{"id":3682,"date":"2023-12-22T15:00:57","date_gmt":"2023-12-22T22:00:57","guid":{"rendered":"http:\/\/benjamin-m-weilert.com\/?p=3682"},"modified":"2023-10-17T20:16:46","modified_gmt":"2023-10-18T02:16:46","slug":"video-game-fez-2012","status":"publish","type":"post","link":"https:\/\/benjamin-m-weilert.com\/index.php\/2023\/12\/22\/video-game-fez-2012\/","title":{"rendered":"VIDEO GAME: Fez (2012)"},"content":{"rendered":"<p><strong><u><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/f\/fc\/Fez_%28video_game%29_cover_art.png\/220px-Fez_%28video_game%29_cover_art.png\" alt=\"Fez\" width=\"220\" height=\"293\" \/>Fez<br \/><\/u><\/strong>Year: 2012<br \/>Rating: E<br \/>Time Played: 312 minutes \/ 5.20 hours<\/p>\n<p>When it comes to indie games, I appreciate how much can be done with minimal graphics. These pixel-based games have a charm that\u2019s difficult to get right but really shines when they\u2019re successful. <em>Fez<\/em> is such a game. As a puzzle platformer, the genre isn\u2019t original. However, pivoting in 2-D planes to create a 3-D game is an ingenious way to expand the gameplay. Of course, this also makes it a little difficult to keep track of where you are and where you\u2019re going. But with such relaxing visuals and sound design, spending extra time in this game isn\u2019t a bad thing.<\/p>\n<p>There are limitations to the pixelated style that make navigating the half-dozen worlds difficult to memorize. Sure, there are gimmicks in each world that define how you move around it, but knowing where to go to solve a larger puzzle within the game can be challenging. That there are so many branching paths that need backtracking to explore every corner of the <em>Fez<\/em> universe is both a blessing and a curse. There\u2019s a lot to explore, but you\u2019ll also be going through the same hub locations a lot as well.<\/p>\n<p>With minimal plot, I appreciated the somewhat meta ending that played on how games from decades ago would behave. These games definitely inspired <em>Fez<\/em> and its visual style hearkens back to the time when you had to use pixelated graphics because that was all the computers could render. After getting to the credits, I had little desire to reach a 100% play-through. There were enough missing items that I knew where they were located, but did not know how to unlock them or get to them. Still, I enjoyed myself playing the amount of the game that I wanted to.<\/p>\n<p>A retro-inspired puzzle platformer with a mind-bending gameplay mechanic, I give <em>Fez<\/em> 4.0 stars out of 5.<\/p>\n<h2><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/><\/strong><\/h2>\n\n\n<figure class=\"wp-block-image\"><a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/bmw-the-critic\/\"><img loading=\"lazy\" decoding=\"async\" width=\"820\" height=\"312\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2.jpg\" alt=\"\" class=\"wp-image-2968\" srcset=\"https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2.jpg 820w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2-300x114.jpg 300w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2-768x292.jpg 768w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2-640x244.jpg 640w\" sizes=\"auto, (max-width: 820px) 100vw, 820px\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>FezYear: 2012Rating: ETime Played: 312 minutes \/ 5.20 hours When it comes to indie games, I appreciate how much can be done with minimal graphics. These pixel-based games have a charm that\u2019s difficult to get right but really shines when they\u2019re successful. Fez is such a game. As a puzzle platformer, the genre isn\u2019t original. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10,1900],"tags":[3557,73,374,3556,1002,3559,2751,3560,1903,2158,8,3558,906],"class_list":["post-3682","post","type-post","status-publish","format-standard","hentry","category-4-0-stars","category-video-game","tag-2-d","tag-73","tag-3-d","tag-fez","tag-indie","tag-pixel","tag-pixel-art","tag-pixelated","tag-platformer","tag-puzzle","tag-review","tag-rotation","tag-video-game"],"_links":{"self":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/3682","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/comments?post=3682"}],"version-history":[{"count":3,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/3682\/revisions"}],"predecessor-version":[{"id":3688,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/3682\/revisions\/3688"}],"wp:attachment":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/media?parent=3682"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/categories?post=3682"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/tags?post=3682"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}