BOOK: Bone, Vol. 1 – Out from Boneville (2005)

Bone, Vol. 1: Out from Boneville Year: 2005 Author: Jeff Smith Length: 138 pages Bone is one of those comics I’ve always been aware of but haven’t gotten around to reading until now. It’s interesting how the visual style of the titular characters evokes an older style of comics, while the other characters in the world feel more modern. The storytelling runs at a pretty fast pace that kept me turning the pages to see what happens next. There’s some pretty good humor here, as well as tense situations to keep it from becoming too silly. I can definitely see the appeal and why it’s been a notable comic since its origins in the early 1990s. My only qualm with this book has to do with the main characters. The three “Bones” feel out of place in the fantasy realm, let alone our world. It also took me a while to distinguish visually between Fone Bone and Phoney Bone, which was only aided because this...
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VIDEO GAME: Fez (2012)

FezYear: 2012Rating: ETime Played: 312 minutes / 5.20 hours When it comes to indie games, I appreciate how much can be done with minimal graphics. These pixel-based games have a charm that’s difficult to get right but really shines when they’re successful. Fez is such a game. As a puzzle platformer, the genre isn’t original. However, pivoting in 2-D planes to create a 3-D game is an ingenious way to expand the gameplay. Of course, this also makes it a little difficult to keep track of where you are and where you’re going. But with such relaxing visuals and sound design, spending extra time in this game isn’t a bad thing. There are limitations to the pixelated style that make navigating the half-dozen worlds difficult to memorize. Sure, there are gimmicks in each world that define how you move around it, but knowing where to go to solve a larger puzzle within the game can be challenging. That there are so many...
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VIDEO GAME: Baba Is You (2019)

Baba Is You Year: 2019 Rating: E Time Played: 1,604 minutes / 26.73 hours Every once in a while, a puzzle game comes along that is so unique in its presentation and gameplay that you almost wonder why nobody else has done something like this before. Most puzzle games—especially puzzle platformers—rely on some amount of “programming” where the user changes part of the environment to get to the end of each level. While using a top-down view (and thus removing the “platforming” aspect), Baba Is You's, core gameplay mechanic is programming. It’s such a simple and well-executed concept that is as elegant as it is mind-bendingly frustrating. The goal of each level of Baba Is You is to reach the flag to win. The trick is, you can move around various word blocks to create programming statements. For example, “BABA IS YOU” defines the variable “BABA” as the player character, “YOU.” Using modifiers to other program statements located in the level, rocks can become flags, water can move,...
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VIDEO GAME: Manifold Garden (2019)

Manifold GardenYear: 2019Rating: ETime Played: 5+ hours I first saw the trailer for Manifold Garden on a Nintendo Switch indie showcase. The visual style and gameplay mechanic were interesting enough for me to download this indie first-person puzzle game. I had seen nothing like it before and its infinitely repeating, fractal-like world appealed to the mathematician in me. Still, there's only so much you can do with a concept like this, so it's a good thing Manifold Garden didn't overstay its welcome. It's difficult to avoid comparisons to other first-person physics puzzle games. You might have a hit like Portal 2 or a pastiche of Portal 2 like Q.U.B.E. 2. Manifold Garden, fortunately, doesn't lean too heavily on Portal 2's mechanics. Instead, it uses the "rotate" feature to modify gravity, thus manipulating the elements needed to solve each puzzle. Plus, the cel-shaded and monochromatic color-coded visual style (similar to Gris) easily helps the player to know how the environment is currently oriented....
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VIDEO GAME: Hollow Knight (2017)

Hollow Knight Year: 2017 Rating: E10+ Time Played: 2,712 minutes / 45.20 hours Every once in a while, I come across a game that hooks me right out of the gate. The music, ambiance, and gameplay mixed in a perfect combination that encouraged me to keep playing. Despite the sharp difficulty curve I encountered for the main bosses, the stakes made me continue the journey all the way to its conclusion (at least one of the few different endings, that is). There is nothing more rewarding than feeling so close to defeating a boss, only to mess up and need to try again and finally succeeding. For an affordable indie game, Hollow Knight is filled with content. Even if I found myself stuck at a particular junction, I could merely explore some other facet of the gigantic map until my skills improved to the point where I could defeat the roadblock in my way. All the while, I marveled at the unique visuals for each...
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VIDEO GAME: Donut County (2018)

Donut CountyYear: 2018Rating: ETime Played: ~2 hours Most indie games these days make up for their limitations with stylized visuals and tongue-in-cheek humor. One of the current visual styles favored by developers is the cel-shaded look that gives us games like Untitled Goose Game, What the Golf? and Donut County. While Donut County predates those two other games, it definitely has its moments of humor that likely inspired its predecessors. It might be a bit goofy at times, but Donut County is fun for a few hours of gameplay. There's not much to keep you playing past the end credits, though. The basic gameplay premise of Donut County is similar to Katamari Damacy, wherein you have to make a hole big enough to swallow up larger and larger objects until nothing is left. There's a bit of a puzzle element to some of the levels, where you have to use consumed items to trigger other parts of the level so you can...
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VIDEO GAME: What the Golf? (2019)

What the Golf?Year: 2019Rating: E10+Time Played: 5.27 hours It seems to me that modern indie games fall into two categories: art and humor. While games like Journey and Gris trend toward the art, games like Untitled Goose Game and What the Golf? are solidly in the humor category. Of course, the humor in What the Golf? is best appreciated by those who are familiar with a wide variety of video games. Just off the top of my head, this game references Super Mario Bros., Angry Birds, Superhot, Portal, Metal Gear Solid, and Super Meat Boy. Even without this referential humor, What the Golf? does have enough amusing moments for anyone to enjoy. The biggest problem I found with this game is its difficulty and replay value. Granted, I haven’t found someone to explore the co-op mode on the Switch version, but I completed the base game in just over five hours. Since I also took the time to collect some of the...
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VIDEO GAME: Undertale (2015)

UndertaleYear: 2015Rating: E10+Time Played: 5+ hours By the time I had the chance to play Undertale (on the Nintendo Switch, no less), most of the surprising revelations about its battle system were already spoiled for me. Regardless of knowing the unique playstyle for this game, I tried my best to play by the counterintuitive methods that set this game apart from others of its genre. And while I didn’t get the true pacifist ending for some reason, it was still an enjoyable and humorous game. Despite its somewhat shorter length, I still think making it any longer would have ruined the tight storytelling. Now, Undertale is by no means a perfect game, and I’m sure the diehard fans of this franchise will hate me for saying this. The visual style was pretty good for a retro throwback, but it felt inconsistent from place to place, almost like it didn’t know if it wanted to be 8-bit or 16-bit. Similarly, the fantastic music...
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VIDEO GAME: Untitled Goose Game (2019)

Untitled Goose GameYear: 2019Rating: ETime Played: 2+ hours The indie breakout hit of the year, Untitled Goose Game, has a lot going for it. The action-synched music, the visual aesthetic, and (most of all) the ability to play as a modern-age dinosaur. While most of the geese I’ve interacted with in my life have been of the Canadian variety, the controls and feel of this British goose are accurate enough for me to become lost in moments of hilarity at the hands of this foul waterfowl. However, for $20, I can’t recommend anyone pay that much for what amounts to a polished tech demo. Despite all it has going for it, Untitled Goose Game is incredibly short. I was able to play through the four main areas in only a few hours, not bothering to complete the expanded list of tasks as most of them were minor variants of the things I had already done. Additionally, while the game seems open-world at...
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BOOK: The Legend of the Three Roses (2017)

The Legend of the Three Roses Year: 2017 Author: Jason Hubbard Length: 509 pages ***THIS BOOK WAS RECEIVED FROM A GOODREADS GIVEAWAY*** After reading plenty of sub-par independent authors recently, I was pleasantly surprised to have the opportunity to read The Legend of the Three Roses by Jason Hubbard. With a slick cover and good chapter header graphics, the book looks good, but how does it read? I’m a stickler for proofreading, and I found maybe one or two errors in the entire manuscript. Again, good so far. There were a few confusing spots near the end that could have used either chapter or scene breaks, but overall, the book was solid. What made me truly enjoy reading The Legend of the Three Roses were the characters. I can forgive a lot if the story is engaging, but if I find the characters annoying or illogical, I’ll usually force myself through. This book was not the case, as it had both an immersive story and setting,...
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