VIDEO GAME: Pokémon X (2013)

Pokémon X Year: 2013 Rating: E Time Played: 36.37 hours When I finally bought a 3DS, one of the games I had missed (that I quickly rectified) was Pokémon X. I appreciated all the legendary Pokémon given out as part of the 20th anniversary of the Generation 1 games. Still, I didn’t get around to playing through this game until after Pokémon Sun came out. For the first game in the series to be fully 3D, I certainly enjoyed the look and polish of it, even if the stereoscopic abilities of the 3DS weren’t used as much as they should have been. After all, with everything rendered with 3D visuals, I want the full game to use the ability of the hardware to display in 3D. After playing the much more difficult Generation 5 games, I did enjoy how much easier they made Pokémon X. Granted, they kind of overdid it with the sharp drop in difficulty. Still, I also think they were trying to...
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VIDEO GAME: Pokémon Sun (2016)

Pokémon SunYear: 2016Rating: ETime Played: 115.37 hours While I grew up with the original 1st Generation Pokémon games, I had lost interest in the series just after Gen. 3. This was around the time I headed off to college, so I didn’t have as much time for video games as I did while in high school. Fast forward to the 20th anniversary of Pokémon and the release of Pokémon Sun and Moon. There were plenty of legendary Pokémon being given out at the time, so I found it was as good a time as any to get back into the series. A lot had changed since I left, and Pokémon Sun carried over plenty of these changes. I appreciated a lot of these tweaks, including the removal of HMs and unlimited-use TMs. And while adjusting the “experience share” to give experience to all the Pokémon in my team made the game a little easier, it also reduced the amount of grind that...
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VIDEO GAME: Poochy and Yoshi’s Wooly World (2015)

Poochy and Yoshi’s Wooly World Year: 2015 Rating: E Time Played: 11.35 hours It’s weird to think that it has been 20 years since Yoshi split off into its own franchise. The sequel to Super Mario World, Yoshi’s Island established the franchise’s game mechanics and the titular character’s movements back in 1995. Since then, there haven’t been too many entries in the core series. Yoshi’s Story rehashed some of the gameplay a little over a decade after Yoshi’s Island, just like Poochy and Yoshi’s Wooly World managed to do a decade after that. Part of the problem with this is that the visuals always get an update, but nothing else changes significantly with each iteration. Somewhat in the same universe as Kirby’s Epic Yarn, Yoshi’s Wooly World has a tactile and charming aesthetic that revolves around yarn and other fabric crafts. While Yoshi can launch balls of yarn—much in the same way that eggs were used in previous iterations of the franchise—one of the goals...
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VIDEO GAME: Shantae and the Pirate’s Curse (2014)

Shantae and the Pirate’s Curse Year: 2014 Rating: T Time Played: 562 minutes / 9.37 hours A couple of years ago, I started hearing about a cult classic Game Boy Color game known as Shantae. While this game released near the end of that handheld’s life cycle, there was plenty of buzz about how it was a solid platformer with plenty of potential. Fast forward eight years and the first sequel, Shantae: Risky’s Revenge, made its appearance as a virtual game on the DSi. I happened to jump into this series with the 3DS virtual title, Shantae and the Pirate’s Curse and I certainly enjoyed the pseudo-Metroidvania approach that WayForward took with this franchise. While I would have liked to have found a cartridge version of this game, I eventually settled on buying it from the eShop. I’m glad I did, as it allowed me to play the game instead of just thinking about it. Overall, it’s a solid action platformer with plenty of upgrades...
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VIDEO GAME: Mario Kart 7 (2011)

Mario Kart 7 Year: 2011 Rating: E Time Played: 2.35 hours One of the challenges of long-running series like Mario Kart is how to maintain the core gameplay mechanic while also continuing to innovate. Previous iterations in the franchise played with having two characters in a Kart (Double Dash on the Gamecube) before reverting to the traditional formula (Mario Kart Wii). Furthermore, with the limitations present in portable and handheld consoles, there’s a point where the experience isn’t quite the same as it would be on a television screen. Fortunately, Mario Kart 7 seems to have struck a good balance between new ideas and embracing nostalgia. Even if I didn’t use the online mode for racing against other individuals (one of the core attractions of the Mario Kart series), I did find that each race in Mario Kart 7 was just long enough for me to play through in a single sitting. If I had more time, the option to race through a series of...
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