{"id":4597,"date":"2026-02-13T15:00:29","date_gmt":"2026-02-13T22:00:29","guid":{"rendered":"https:\/\/benjamin-m-weilert.com\/?p=4597"},"modified":"2025-12-31T21:21:33","modified_gmt":"2026-01-01T04:21:33","slug":"video-game-the-legend-of-zelda-echoes-of-wisdom-2024","status":"publish","type":"post","link":"https:\/\/benjamin-m-weilert.com\/index.php\/2026\/02\/13\/video-game-the-legend-of-zelda-echoes-of-wisdom-2024\/","title":{"rendered":"VIDEO GAME: The Legend of Zelda &#8211; Echoes of Wisdom (2024)"},"content":{"rendered":"<p><strong><u><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/en\/thumb\/1\/1e\/The_Legend_of_Zelda_%E2%80%93_Echoes_of_Wisdom.jpg\/250px-The_Legend_of_Zelda_%E2%80%93_Echoes_of_Wisdom.jpg\" alt=\"The Legend of Zelda: Echoes of Wisdom\" width=\"250\" height=\"250\" \/>The Legend of Zelda: Echoes of Wisdom<br \/><\/u><\/strong>Year: 2024<br \/>Rating: E10+<br \/>Time Played: ~20 hours<\/p>\n<p>With the recent successes of <a href=\"https:\/\/benjamin-m-weilert.com\/index.php\/2021\/06\/11\/video-game-breath-of-the-wild-2017\/\"><em>Breath of the Wild<\/em><\/a> and <a href=\"https:\/\/benjamin-m-weilert.com\/index.php\/2025\/04\/11\/video-game-tears-of-the-kingdom-2023\/\"><em>Tears of the Kingdom<\/em><\/a>, I started to wonder if the top-down <em>Zelda<\/em> titles were now a thing of the past. Sure, the remake of <a href=\"https:\/\/benjamin-m-weilert.com\/index.php\/2021\/02\/19\/video-game-links-awakening-2019\/\"><em>Link\u2019s Awakening<\/em><\/a> looked awesome, but it wasn\u2019t really an original idea. Enter <em>Echoes of Wisdom<\/em>, the first <em>Zelda<\/em> game to feature the titular princess as the main character (CD-i games notwithstanding). I was glad that Nintendo took a risk here to develop something new, even if the execution sometimes left more to be desired.<\/p>\n<p>While <em>Echoes of Wisdom<\/em> holds the player\u2019s hand perhaps a little more than the recent 3D games, it still feels like the map has the open-world freedom of these larger games in the franchise. There are problems, and as Zelda progresses through the game, she finds \u201cechoes\u201d of enemies and objects to solve those problems. Of course, with so many different things to summon, it gets a little overwhelming if you want to play with more variety. Still, a few tried-and-true solutions evolved as I played and discovered other echoes.<\/p>\n<p>What felt somewhat disconnected was the combat. For most battles, I\u2019d summon my powerful monsters to fight and then spend the time avoiding the other enemies while the CPU-controlled creatures I used battled my foe. Because I couldn\u2019t necessarily control these summoned monsters, I often just spammed the summoning button so they\u2019d be in the spot I needed them to be in. It almost felt like I was an NPC waiting for the player to play the game. Still, for a unique idea like this, I can at least applaud the choice to try something different for a franchise that\u2019s somewhat strict with how each game is played.<\/p>\n<p>A fresh idea for <em>Zelda<\/em> partly by using Zelda, I give <em>The Legend of Zelda: Echoes of Wisdom<\/em> 4.0 stars out of 5.<\/p>\n<h2><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/><\/strong><\/h2>\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><a href=\"https:\/\/benjamin-m-weilert.com\/index.php\/bmw-the-critic\/\"><img loading=\"lazy\" decoding=\"async\" width=\"820\" height=\"312\" src=\"https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2024\/12\/BMW-the-Critic-v3.png\" alt=\"\" class=\"wp-image-4100\" srcset=\"https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2024\/12\/BMW-the-Critic-v3.png 820w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2024\/12\/BMW-the-Critic-v3-300x114.png 300w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2024\/12\/BMW-the-Critic-v3-768x292.png 768w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2024\/12\/BMW-the-Critic-v3-640x244.png 640w\" sizes=\"auto, (max-width: 820px) 100vw, 820px\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The Legend of Zelda: Echoes of WisdomYear: 2024Rating: E10+Time Played: ~20 hours With the recent successes of Breath of the Wild and Tears of the Kingdom, I started to wonder if the top-down Zelda titles were now a thing of the past. Sure, the remake of Link\u2019s Awakening looked awesome, but it wasn\u2019t really an [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10,1900],"tags":[3845,4421,4418,1125,2186,1901,8,4419,2388,4417,4420,906,2627],"class_list":["post-4597","post","type-post","status-publish","format-standard","hentry","category-4-0-stars","category-video-game","tag-3845","tag-echoes","tag-echoes-of-wisdom","tag-monsters","tag-nintendo","tag-nintendo-switch","tag-review","tag-summon","tag-switch","tag-the-legend-of-zelda-echoes-of-wisdom","tag-top-down","tag-video-game","tag-zelda"],"_links":{"self":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/4597","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/comments?post=4597"}],"version-history":[{"count":3,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/4597\/revisions"}],"predecessor-version":[{"id":4623,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/4597\/revisions\/4623"}],"wp:attachment":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/media?parent=4597"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/categories?post=4597"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/tags?post=4597"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}