{"id":1987,"date":"2020-02-21T15:00:44","date_gmt":"2020-02-21T22:00:44","guid":{"rendered":"http:\/\/benjamin-m-weilert.com\/?p=1987"},"modified":"2020-02-06T21:25:33","modified_gmt":"2020-02-07T04:25:33","slug":"video-game-journey-2012","status":"publish","type":"post","link":"https:\/\/benjamin-m-weilert.com\/index.php\/2020\/02\/21\/video-game-journey-2012\/","title":{"rendered":"VIDEO GAME: Journey (2012)"},"content":{"rendered":"<p><strong><u><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-shareaholicthumbnail\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/en\/thumb\/6\/64\/Journey_Title_Poster.png\/220px-Journey_Title_Poster.png\" alt=\"Journey\" width=\"220\" height=\"123\" \/>Journey<br \/><\/u><\/strong>Year: 2012<br \/>Rating: E<br \/>Time Played: ~2 hours<\/p>\n<p>As someone who enjoys <a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/bmw-the-critic\/movies\/\">movies<\/a> and <a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/bmw-the-critic\/video-games\/\">video games<\/a>, I appreciate how cinematic video games have become over the last decade. Additionally, since many films can be \u201cartsy,\u201d there\u2019s no reason why video games can\u2019t follow the same style. <em>Journey<\/em> definitely fits this definition, and I\u2019d almost go so far to say that it\u2019s interactive and collaborative art. The story is pretty simple, but the execution of it gave me shivers as I finished and watched the end credits. The visuals and music add to the ambiance that engulfed me for the short time I spent playing this game.<\/p>\n<p>Perhaps my only qualm with <em>Journey<\/em> is the same qualm I have with any artistic video game: its length. I would have loved to spend more time in this world, but as it stands, I can easily complete it in a single sitting. Which I suppose is how it should be when you consider that the \u201cpartners\u201d along the titular journey are other players connected to your game via the internet\u2014an amazing fact I didn\u2019t even realize until I finished the game. And while there is some freedom of movement of the player character, I wasn\u2019t able to explore as much as I would have liked were this more of an open-world setup.<\/p>\n<p>I will give my review for this game an additional half star for the Collector\u2019s Edition I played, as it also included previous games from thatgamecompany: <em>Flower<\/em> and <em>flOw<\/em>. Both were equally as short but maintained a narrative and unique gameplay mechanic that had me entertained for an hour. I\u2019m not sure how to balance the amount of effort that goes into making an artistic game look and feel good while also providing a more extended playtime, but for what it\u2019s worth, <em>Journey<\/em> is an experience I won\u2019t forget anytime soon.<\/p>\n<p>A short but chilling piece of interactive art, I give <em>Journey<\/em> 3.5 stars out of 5.<\/p>\n<h2><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-647\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2017\/10\/255px-Five-pointed_star_svg-150x150.png\" alt=\"255px-Five-pointed_star_svg\" width=\"50\" height=\"50\" \/>\u00a01\/2<\/strong><\/h2>\n\n\n<figure class=\"wp-block-image\"><a href=\"http:\/\/benjamin-m-weilert.com\/index.php\/bmw-the-critic\/\"><img loading=\"lazy\" decoding=\"async\" width=\"820\" height=\"312\" src=\"http:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic.jpg\" alt=\"\" class=\"wp-image-1821\" srcset=\"https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic.jpg 820w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic-300x114.jpg 300w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic-768x292.jpg 768w, https:\/\/benjamin-m-weilert.com\/wp-content\/uploads\/2020\/01\/BMW-the-Critic-640x244.jpg 640w\" sizes=\"auto, (max-width: 820px) 100vw, 820px\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>JourneyYear: 2012Rating: ETime Played: ~2 hours As someone who enjoys movies and video games, I appreciate how cinematic video games have become over the last decade. Additionally, since many films can be \u201cartsy,\u201d there\u2019s no reason why video games can\u2019t follow the same style. Journey definitely fits this definition, and I\u2019d almost go so far [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22,1900],"tags":[73,1556,2222,2224,2218,2219,2223,2216,2221,2220,8,906],"class_list":["post-1987","post","type-post","status-publish","format-standard","hentry","category-3-5-stars","category-video-game","tag-73","tag-art","tag-artistic","tag-collaborative","tag-flow","tag-flower","tag-interactive","tag-journey","tag-playstation-3","tag-ps3","tag-review","tag-video-game"],"_links":{"self":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/1987","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/comments?post=1987"}],"version-history":[{"count":3,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/1987\/revisions"}],"predecessor-version":[{"id":1992,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/posts\/1987\/revisions\/1992"}],"wp:attachment":[{"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/media?parent=1987"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/categories?post=1987"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/benjamin-m-weilert.com\/index.php\/wp-json\/wp\/v2\/tags?post=1987"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}