BOOK: Children of the Mind (1996)

Children of the Mind Year: 1996 Author: Orson Scott Card Length: 810 minutes / 13.50 hours Just like Xenocide before it, Children of the Mind is difficult to separate from the previous books in the Ender’s Game series. In fact, Xenocide and Children of the Mind are considered by Orson Scott Card to merely be two parts of the same book, separated at a point in the plot that makes sense. Even further to the point, I would consider Children of the Mind the last “part” of a story that stretches across four books. While it was easy to take Ender’s Game by itself, every additional piece of the story needs the previous parts for it to have the full impact of what Card was trying to accomplish. What’s most interesting about this series is how each book has a different focus, almost putting them in distinct genres. Ender’s Game was militaristic sci-fi, while Speaker of the Dead was more along the lines of a...
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BOOK: Xenocide (1991)

Xenocide Year: 1991 Author: Orson Scott Card Length: 1,210 minutes / 20.17 hours Much like authors Jules Verne and H.G. Wells were well ahead of their time in their science fiction writing, Orson Scott Card once again shows that he understood some of the key concepts of our universe. Written in 1991, Card’s Xenocide deepens and furthers the continuing adventure of Ender Wiggin that he began back in Ender’s Game. Picking up where Speaker for the Dead left off, Xenocide adds a powerful adversary while also tying plot points back to the first book in the series. In this sense, the tight intertwining of Xenocide with its predecessors makes it difficult to separate and review by itself. I appreciate what Card has done by creating a multi-book narrative that requires the reader to have started from the very beginning of the story. While Xenocide is not nearly the end of the series, as made clear by the astounding twist near the end, it does pull enough...
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BOOK: Speaker for the Dead (1986)

Speaker for the Dead Year: 1986 Author: Orson Scott Card Length: 850 minutes / 14.17 hours In this sequel to Ender’s Game, Orson Scott Card continues to provide a smartly-written plot that causes the reader to think about death in a whole new way. While the first book in the series gave some thought-provoking insights into war, simulation and the dangers of following orders, Speaker for the Dead examines cultural differences, religion, and the humanity of individuals who acted like monsters during their lives. Instead of moving on from the life of a deplorable person, Card manages to show the reader that a person's life is made up of all its truths: the bad included with the good. While Ender Wiggin seemed a little young in Ender’s Game, by Speaker for the Dead he’s aged into a wiser and much more complex character. His experiences in the first book helped to set him up as the universe’s devil and savior, a unique attribute set for...
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BOOK: Ender’s Game (1985)

Ender’s Game Year: 1985 Author: Orson Scott Card Length: 380 pages In another “lapse” of my reading habits, I didn’t manage to read Ender’s Game until the movie of the same name came out in 2013. At the time, all the sci-fi fans were eagerly anticipating a film that had taken over 25 years to finally become a reality. While I thought the movie was quite well done and engaging, after I read the book, I can understand why some of the diehard fans of the series were disappointed. As is usually the case with book-to-movie transitions, sub-plots often find themselves on the cutting room floor. Of course, I don’t blame them for cutting what they did; after all, it is called Ender’s Game. Even though watching the movie first spoiled the exciting twist of the ending when I read the book, I almost read the book differently knowing how it would turn out. I could see the signs leading up to the shocking reveal,...
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