VIDEO GAME: Nintendo Labo – Vehicle Kit (2018)

Nintendo Labo - Vehicle KitYear: 2018Rating: ETime Played: ~5+ hours Nintendo’s cardboard peripheral line, Labo, is a magnificent case study of the Switch’s ability to be customizable. For the “03” Vehicle Kit, the Switch joycons are used to control three different vehicles. From steering wheels to gas pedals, this kit provides a setup that emulates the feel of driving, flying, and diving. Even with the flexibility of these vehicles, there are limitations built into the game that make exploring less than ideal. It’s certainly fun to put the cardboard together, but it feels like a waste when I haven’t even spent the same time using the vehicles. As with the other Labo kits, the sturdy cardboard is easy to manipulate. Using the Switch as an instruction booklet is a great way to provide slow-motion steps that also allow for moving the camera to get a better view. These instructions also go over what sensors in the Switch are being used to provide...
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VIDEO GAME: Pokémon Violet (2022)

Pokémon VioletYear: 2022Rating: ETime Played: 45+ hours I’m conflicted. Pokémon Violet is one of those games that would be so much better if they changed one thing. Even though it’s something that doesn’t directly affect the gameplay. Even if all the other mechanics in the game are fun. Sure, I got used to it, but that doesn’t mean I have to be happy about it. Perhaps they should have delayed the game instead of adhering to a strict release schedule. After all, other games have done well by delaying to add that extra layer of polish. Unfortunately, I don’t think anything’s going to change. Visually, Pokémon Violet is a tough pill to swallow. All the Pokémon models look fantastic, which just makes the look of the rest of the game a disappointment. I don’t think it would have mattered if I experienced more of the game in long shots, but the number of close-up focus moments that show jagged jpeg-artifact textures were...
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VIDEO GAME: Pokémon Quest (2018)

Pokémon Quest Year: 2018 Rating: E Time Played: 105+ hours There are a lot of games I play that are part of the free-to-play structure. Pokémon Quest was one of them. I say was here because there really was no motivation to complete the Pokémon series slogan of catching them all without finally giving in and paying for the items needed to make grinding for these rare Pokémon much easier. If I had given in and paid for the necessary items to make the game completable, I’d be spending nearly $30, and this is not a $30 game. When a game can play itself without player input, it’s hardly even a game. Presented in a pixelated Minecraft style, Pokémon Quest is probably closest to the Rumble side series of Pokémon games. With a few limited moves, the Pokémon you play with in this game are sent into different biomes to take down the Pokémon that live there. While there is some amount of strategy for...
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VIDEO GAME: BoxBoy! + BoxGirl! (2019)

BoxBoy! + BoxGirl! Year: 2019 Rating: E Time Played: 511 minutes / 8.52 hours While I was aware of the BoxBoy! series of games on the Nintendo 3DS, I didn't try any of them until BoxBoy! + BoxGirl! released on the Switch. As a puzzle platformer, this game uses the most simple of mechanics in a variety of interesting ways. The cute little box characters were fun to control and none of the puzzles were ultimately impossible. The challenges definitely kept me playing all the way until the end, providing just enough mental stimulation to re-play levels immediately after clearing them. I rarely finish games completely anymore, but BoxBoy! + BoxGirl! had just enough in-game motivation for me to reach 100% in a mere 8.5 hours. It might lean heavier on the "puzzle" side of "puzzle platformer" but this just meant I had to think outside the box (ha ha) if I wanted to solve each level with the minimum number of blocks. I was...
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VIDEO GAME: Tetris 99 (2019)

Tetris 99 Year: 2019 Rating: E Time Played: 125+ hours The "Battle Royale" genre of video games took the world by storm a few years ago. While most of these games were shooters like Fortnite, one odd entry resonated with me. Tetris 99 takes the versus mode of this classic video game and pits you against 98 other players to see who has the skills to be the best for that round. I never played much "competitive" Tetris before I picked up this game, so there was a bit of a learning curve. Still, I eventually trained my playstyle to survive long enough to achieve the title of "Tetris Maximus." With over 125 hours clocked in this game, I found it easy to pick up and play. After I rose to the top of the 99 players, I could play in the "Invictus" mode, only for players who had become Tetris Maximus at least once. I usually play in Invictus mode for the challenge, but...
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VIDEO GAME: SUPERHOT (2016)

SUPERHOT Year: 2016 Rating: T Time Played: 4+ hours When I started playing PC games a year ago, I recalled being intrigued by a game where time only moves when you do. The game? SUPERHOT. Don't let the low-polygon count and high-contrast graphics distract you from how fun this game is to play. The core gameplay mechanic is so excellent that this aesthetic works to its advantage. After all, there's something satisfying about watching your enemies shatter into thousands of pieces in slow motion. While the function of this first-person shooter is like SUPERHOT VR, they are two different games. I found the VR version easier to pick up and play, mostly because I haven't played many first-person shooters on the PC. I eventually trained myself to adapt to the tighter keyboard and mouse controls to make it to the end credits. Additionally, I have played through SUPERHOT on the Nintendo Switch, which is somewhere in-between the ease of the VR version and the two-handed...
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VIDEO GAME: Axiom Verge (2015)

Axiom Verge Year: 2015 Rating: E10+ Time Played: 843 minutes / 14.05 hours As I play more and more video games, I'm finding that I enjoy Metroidvanias. Something about exploring and upgrading a character to unlock more parts of a map (for more exploration) feels satisfying to me. Axiom Verge adheres to many of the tropes that make a Metroidvania great, including mimicking the pixelated 16-bit style of one of the genre's founders, Super Metroid. The fact that a single person created the entirety of this game is astounding, even if its edges show in a few spots. Even though I enjoy playing through a Metroidvania like Axiom Verge, I also found myself struggling to beat the final boss of the game. Much like how I had to take a break before finishing off Hollow Knight, I found myself just barely able to keep up with Axiom Verge's final boss. It turns out I had missed picking up one of the game's best weapons because...
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VIDEO GAME: Sayonara Wild Hearts (2019)

Sayonara Wild Hearts Year: 2019 Rating: E10+ Time Played: 1+ hour Another game I picked up during an "indie game" sale on the Switch, Sayonara Wild Hearts looked interesting mostly on the strength of its visuals. When I actually sat down to play it, I found an experience I wasn't expecting. Sayonara Wild Hearts manages to be many different games, all covered by the low-poly style and catchy soundtrack that drives its action. At its base, Sayonara Wild Hearts is mostly a rhythm game. However, its multi-genre approach made it feel like a rail-shooter more often than not. Unlike the normal music-rhythm games out there (like Guitar Hero or Rock Band), Sayonara Wild Hearts allows for some mistakes but brings the action to a halt unless the player performs certain actions needed for quick-time events. Even if it's forgiving in allowing the player to eventually memorize what needs to happen, the result is that the player's ranking for the level suffers. That being said, I...
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VIDEO GAME: Florence (2018)

Florence Year: 2018 Rating: T Time Played: ~30 minutes Video games as a medium are changing. Technology has advanced to the point where storytelling isn't just confined to books, movies, and televisions shows. Sure, there are "cinematic" triple-A titles that have exciting gameplay and dramatic twists. Then there are the indie titles like Florence that make a heartfelt story interactive through video games. It's a cute game that doesn't have much replay value but is worth checking out at least once if you have a little time to kill. It's odd how such a simple game can pack an emotional punch with such a short story, but that's where Florence succeeds. The player is engaged in portions of the story through a series of minigames that don't necessarily change the plot in any significant way (which might have been an interesting way to increase its replayability). However, these little interactive bits are great at expressing the wordless emotions of the characters as they try and...
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VIDEO GAME: Dead Cells (2017)

Dead CellsYear: 2017Rating: TTime Played: 10+ hours For years, I saw many people praise Dead Cells for its flashy, fast-paced gameplay. I stayed away from it for a long time because I wasn't used to playing roguelike games and didn't like the idea of losing all my progress when I died. Eventually, Dead Cells went on sale on the Nintendo eShop, and I picked it up. Then I didn't put it down again for days. It turns out the right roguelike structure is an addicting combination of steady progress and mastery of the gameplay. The fact that you "lose progress" in Dead Cells is a bit of a misnomer. I appreciated the upgrade system that allowed me to eventually win enough times to get all the way to the end boss and defeat him, thus unlocking even more of the game. Of course, I had to grind for a while to "get gud" before I could even finish the first level (at...
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VIDEO GAME: Kirby Star Allies (2018)

Kirby Star Allies Year: 2018 Rating: E10+ Time Played: 5+ hours I enjoyed the Kirby games growing up. They're probably the first games I ever beat. They may have been simple, but they were fun. I still have fond memories of Kirby's Adventure on the NES, which cemented the series formula in my head: eat enemies and steal their powers. The platforming was never too difficult, but the boss battles provided enough challenge to satisfy me when I eventually defeated them. I was also equally engaged with finding all the hidden areas until I reached 100% completion. The latest in the Kirby series, Kirby Star Allies, doesn't stray far from this formula. While I only picked up the occasional Kirby game since my NES days, I knew the "partner" mechanic had been around for some time. Kirby Star Allies doesn't necessarily reinvent anything with this game mechanic as much as it does tweak it slightly to allow four players simultaneously. However, I did appreciate many...
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VIDEO GAME: Breath of the Wild (2017)

The Legend of Zelda: Breath of the Wild Year: 2017 Rating: E10 Time Played: 90+ hours I’ve been a fan of the Legend of Zelda series for a long time. While Ocarina of Time started my love of the series, I looked forward to each new iteration to see how the items, puzzle-solving, and combat would satisfy my need to visit Hyrule. Consequently, while Breath of the Wild snuck under the radar for me (in part because I didn’t own the consoles it released on at the time), I almost have trouble going back and playing the older Zelda titles because of its mold-breaking success. Needless to say, this game was what impelled me to finally buy a Switch a few years ago. I could continue to sing the praises of this game heaped upon it by other reviewers. But, instead, I’ll point out that it’s a game I’ll still occasionally pull out and play, even when I have newer titles that I haven’t even...
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VIDEO GAME: Link’s Awakening (2019)

The Legend of Zelda: Link’s Awakening Year: 2019 Rating: E Time Played: ~10 hours I'm not a huge fan of HD remakes of older games. After all, it's basically putting a new skin on the same game and asking modern prices for the privilege to play it. When I eventually picked up the Switch version of this classic Game Boy game, I was only partly justified in my skepticism. Sure, I didn't pay full price for these—albeit absolutely gorgeous—updated visuals, so I feel I still got my money's worth out of the game (which I still don't consider to be worth $60). Having only recently completed the DX version of this game for the first time, I found navigating through Link's Awakening (2019) was a lot easier the second time around. This was partly due to my memory of the game and my ability to easily complete some of the game's plot points that weren't as intuitive in my first playthrough. That being said, there...
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VIDEO GAME: Pokémon Sword (2019)

Pokémon Sword Year: 2019 Rating: E Time Played: 92.03 hours As with any new iteration of a long-running franchise, it’s equally interesting to see how the formula is changed to make things interesting while also cutting out some of the tedium present in previous installments. While Pokémon Sword has certainly improved some of the quality of life issues present in the franchise, some of the newer features still need a bit of work to be fully enjoyable. That being said, for the first time in many generations, I was able to (almost) completely fill my Pokédex (even with the DLC Pokémon, having not actually bought it) while playing entirely by myself. I still have a few evolutions I need another friend for, but they account for ~1% of the total. I was somewhat pleased with the introduction of the “Gigantamaxing” mechanic, even if it was essentially a combination of Mega Evolution and Z-Moves from Generations 6 and 7, respectively. The annoying thing about these special...
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VIDEO GAME: What the Golf? (2019)

What the Golf?Year: 2019Rating: E10+Time Played: 5.27 hours It seems to me that modern indie games fall into two categories: art and humor. While games like Journey and Gris trend toward the art, games like Untitled Goose Game and What the Golf? are solidly in the humor category. Of course, the humor in What the Golf? is best appreciated by those who are familiar with a wide variety of video games. Just off the top of my head, this game references Super Mario Bros., Angry Birds, Superhot, Portal, Metal Gear Solid, and Super Meat Boy. Even without this referential humor, What the Golf? does have enough amusing moments for anyone to enjoy. The biggest problem I found with this game is its difficulty and replay value. Granted, I haven’t found someone to explore the co-op mode on the Switch version, but I completed the base game in just over five hours. Since I also took the time to collect some of the...
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VIDEO GAME: Animal Crossing – New Horizons (2020)

Animal Crossing: New HorizonsYear: 2020Rating: ETime Played: 195+ hours I’d never had any interest in the Animal Crossing series before New Horizons came out. I didn’t get the point of it. There didn’t seem to be any objective other than paying off a loan to a capitalist raccoon. That being said, when I saw the first trailer for New Horizons, my interest was immediately piqued. While the graphics were sharp and adorable, the crafting and terraforming mechanics seemed to give me the flexibility I’d want in such a simulation game. And while there is plenty to do in Animal Crossing: New Horizons, at a certain point, it becomes a repetitive chore. By now, this game is my most-played on my Switch. I’ve put in the time and effort to build a 5-star island and have long paid off my house (thanks to a fortunate week in the “stalk market”). I have orchards full of the different varieties of trees, flowerbeds on their...
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VIDEO GAME: Shantae – Half-Genie Hero (2016)

Shantae: Half-Genie Hero Year: 2016 Rating: T Time Played: 7 hours After playing through Shantae and the Pirate’s Curse on my 3DS, I was looking forward to experiencing the next game in the series on the big screen. I picked up Shantae: Half-Genie Hero on sale from the eShop, and I believe I got what I paid for. While there seems to be a lot of extra content locked behind DLC barriers, it doesn’t look like any of it adds to the core experience of this game. As far as I can tell, Half-Genie Hero hearkens back to the original Shantae game, relying more on transformations instead of items to uncover the secrets contained in the handful of colorful levels. While the higher definition graphics were great on the Switch, I felt that Shantae handled worse than she did in Pirate’s Curse. Often, I’d find myself trying to perform some action, and the game wouldn’t let me do it (the flying fortress level is of...
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VIDEO GAME: Super Mario Odyssey (2017)

Super Mario OdysseyYear: 2017Rating: E10Time Played: 20+ hours As is the case with many Nintendo systems, Super Mario Odyssey marked the mustachioed plumber’s arrival on the Switch, much like Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy did for the Nintendo 64, Gamecube, and Wii, respectively. Taking cues from all its predecessors, Super Mario Odyssey is a gorgeous platformer with plenty to do, almost to its detriment. It’s clear a lot of attention to detail went into this game, but it’s also evident that Odyssey is a celebration of Mario’s history as Nintendo’s de facto mascot. The fact that you can now play as many of Mario’s enemies is a fantastic mechanic that is as unique as it is timeless. Odyssey uses the improved graphics on the Switch to create stunning worlds that are just itching to be explored. The music as well is perhaps some of the best in the franchise, with the theme to the Wooded Kingdom being...
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VIDEO GAME: Mario Kart 8 Deluxe (2017)

Mario Kart 8 DeluxeYear: 2017Rating: ETime Played: 5+ hours Just like how Mario Kart 7 expanded on the core gameplay mechanic of the Mario Kart series by adding gliding and underwater features in its tracks, Mario Kart 8 Deluxe goes a step further and removes the confines of gravity from the franchise. This core change to the Mario Kart formula results in a lot of genuinely unique courses that couldn’t have been possible in previous games. To top everything off, Mario Kart 8 Deluxe is presented in gorgeous high definition while also including all the downloadable content from the Wii U version at no additional cost. With a variety of new courses, as well as classic racetracks enhanced to the Switch’s advanced graphical capabilities, I was glad to finally see some representation in this franchise from characters outside the typical Mario franchise. Representative characters and courses from the Zelda, Animal Crossing, and Splatoon franchises felt like welcome additions and perhaps even the...
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