Cat Quest
Year: 2017
Rating: E10+
Time Played: 542 minutes / 9.03 hours
As I continue to find games to play with my children, I was glad to come across Cat Quest for its simplicity and cat themed aesthetic. While there wasn’t anything to write home about for the role playing game (RPG) mechanics, I thought having the entire game take place on the over-world map (with small dungeons to explore) was a neat idea. And even if this game’s combat was a little too frenetic for my kids to play it, they enjoyed watching the story unfold.
The mark of a good RPG in my book is how much grinding is required to advance the plot. Cat Quest avoids some of this by having frequent quests available that provide money (for upgrades of magic and/or weapons) and experience. Of course, there’s still a lot of wandering around checking quest boards for missions that can be accomplished at the character’s current level. Even so, when I did finally decide to complete the game’s story, I was so extremely over-leveled that it was easy to accomplish. This saved me some headaches, as I didn’t want to spend a ton of time dying to the same bosses as my kid watched.
There is a lot of dialogue in Cat Quest, which is also pretty standard for RPG games. The trick here was most all of it was infused with cat related puns. It’s cute the first few times, but becomes tiresome way too quickly (somewhat akin to the How to Talk to Your Cat About Gun Safety book). Visually, Cat Quest looks like it started as a flash game and just stuck with that style. Not that it looks terrible, but when combined with limited enemy types and NPCs, there’s not a ton of variety.
A generic RPG with some cute cat theming, I give Cat Quest 3.5 stars out of 5.