VIDEO GAME: SUPERHOT – Mind Control Delete (2020)

SUPERHOT: Mind Control DeleteYear: 2020Rating: TTime Played: ~10+ hours While I absolutely love the SUPERHOT concept where time only moves if you move, both SUPERHOT and SUPERHOT VR felt short for being full games. It seems the remedy for this was to create the pseudo sequel in SUPERHOT: Mind Control Delete. Unfortunately, this was done through adding Roguelike elements to the core SUPERHOT gameplay, but only in a way that made repeating the levels a gimmick of necessity instead of as a reward for continuing to play. I don't mind Roguelikes if they are done well (Loop Hero comes to mind as a good one). This includes permanent upgrades that make the game easier to play just based on how many times you've run the cycle. Most of the upgrades obtained in Mind Control Delete are earned through the same set of "play X number of levels without dying" mechanic that the rest of the game has. Granted, these upgrades are helpful...
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VIDEO GAME: SUPERHOT (2016)

SUPERHOT Year: 2016 Rating: T Time Played: 4+ hours When I started playing PC games a year ago, I recalled being intrigued by a game where time only moves when you do. The game? SUPERHOT. Don't let the low-polygon count and high-contrast graphics distract you from how fun this game is to play. The core gameplay mechanic is so excellent that this aesthetic works to its advantage. After all, there's something satisfying about watching your enemies shatter into thousands of pieces in slow motion. While the function of this first-person shooter is like SUPERHOT VR, they are two different games. I found the VR version easier to pick up and play, mostly because I haven't played many first-person shooters on the PC. I eventually trained myself to adapt to the tighter keyboard and mouse controls to make it to the end credits. Additionally, I have played through SUPERHOT on the Nintendo Switch, which is somewhere in-between the ease of the VR version and the two-handed...
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