{"id":4803,"date":"2026-07-03T15:00:11","date_gmt":"2026-07-03T21:00:11","guid":{"rendered":"https:\/\/benjamin-m-weilert.com\/?p=4803"},"modified":"2026-06-15T21:35:33","modified_gmt":"2026-06-16T03:35:33","slug":"video-game-pokemon-legends-arceus-2022","status":"publish","type":"post","link":"https:\/\/benjamin-m-weilert.com\/index.php\/2026\/07\/03\/video-game-pokemon-legends-arceus-2022\/","title":{"rendered":"VIDEO GAME: Pok\u00e9mon Legends &#8211; Arceus (2022)"},"content":{"rendered":"<p><strong><u><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/en\/thumb\/9\/9c\/Pokemon_Legends_Arceus_cover.jpg\/250px-Pokemon_Legends_Arceus_cover.jpg\" alt=\"Pok\u00e9mon Legends: Arceus\" width=\"250\" height=\"250\" \/>Pok\u00e9mon Legends: Arceus<br \/>\n<\/u><\/strong>Year: 2022<br \/>\nRating: E<br \/>\nTime Played: 3,312 minutes \/ 55.20 hours<\/p>\n<p>For decades, the <em>Pok<\/em><em>\u00e9mon<\/em> franchise has continued to use the same turn-based formula for their games. But with the rise of more open-world games, it was time for a change in how the monster training\/battling gameplay could (for lack of a better term) evolve. Enter <em>Pok\u00e9mon Legends: Arceus<\/em>, a pseudo-open-world adventure that plays to the strengths of a 3D space that had been long overdue. Unfortunately, as was also the case for <a href=\"https:\/\/benjamin-m-weilert.com\/index.php\/2024\/01\/05\/video-game-pokemon-violet-2022\/\"><strong><em>Pok\u00e9mon Violet<\/em><\/strong><\/a><em>\/Scarlet<\/em> that came shortly afterward, the truly limited graphical considerations thwarted the effectiveness of the game.<\/p>\n<p>Growing up with the <em>Pok\u00e9mon<\/em> franchise, and especially the early years of the anime, there was this conceptual idea that battles were a much more fluid and challenging experience than the one-at-a-time battles that mostly boiled down to knowing the most type-effective move to use. <em>Legends: Arceus<\/em> still has turn-based combat, but with the twist being that you can sacrifice speed for power and vice versa. It\u2019s also a nice touch that battles aren\u2019t in a separate battle screen and take place right there in the world you\u2019re exploring\u2014not to mention the addition of \u201charder\u201d alpha Pok\u00e9mon to battle and capture. And while it takes some effort to complete the Pok\u00e9dex in this game, it\u2019s worth it for being able to obtain a legitimate Arceus for your collection.<\/p>\n<p>Normally, if a game concept is good enough, the graphics shouldn\u2019t matter. The puzzling thing is that other games that came out earlier on this same hardware (like <a href=\"https:\/\/benjamin-m-weilert.com\/index.php\/2021\/06\/11\/video-game-breath-of-the-wild-2017\/\"><strong><em>Breath of the Wild<\/em><\/strong><\/a> and <a href=\"https:\/\/benjamin-m-weilert.com\/index.php\/2020\/06\/26\/video-game-super-mario-odyssey-2017\/\"><strong><em>Mario Odyssey<\/em><\/strong><\/a>) look way better than the almost PS1-level graphics we got here. It\u2019s almost distracting how low-quality the textures are\u2014most of which become obvious during cut scenes and exploring the vast empty areas from above. Still, I have to give them points for at least trying something new, even if they needed more time to make it look good.<\/p>\n<p>A great new tangential concept for Pok\u00e9mon but with awful graphics, I give <em>Pok\u00e9mon Legends: Arceus<\/em> 3.5 stars out of 5.<\/p>\n<h2><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/> 1\/2<\/strong><\/h2>\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><a href=\"https:\/\/benjamin-m-weilert.com\/index.php\/bmw-the-critic\/\"><img loading=\"lazy\" decoding=\"async\" width=\"820\" height=\"312\" src=\"https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2024\/12\/BMW-the-Critic-v3.png\" alt=\"\" class=\"wp-image-4100\" srcset=\"https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2024\/12\/BMW-the-Critic-v3.png 820w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2024\/12\/BMW-the-Critic-v3-300x114.png 300w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2024\/12\/BMW-the-Critic-v3-768x292.png 768w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2024\/12\/BMW-the-Critic-v3-640x244.png 640w\" sizes=\"auto, (max-width: 820px) 100vw, 820px\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Pok\u00e9mon Legends: Arceus Year: 2022 Rating: E Time Played: 3,312 minutes \/ 55.20 hours For decades, the Pok\u00e9mon franchise has continued to use the same turn-based formula for their games. But with the rise of more open-world games, it was time for a change in how the monster training\/battling gameplay could (for lack of a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22,1900],"tags":[3107,4569,2186,2812,1867,4566,4567,8,4568,2388,906],"class_list":["post-4803","post","type-post","status-publish","format-standard","hentry","category-3-5-stars","category-video-game","tag-3107","tag-hisui","tag-nintendo","tag-open-world","tag-pokemon","tag-pokemon-legends","tag-pokemon-legends-arceus","tag-review","tag-sinnoh","tag-switch","tag-video-game"],"_links":{"self":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/4803","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/comments?post=4803"}],"version-history":[{"count":2,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/4803\/revisions"}],"predecessor-version":[{"id":4807,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/4803\/revisions\/4807"}],"wp:attachment":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/media?parent=4803"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/categories?post=4803"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/tags?post=4803"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}