{"id":2475,"date":"2021-05-14T15:00:25","date_gmt":"2021-05-14T21:00:25","guid":{"rendered":"http:\/\/benjamin-m-weilert.com\/?p=2475"},"modified":"2021-03-25T21:36:11","modified_gmt":"2021-03-26T03:36:11","slug":"video-game-a-link-between-worlds-2013","status":"publish","type":"post","link":"https:\/\/benjamin-m-weilert.com\/index.php\/2021\/05\/14\/video-game-a-link-between-worlds-2013\/","title":{"rendered":"VIDEO GAME: A Link Between Worlds (2013)"},"content":{"rendered":"<p><strong><u><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/en\/thumb\/1\/1b\/The_Legend_of_Zelda_A_Link_Between_Worlds_NA_cover.jpg\/220px-The_Legend_of_Zelda_A_Link_Between_Worlds_NA_cover.jpg\" alt=\"A Link Between Worlds\" width=\"220\" height=\"220\" \/>The Legend of Zelda: A Link Between Worlds<br \/><\/u><\/strong>Year: 2013<br \/>Rating: E<br \/>Time Played: 895 minutes \/ 14.92 hours<\/p>\n<p>While I bemoan remakes of games that are just straight ports from their original system, I can appreciate remakes that add a little something to make it worth playing the same story over again. That was definitely the case with <em>The Legend of Zelda: A Link Between Worlds<\/em>. Basically a 3D re-skin of <em>A Link to the Past<\/em>, <em>A Link Between Worlds<\/em> modifies the mechanics and story just enough for me to consider it a moderately unique entry in the <em>Zelda<\/em> series. In fact, I think I like this game more than I do the game it was originally based on.<\/p>\n<p>This game&#8217;s stereoscopic effect really adds to that top-down visual style that defined the earlier <em>Zelda<\/em> titles. So, while everything looked gorgeous in its reimagined 3D form, the game already lent itself to this technological feature. I also appreciated how open this game was, as it allowed me to acquire all the items that would have normally been trapped in dungeons whenever I wanted, thus giving me the freedom to explore the world of Hyrule the way I wanted to. Plus, the new mechanic introduced in this game had plenty of clever little uses throughout the play-through.<\/p>\n<p>Partly because of the openness of its exploration, there was never a point where I really felt stuck or at a loss of what to do next. If I came across a stumbling block, I\u2019d warp over to a different part of the map or tackle another one of the many dungeons and see if it was any easier. Being able to upgrade the items the way I wanted to was also just as nice as having them be easily accessible on the lower touchscreen. Overall, Nintendo took a classic from their Super Nintendo inventory and improved it more than I thought could be possible.<\/p>\n<p>A superior adaptation of a Nintendo classic, I give <em>The Legend of Zelda: A Link Between Worlds<\/em> 5.0 stars out of 5.<\/p>\n<h2><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/><\/strong><strong>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/><\/strong><\/h2>\n\n\n<figure class=\"wp-block-image\"><a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/bmw-the-critic\/\"><img loading=\"lazy\" decoding=\"async\" width=\"820\" height=\"312\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic.jpg\" alt=\"\" class=\"wp-image-1821\" srcset=\"https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic.jpg 820w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic-300x114.jpg 300w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic-768x292.jpg 768w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic-640x244.jpg 640w\" sizes=\"auto, (max-width: 820px) 100vw, 820px\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The Legend of Zelda: A Link Between WorldsYear: 2013Rating: ETime Played: 895 minutes \/ 14.92 hours While I bemoan remakes of games that are just straight ports from their original system, I can appreciate remakes that add a little something to make it worth playing the same story over again. That was definitely the case [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[51,1900],"tags":[121,2237,2701,2186,2382,8,2614,906,2627],"class_list":["post-2475","post","type-post","status-publish","format-standard","hentry","category-5-0-stars","category-video-game","tag-121","tag-3ds","tag-a-link-between-worlds","tag-nintendo","tag-nintendo-3ds","tag-review","tag-the-legend-of-zelda","tag-video-game","tag-zelda"],"_links":{"self":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/2475","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/comments?post=2475"}],"version-history":[{"count":2,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/2475\/revisions"}],"predecessor-version":[{"id":2481,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/2475\/revisions\/2481"}],"wp:attachment":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/media?parent=2475"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/categories?post=2475"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/tags?post=2475"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}