VIDEO GAME: Loop Hero (2021)

Loop HeroYear: 2021Rating: TTime Played: 2,842 minutes / 47.37 hours While it seems like every third game these days is a Roguelike, I have occasionally come across a few like Loop Hero, which successfully makes the iterative gameplay loop fun. As a metanarrative on the larger Role Playing Game structure, Loop Hero is strangely fun for a game that automatically fights every battle for you. After all, everyone knows the best part of an RPG is finding better gear and trying to determine which one provides better stats for their character. This is Loop Hero in a nutshell. Perhaps it's the combination of Roguelike, Deck Builder, and RPG genres that makes this game stand out. With each round, the player character walks around a randomly generated path. By playing cards obtained through battle, the landscape can change to help (or hinder) the hero. If the hero can survive long enough, a challenging boss appears. It's sometimes a gamble to obtain more materials...
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VIDEO GAME: Shovel Knight Pocket Dungeon (2021)

Shovel Knight Pocket Dungeon Year: 2021 Rating: E Time Played: ~270 minutes / 4.50 hours With the overabundance of Roguelike games these days, I appreciate that Shovel Knight Pocket Dungeon at least put a unique spin on it. As a puzzle game, it's really no different from a Tetris or Panel de Pon. However, the difficulty curve is such that you need to unlock items/health with the resources gained from multiple runs. Getting to the end, unfortunately, can be a matter of luck of the draw as much as it is your skill of the game. Using the retro-inspired characters from the Shovel Knight series makes the Pocket Dungeon aesthetic work. Even if you haven't played the original game, the characters are visually interesting and have quite a lot of personality. The game developers added new characters specific to this game that also mesh well with the established bosses and enemies. Because everything has a pixel-art feel to it, I had no trouble playing this...
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VIDEO GAME: Dead Cells (2017)

Dead CellsYear: 2017Rating: TTime Played: 10+ hours For years, I saw many people praise Dead Cells for its flashy, fast-paced gameplay. I stayed away from it for a long time because I wasn't used to playing roguelike games and didn't like the idea of losing all my progress when I died. Eventually, Dead Cells went on sale on the Nintendo eShop, and I picked it up. Then I didn't put it down again for days. It turns out the right roguelike structure is an addicting combination of steady progress and mastery of the gameplay. The fact that you "lose progress" in Dead Cells is a bit of a misnomer. I appreciated the upgrade system that allowed me to eventually win enough times to get all the way to the end boss and defeat him, thus unlocking even more of the game. Of course, I had to grind for a while to "get gud" before I could even finish the first level (at...
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