VIDEO GAME: Mega Man X4 (1997)

Mega Man X4 Year: 1997 Rating: KA Time Played: ~8 hours Much like how I enjoyed Mega Man’s evolution to Mega Man X when the franchise evolved to the 16-bit era, I equally enjoyed Mega Man X4’s jump to the next generation of console gaming. There’s some amount of “if it’s not broke, don’t fix it” here, which has honestly been what the Mega Man and Mega Man X franchises have touted for decades. And yet, the improvements that came with the jump in processing power were put in the few spots where it mattered. This refreshing upgrade brought back some of that “cool factor” that appealed to me with Mega Man X. Ever since Zero’s introduction in the first Mega Man X game, it took way too long for him to be a fully playable character. Sure, there are small sections you can use him for in Mega Man X3, but Mega Man X4 truly makes Zero their own character with a unique fighting...
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VIDEO GAME: Mega Man ZX (2006)

Mega Man ZX Year: 2006 Rating: E Time Played: 5.32 hours Much like how Mega Man Star Force expounded upon the Mega Man Battle Network formula, Mega Man ZX evolved the platforming and action of the Mega Man Zero series. While this meant the visual style and difficulty carried over from the Zero series, ZX added just enough modification to the player character to make it more reminiscent of the original Mega Man series. Given how I’d developed some of my skills via the Zero games, I was easily able to jump right in and start playing ZX without too much difficulty. Part of the problem with this game was the slightly “open-world” style of the overworld. I’ve been so used to playing Mega Man games that immediately transport you to the level you want to play. I’m so used to this formula that having to navigate a labyrinthine home base just to get to the next area was frustrating at times—if only for the...
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