{"id":2973,"date":"2022-03-04T15:00:37","date_gmt":"2022-03-04T22:00:37","guid":{"rendered":"http:\/\/benjamin-m-weilert.com\/?p=2973"},"modified":"2022-02-23T11:46:48","modified_gmt":"2022-02-23T18:46:48","slug":"video-game-manifold-garden-2019","status":"publish","type":"post","link":"https:\/\/benjamin-m-weilert.com\/index.php\/2022\/03\/04\/video-game-manifold-garden-2019\/","title":{"rendered":"VIDEO GAME: Manifold Garden (2019)"},"content":{"rendered":"<p><strong><u><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/a\/a4\/Manifold_Garden_poster_art.jpg\/220px-Manifold_Garden_poster_art.jpg\" alt=\"Manifold Garden\" width=\"220\" height=\"308\" \/>Manifold Garden<br \/><\/u><\/strong>Year: 2019<br \/>Rating: E<br \/>Time Played: 5+ hours<\/p>\n<p>I first saw the trailer for <em>Manifold Garden<\/em> on a Nintendo Switch indie showcase. The visual style and gameplay mechanic were interesting enough for me to download this indie first-person puzzle game. I had seen nothing like it before and its infinitely repeating, fractal-like world appealed to the mathematician in me. Still, there&#8217;s only so much you can do with a concept like this, so it&#8217;s a good thing <em>Manifold Garden<\/em> didn&#8217;t overstay its welcome.<\/p>\n<p>It&#8217;s difficult to avoid comparisons to other first-person physics puzzle games. You might have a hit like <em>Portal 2<\/em> or a pastiche of <em>Portal 2<\/em> like <a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/2022\/01\/07\/video-game-q-u-b-e-2-2018\/\"><em>Q.U.B.E. 2<\/em><\/a>. <em>Manifold Garden<\/em>, fortunately, doesn&#8217;t lean too heavily on <em>Portal 2<\/em>&#8216;s mechanics. Instead, it uses the &#8220;rotate&#8221; feature to modify gravity, thus manipulating the elements needed to solve each puzzle. Plus, the cel-shaded and monochromatic color-coded visual style (similar to <a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/2020\/03\/06\/video-game-gris-2018\/\"><em>Gris<\/em><\/a>) easily helps the player to know how the environment is currently oriented. I also appreciated how shortcuts opened up as I solved each puzzle, thus making traveling around this world simpler as the game progressed.<\/p>\n<p>While this game lived up to my expectations, there were a few points where I found the next step in the puzzle to be far from obvious. Normally, this wouldn&#8217;t bother me so much. However, with infinitely looping levels, I spent way more time fumbling around, trying to figure out what to do next. Not only did I have to try everything at my disposal in one gravity setting, but I had to do this for five other gravity settings as well. When I finally broke down and looked up a walkthrough, I felt stupid for how obvious the solution was in hindsight. I wish this only happened once in this game, but it happened at least two more times before I reached the end credits.<\/p>\n<p>A visually interesting take on the first-person gravity puzzler, I give <em>Manifold Garden<\/em> 4.0 stars out of 5.<\/p>\n<h2><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/><\/strong><strong>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/><\/strong><\/h2>\n\n\n<figure class=\"wp-block-image\"><a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/bmw-the-critic\/\"><img loading=\"lazy\" decoding=\"async\" width=\"820\" height=\"312\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2.jpg\" alt=\"\" class=\"wp-image-2968\" srcset=\"https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2.jpg 820w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2-300x114.jpg 300w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2-768x292.jpg 768w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2022\/02\/BMW-the-Critic-v2-640x244.jpg 640w\" sizes=\"auto, (max-width: 820px) 100vw, 820px\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Manifold GardenYear: 2019Rating: ETime Played: 5+ hours I first saw the trailer for Manifold Garden on a Nintendo Switch indie showcase. The visual style and gameplay mechanic were interesting enough for me to download this indie first-person puzzle game. I had seen nothing like it before and its infinitely repeating, fractal-like world appealed to the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10,1900],"tags":[1576,702,2977,1002,2976,1901,2158,8,906],"class_list":["post-2973","post","type-post","status-publish","format-standard","hentry","category-4-0-stars","category-video-game","tag-1576","tag-first-person","tag-fractal","tag-indie","tag-manifold-garden","tag-nintendo-switch","tag-puzzle","tag-review","tag-video-game"],"_links":{"self":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/2973","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/comments?post=2973"}],"version-history":[{"count":3,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/2973\/revisions"}],"predecessor-version":[{"id":2977,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/2973\/revisions\/2977"}],"wp:attachment":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/media?parent=2973"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/categories?post=2973"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/tags?post=2973"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}