VIDEO GAME: Mario’s Picross (1995)

Mario's PicrossYear: 1995Rating: ETime Played: 666 minutes / 11.1 hours For as many Picross games as I've played, I figured I should probably go back and play the "original" picross video game, Mario's Picross. Since most picross (or nonogram) puzzles are merely black-and-white pixelated images, it made sense to put this concept on the monochrome Game Boy. And while there's nothing significant to write home about in this entry, I can't help but feel that more recent iterations of picross have spoiled me when compared to the early versions of picross to hit the home console market. Some of the charm that Mario's Picross has comes from the artistic style of the puzzles mimicking the "Mario style" (i.e., inanimate objects with elongated eyes). Aside from these puzzles being in-theme for a Mario game, they're still the fairly basic objects that you'd expect out of a Picross game. I'm sure they crammed as many puzzles as they could into a Game Boy cartridge,...
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VIDEO GAME: Murder by Numbers (2020)

Murder by Numbers Year: 2020 Rating: T Time Played: 35+ hours I haven't played many visual novel games, so it only figures that the first one I fully completed was also a nonogram (or picross) game. Murder by Numbers mixes the point-and-click adventure of a visual novel mystery with the blocky puzzle styling of nonograms. Divided into several "episodes," the player follows an actress who plays a detective on TV as she solves actual crimes with the help of a mysterious robot known as SCOUT. It's cute and the characters are pretty fun; however, there are a few things I would change. The most frustrating part about this game was how close I came to completing it 100%, only to find that I could not go back and find one puzzle I missed in one of the episodes and instead had to go through the entire episode again. Since the game gives you an update of how close to "S Rank" you are for each...
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VIDEO GAME: Picross 3D (2010)

Picross 3D Year: 2010 Rating: E Time Played: 4,199 minutes / 69.98 hours By now, I'm entirely on board with the whole concept of nonogram puzzles. Often referred to as "picross," I have had better experiences with these games using a touchscreen and stylus, which was why I picked up Picross 3D for the Nintendo DS. The few other picross games I played on the DS were definitely enhanced by the fact that I could use the stylus to select the blocks I wanted to mark. The third dimension is what sets this game apart from regular picross games. While Picross 3D still suffers from the puzzles common to picross (mainly everyday objects and things), by making the puzzles three-dimensional, there was just enough novelty to make the game interesting to play. Instead of selecting boxes to fill in to create a black-and-white image, Picross 3D has the player chisel away at a box, eventually revealing a 3D model if everything is chosen correctly. Granted,...
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VIDEO GAME: Mario’s Super Picross (1995)

Mario’s Super Picross Year: 1995 Rating: Not Rated Time Played: 3,898 minutes / 64.97 hours It’s a little odd to me that Picross (or Nonograms) never took off as a puzzle genre outside of Japan. Sudoku and (my personal favorite) Kakuro eventually found popularity in the United States in the 2000s. This was likely due to the ease with which these puzzles could be printed. While Nonograms have the novelty of producing a pixelated two-tone image, they sometimes take up to 30 minutes to solve (especially for the more detailed puzzles). Pokémon Picross introduced me to Picross games, and it has the advantage of a stylus and touchscreen. The Japanese-only release of Mario’s Super Picross does not have this advantage. Mario’s Super Picross became available on the Super Nintendo Virtual Console for the Switch, which is what allowed me to finally play this game. While the controls take a little getting used to, this game’s one novelty is the little animations that play when solving...
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VIDEO GAME: Pokémon Picross (2015)

Pokémon Picross Year: 2015 Rating: E Time Played: ~78 hours I’ve never been much of a fan of picross-type games. Mostly, the user interface for them required the use of a D-pad, which made solving each puzzle a slow endeavor. Additionally, most of the pictures created via these picross puzzles were not that interesting. This was why I was surprised to find that I enjoyed Pokémon Picross so much. Sure, it might be a picross game at its core, but the addition of the Pokémon brand made it much more entertaining to play than any other picross game I’ve come across. Additionally, the 3DS touch screen and stylus made completing puzzles that much easier than using a D-pad. While the Pokémon content and stylus controls were two reasons I ended up completing this game, I admit that it has one annoying flaw: paywalls. Granted, Pokémon Picross is a free-to-play game, but there are a few points early on where you need a certain amount of...
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