Bricks Breaker RPGBricks Breaker RPG
Year: 2025
Rating: E
Time Played: ~20 hours

While Breakout is a fairly typical game for mobile phones (even being available on Blackberry back in the day), the upgrade system in this game made it feel more like a roguelike where you’re lucky to get through a run because of the drops that randomly appear. Bricks Breaker RPG gets rid of the paddle of Breakout and instead gives the player options for how to build their play style using equippable items and a level progression system that hearkens back to role-playing games (hence the RPG in the title).

With a set of levels divided into four gimmicks (ice, lava, etc.), there are three difficulty levels that you can play on, but each requires getting through all the levels on the previous difficulty. Unfortunately, the only significant change between these difficulties is just that blocks have much higher damage levels (i.e., making them damage sponges). Now, there are several mini-games that are usually the parts of the game I play now that I’ve finished all the levels at all difficulties. If you enjoy playing these mini-games (fishing, endless mode, etc.), then you can keep playing almost indefinitely.

Overall, I like the concept this game is going for, but the variety of content isn’t that great. Granted, it’s developed by a single individual, so I don’t expect too much here. In fact, it’s neat to see the development in near real-time as updates are pushed out and certain abilities are tweaked. Even with some of these extremely grindy achievements, I’m not sure I’ll play long enough to get 100% on this game. Still, it’s easy to just open up the game and play a few rounds when I’m bored or out and about. After all, grinding in an RPG is suited for small spurts like that.

An interesting genre combo but lacking endgame content, I give Bricks Breaker RPG 3.0 stars out of 5.

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