

Mega Man XYear: 1994Rating: ETime Played: ~3.5 hours Growing up as a fan of the Mega Man franchise, Mega Man X was a hugely successful jump from the 8-bit era to the 16-bit era. The basic Mega Man mechanics were the foundation that X built upon, improving many aspects of the 2D platformer that needed some innovation. Yes, nostalgia may cloud my thoughts on this game, but it’s hard to deny how it affected the franchise for the better. It might not be on the level of Super Metroid in how it changed the gaming landscape, but its influence is definitely present in modern games today. Visually, Mega Man X is a treat. From underwater and underground levels to jungles and snow bases, each of the eight animal-themed maverick bosses are unique and memorable. The soundtrack is undeniably excellent, evoking the hard rock riffs that pay homage to the original Japanese protagonist’s name of “Rockman.” Furthermore, the presence of a small amount...
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