{"id":2711,"date":"2021-07-09T15:00:13","date_gmt":"2021-07-09T21:00:13","guid":{"rendered":"http:\/\/benjamin-m-weilert.com\/?p=2711"},"modified":"2021-06-07T21:19:26","modified_gmt":"2021-06-08T03:19:26","slug":"video-game-hyper-light-drifter-2016","status":"publish","type":"post","link":"https:\/\/benjamin-m-weilert.com\/index.php\/2021\/07\/09\/video-game-hyper-light-drifter-2016\/","title":{"rendered":"VIDEO GAME: Hyper Light Drifter (2016)"},"content":{"rendered":"<p><strong><u><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/en\/thumb\/6\/6a\/HyperLightDrifterBoxArt.png\/220px-HyperLightDrifterBoxArt.png\" alt=\"Hyper Light Drifter\" width=\"220\" height=\"275\">Hyper Light Drifter<br>\n<\/u><\/strong>Year: 2016<br>\nRating: T<br>\nTime Played: 524 minutes \/ 8.73 hours<\/p>\n<p>As a gamer who grew up on the pixel art graphics of the 8- and 16- bit eras, I can appreciate when a game comes along to try and replicate that aesthetic. Granted, it can be challenging to pull off correctly while also adapting modern gameplay elements. However, there are definitely games that have successfully created an homage to these earlier times (like <a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/2020\/03\/20\/video-game-shovel-knight-2014\/\"><em>Shovel Knight<\/em><\/a>). Then there are games that expand upon their predecessors to create something that the original gaming systems couldn&#8217;t possibly handle. <em>Hyper Light Drifter<\/em> is beautiful in its aesthetic while never sacrificing its vision or its challenge.<\/p>\n<p>Early video games had the flaw of being difficult for the sake of drawing out how long you played them. As a result, some were unfairly hard\u2014to the point where I never wanted to get good enough to beat them. <em>Hyper Light Drifter<\/em> certainly had a bit of a learning curve for me, but once I got the mechanics down, I had to get to the end credits. Granted, some of this learning curve came from how the visuals often made it difficult to determine if there was a secret path or if I was merely dashing off a cliff into oblivion.<\/p>\n<p>Fortunately, once I got the hang of the game (after about the first full &#8220;dungeon&#8221;), the forgiving death system always put me close to where I failed and allowed me to continue\u2014having learned from my mistakes. This is likely what kept me playing through some of the most difficult bosses I have ever faced in a video game. Some bosses I probably faced 100 times before finally memorizing the patterns and being able to actually do enough damage to defeat them. After a while, I was slashing through bosses and clearing out the story at a startling pace. It was definitely a well-done story, merely enhanced by its pixelated style.<\/p>\n<p>Visually interesting and addictively difficult, I give <em>Hyper Light Drifter<\/em> 4.5 stars out of 5.<\/p>\n<h2><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\">&nbsp;<strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\">&nbsp;<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\">&nbsp;<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\">&nbsp;1\/2<\/strong><\/h2>\n\n\n<figure class=\"wp-block-image\"><a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/bmw-the-critic\/\"><img loading=\"lazy\" decoding=\"async\" width=\"820\" height=\"312\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic.jpg\" alt=\"\" class=\"wp-image-1821\" srcset=\"https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic.jpg 820w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic-300x114.jpg 300w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic-768x292.jpg 768w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic-640x244.jpg 640w\" sizes=\"auto, (max-width: 820px) 100vw, 820px\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Hyper Light Drifter Year: 2016 Rating: T Time Played: 524 minutes \/ 8.73 hours As a gamer who grew up on the pixel art graphics of the 8- and 16- bit eras, I can appreciate when a game comes along to try and replicate that aesthetic. Granted, it can be challenging to pull off correctly [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,1900],"tags":[9,18,184,2750,2751,2246,1905,8,2752,906],"class_list":["post-2711","post","type-post","status-publish","format-standard","hentry","category-4-5-stars","category-video-game","tag-9","tag-action","tag-adventure","tag-hyper-light-drifter","tag-pixel-art","tag-retro","tag-retro-graphics","tag-review","tag-rpg","tag-video-game"],"_links":{"self":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/2711","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/comments?post=2711"}],"version-history":[{"count":2,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/2711\/revisions"}],"predecessor-version":[{"id":2716,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/2711\/revisions\/2716"}],"wp:attachment":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/media?parent=2711"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/categories?post=2711"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/tags?post=2711"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}