VIDEO GAME: Toem (2021)

ToemYear: 2021Rating: ETime Played: 273 minutes / 4.55 hours As someone who enjoys photography and video games, Toem was the right fit for me. A game where you go around taking photographs for people scratched that itch by making the photography like a fetch quest—providing goals to meet with each picture. The aesthetic in Toem is charming and cozy, and the choice to be almost entirely in black-and-white was interesting but understandable (as black-and-white photography is still a thing). And while there were a few control issues I had problems with, the game was just long enough for me to be entertained and accomplish most of the missions. My only issue with Toem is the controls for the camera itself. Seeing as this is the core element of the gameplay, it was frustrating to encounter it every time I took a picture. Mostly, I found zooming in/out to be cumbersome as there wasn’t just a button to zoom in or out but...
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VIDEO GAME: Spiritfarer (2020)

Spiritfarer Year: 2020 Rating: T Time Played: 2,036 minutes / 33.94 hours I remembered when I saw Spiritfarer on a Nintendo Direct (or other such showcase) and thought that it looked like a cute game with its hand-drawn art style. So I put it on my wishlist, picked it up on sale, and then never played it until recently. Once I finally found the time to play it, I was hooked. It provided that cozy vibe that I adored in Animal Crossing: New Horizons and had an exploration style similar to The Legend of Zelda: Wind Waker that I also liked. That's not to say it didn't have its issues, but it was definitely worth my time and money. There's this nice niche of games between the hyper realistic AAA behemoths and the retro pixel art indie darlings that really appeal to me. The games that feel hand-drawn like Indivisible (or even Hollow Knight, to an extent) have this warmth to them that's difficult to...
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