{"id":3386,"date":"2023-03-03T15:00:03","date_gmt":"2023-03-03T22:00:03","guid":{"rendered":"http:\/\/benjamin-m-weilert.com\/?p=3386"},"modified":"2023-01-24T14:24:52","modified_gmt":"2023-01-24T21:24:52","slug":"video-game-picross-3d-round-2-2016","status":"publish","type":"post","link":"https:\/\/benjamin-m-weilert.com\/index.php\/2023\/03\/03\/video-game-picross-3d-round-2-2016\/","title":{"rendered":"VIDEO GAME: Picross 3D &#8211; Round 2 (2016)"},"content":{"rendered":"<p><span style=\"text-decoration: underline;\"><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/en\/thumb\/b\/b2\/Picross_3D_Round_2_Cover_Art.jpg\/220px-Picross_3D_Round_2_Cover_Art.jpg\" alt=\"Picross 3D: Round 2\" width=\"220\" height=\"220\" \/>Picross 3D: Round 2<\/strong><\/span><br \/>Year: 2016<br \/>Rating: E<br \/>Time Played: 3,310 minutes \/ 51.17 hours<\/p>\n<p>When I bought <a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/2022\/12\/09\/video-game-picross-3d-2010\/\"><em>Picross 3D<\/em><\/a>, I assumed it was a 3D game for the Nintendo 3DS. While I still enjoyed the three-dimensional gameplay of that Nintendo DS game, I knew the capabilities of the 3DS would easily enhance the puzzles presented in such a game. Fortunately, the developers of the first game came out with a sequel for the 3DS. <em>Picross 3D: Round 2<\/em> is basically the same game as <em>Picross 3D<\/em>, except that you get to see the finished puzzles with the Nintendo 3DS stereoscopic top screen once you&#8217;ve completed them.<\/p>\n<p>This sequel has an additional facet to the gameplay that the first game did not possess. While <em>Picross 3D<\/em> was more or less a standard extrapolation of <em>Picross<\/em>, this game introduced two colors into the gameplay. Blue blocks are solid, and yellow blocks are corners or other edges that round out the puzzle you&#8217;re solving. This allowed for more nuanced puzzles that weren&#8217;t nearly as blocky as the ones in the first game. However, I struggled against the control scheme for marking these different colored blocks for a good quarter of my play-through before I finally edited the button layout to be more intuitive to my play style.<\/p>\n<p>Just like my play-through of <em>Picross 3D<\/em>, I finished all the puzzles at the maximum difficulty\u2014mostly because I reset any puzzle I made an error on so I could get the maximum points for each one. I appreciated the larger multi-puzzle models created by solving several smaller puzzles. And while you don&#8217;t actually solve the puzzles on the 3D screen (instead using the natural touchscreen\/stylus interface), it was nice to see these puzzles in 3D once I completed them\u2014thus living up to the &#8220;3D&#8221; in the title.<\/p>\n<p>A great follow-up to the original <em>Picross 3D<\/em>, I give <em>Picross 3D: Round 2<\/em> 4.0 stars out of 5.<\/p>\n<h2><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/><\/strong><\/h2>\n\n\n<figure class=\"wp-block-image\"><a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/bmw-the-critic\/\"><img loading=\"lazy\" decoding=\"async\" width=\"820\" height=\"312\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2.jpg\" alt=\"\" class=\"wp-image-2968\" srcset=\"https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2.jpg 820w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2-300x114.jpg 300w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2-768x292.jpg 768w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2-640x244.jpg 640w\" sizes=\"auto, (max-width: 820px) 100vw, 820px\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Picross 3D: Round 2Year: 2016Rating: ETime Played: 3,310 minutes \/ 51.17 hours When I bought Picross 3D, I assumed it was a 3D game for the Nintendo 3DS. While I still enjoyed the three-dimensional gameplay of that Nintendo DS game, I knew the capabilities of the 3DS would easily enhance the puzzles presented in such [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10,1900],"tags":[9,2237,2186,2382,3229,2158,8,3293,906],"class_list":["post-3386","post","type-post","status-publish","format-standard","hentry","category-4-0-stars","category-video-game","tag-9","tag-3ds","tag-nintendo","tag-nintendo-3ds","tag-picross-3d","tag-puzzle","tag-review","tag-round-2","tag-video-game"],"_links":{"self":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/3386","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/comments?post=3386"}],"version-history":[{"count":3,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/3386\/revisions"}],"predecessor-version":[{"id":3389,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/3386\/revisions\/3389"}],"wp:attachment":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/media?parent=3386"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/categories?post=3386"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/tags?post=3386"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}