VIDEO GAME: Golden Sun (2001)

Golden Sun Year: 2001 Rating: E Time Played: ~22 hours After the initial rise in popularity of Role-Playing Games (RPGs) in the 1990s, there was a bit of a lull in the genre. Square had established itself with hits like the Final Fantasy series and Chrono Trigger, and Game Freak had slightly reinvented the genre with Pokémon. With some of the “golden era” games from this genre coming from the Super Nintendo, it made sense to see the next notable RPG come in the form of Golden Sun on the similarly powerful Game Boy Advance. Using some tropes of the genre, Golden Sun felt original in its combat and class structure. The introduction of the Djinn mechanic made Golden Sun a blast to play. As pseudo-onetime spells, the Djinn were fun to find in the Overworld and powerful to use in battle. I wasn’t necessarily a fan of how they’d randomly seem to change the class of the characters. The elemental mixtures sometimes made it...
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VIDEO GAME: The Minish Cap (2005)

The Legend of Zelda: The Minish CapYear: 2005Rating: ETime Played: ~16 hours The almost forgotten title in the Zelda franchise, Minish Cap has a subtle nod to its portable system in the way that Link can shrink down to engage with the world on a smaller scale. It’s a shame we didn’t see more unique titles in the Zelda series for the Game Boy Advance, as Minish Cap was a charming adventure that added to the developing lore of the franchise. While the visuals and controls were quite good considering the Game Boy Advance’s limitations, the length of this game left me wanting more by the time I completed it. As a unique entry in the portable Zelda games, Minish Cap has a surprising amount of depth regarding the characters, plot, and overall game mechanics. Each step in restoring the Minish sword revealed a little more about the lore, which caused me to keep playing to find out what would happen next....
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