VIDEO GAME: Gris (2018)

GrisYear: 2018Rating: ETime Played: 3+ hours Much like Journey, Gris is an incredible fusion of art and video game. Taking a watercolor aesthetic and hauntingly beautiful music in stride to tell a subtle story of loss and recovery, Gris ended up being a relaxing trot through its geometric world for me. Unfortunately, much like Journey, the amount of effort that goes into making this game look beautiful was also probably why it ended up being so short. Even if I broke up the platforming gameplay into a few hour-long sessions, I could easily complete it in a long evening. In the end, the platforming of the game is relatively simple. There’s a couple of puzzles that took me a moment to figure out, and I still haven’t found all the hidden items, so I might come back and do a second play-through to complete it fully. The fact that I wanted to play it again shortly after reaching the end credits is...
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VIDEO GAME: Journey (2012)

JourneyYear: 2012Rating: ETime Played: ~2 hours As someone who enjoys movies and video games, I appreciate how cinematic video games have become over the last decade. Additionally, since many films can be “artsy,” there’s no reason why video games can’t follow the same style. Journey definitely fits this definition, and I’d almost go so far to say that it’s interactive and collaborative art. The story is pretty simple, but the execution of it gave me shivers as I finished and watched the end credits. The visuals and music add to the ambiance that engulfed me for the short time I spent playing this game. Perhaps my only qualm with Journey is the same qualm I have with any artistic video game: its length. I would have loved to spend more time in this world, but as it stands, I can easily complete it in a single sitting. Which I suppose is how it should be when you consider that the “partners” along...
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