VIDEO GAME: Chrono Trigger (2008)

Chrono Trigger Year: 2008 Rating: E10+ Time Played: 34.27 hours I've tried to play through Chrono Trigger for a few decades now. Ever since my family lucked out and found this game in a Super Nintendo bundle at a garage sale, I've played through the first half of this game multiple times. Heck, I even bought it on the Wii virtual console because I had such fond memories of it, despite never having reached the end credits. It wasn't until I bought this game (again) for the Nintendo DS that I could truly appreciate the top-notch game Chrono Trigger from beginning to end. While I definitely appreciated some of the improvements the DS version made to the game (including automatic running and visible health/magic bars), the base game is mostly identical to the SNES version from 1995. What's amazing about this game is how it truly changed the JRPG formula by putting the battles right there on the screen with no cuts or transitions. Additionally,...
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VIDEO GAME: Picross 3D (2010)

Picross 3D Year: 2010 Rating: E Time Played: 4,199 minutes / 69.98 hours By now, I'm entirely on board with the whole concept of nonogram puzzles. Often referred to as "picross," I have had better experiences with these games using a touchscreen and stylus, which was why I picked up Picross 3D for the Nintendo DS. The few other picross games I played on the DS were definitely enhanced by the fact that I could use the stylus to select the blocks I wanted to mark. The third dimension is what sets this game apart from regular picross games. While Picross 3D still suffers from the puzzles common to picross (mainly everyday objects and things), by making the puzzles three-dimensional, there was just enough novelty to make the game interesting to play. Instead of selecting boxes to fill in to create a black-and-white image, Picross 3D has the player chisel away at a box, eventually revealing a 3D model if everything is chosen correctly. Granted,...
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VIDEO GAME: Pokemon — White Version 2 (2012)

Pokémon White Version 2 Year: 2012 Rating: E Time Played: 2,857 minutes / 47.61 hours With the "soft reboot" of the Pokémon franchise in Generation V, a lot had changed about these games. Black and White were harder than before, and a whole new set of 150 Pokémon left some long-time fans (like myself) wondering when any of our favorites would appear in the game. The expectation for "enhanced" versions for each Generation was cemented by Pokémon Yellow, Crystal, Emerald, and Platinum. To then get a two-game split sequel in Pokémon Black and White Version 2 was a bit of a shock. Released only a year after its predecessor, White 2 learned a bit from the original White. Classic Pokémon had returned to Unova and weren't locked behind the post-game content. These games still had enhanced features like being able to catch legendaries from previous games—a welcome inclusion that has remained to this day. And while I had just played through White when I started...
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VIDEO GAME: Spirit Tracks (2009)

The Legend of Zelda: Spirit TracksYear: 2009Rating: ETime Played: 21.13 hours For many years, I was never a fan of the dual-screen (DS) line of Nintendo's handheld systems. I grew up on the standard D-pad and action buttons, so having to transition to a touchscreen was quite the adjustment. I had already played through Phantom Hourglass, so I was prepared to face the less-accurate combat system implemented for the DS Zelda titles. Still, this didn't prepare me for how frustrating everything else about Spirit Tracks would be. I get that the Zelda games can be a little repetitive. At least the different "biomes" of Hyrule help create differences between the dungeons that make the gameplay interesting. However, Spirit Tracks does little to distinguish between these dungeons, with each one feeling so similar to the last that I can't honestly remember what made any of them unique. The fact that the story was so repetitive as to be the same sequence of events...
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VIDEO GAME: Phantom Hourglass (2007)

The Legend of Zelda: Phantom HourglassYear: 2007Rating: ETime Played: 19.78 hours Just like Ocarina of Time influenced the style and lore of the Oracle games, the Zelda series’ first foray into the DS system took its cues from The Wind Waker—perhaps even too much. Additionally, as there were plenty of new features in the Nintendo DS that were not present in previous Nintendo systems, The Legend of Zelda: Phantom Hourglass decided to take advantage of almost all of them. Again, perhaps to its detriment. Still, for the limited graphics and repetitive sections of the story, Phantom Hourglass is a fairly good Zelda game. Even if it took a little bit to get used to the stylus-based combat system, I did eventually find it to be a neat alternative to the standard button configuration for a Zelda title, even if it didn’t behave as I wanted all the time. There were also limitations to how accurate the stylus inputs were when I needed...
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VIDEO GAME: Pokémon – Platinum Version (2009)

Pokémon Platinum Version Year: 2009 Rating: E Time Played: 88.65 hours Even though I was a fan of the Pokémon series growing up, when the main-line games transitioned over to the Nintendo DS, I couldn’t justify buying the new system at the time. I felt the dual-screen/touch screen format was a bit of a gimmick (which I still do, to an extent). However, fast forward a good decade or so when I finally gave in and bought a New Nintendo 3DS. This now meant I could play a sizable back catalog of games, including the Pokémon games I had missed since the change over to the DS. Fortunately, because I had waited so long, I could jump right into the 4th Generation games with the more complete Pokémon Platinum Version. Having now played at least one game from each Generation all the way through (I’m still working on Gen. 8, though), I think Pokémon Platinum provides the best experience of any Generation. Not only was...
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VIDEO GAME: Pokémon – White Version (2011)

Pokémon White Version Year: 2011 Rating: E Time Played: 61.88 hours As I worked through the back catalog of Pokémon games I had missed between Generation 3 and 7, I had always heard that the Generation 5 games were the most difficult. Having completed Pokémon White Version, I can say that there is a definite challenge spike when compared with previous entries in the series. This doesn’t mean it’s an impossible game, just that it took a little more work and a little more grinding to be able to defeat the final bosses. Since grinding isn’t necessarily that enjoyable, this made the gameplay suffer slightly as a result. I was quite surprised to start up this game and find that all the Pokémon I was used to were nowhere to be found. Granted, they did show up after I beat the game, but by then, it was clear that this Generation of games was a reboot of the series formula. With a whole bunch of...
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VIDEO GAME: Mega Man Star Force – Pegasus (2007)

Mega Man Star Force: Pegasus Year: 2007 Rating: E Time Played: 17.30 hours I have fond memories of playing the Mega Man Battle Network games in high school. I liked the RPG/Action/Card mechanics of this series and always wanted more. When the pseudo-spin-off series, Mega Man Star Force, arrived on the Nintendo DS, it seemed like a good evolution of the formula. However, I resisted buying a DS for so long that eventually, I had to come back and play these games a decade after they came out. With this amount of hindsight, I don’t know if I was viewing a series I never played through nostalgia or the evolved gaming landscape of today. Since I had watched the anime based on these games, I was already familiar with the basic story and plot structure. Additionally, not much had changed since the Battle Network games, other than a slight perspective shift and some modifications to the chip system. Even with this familiarity, I found myself...
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VIDEO GAME: Mega Man ZX (2006)

Mega Man ZX Year: 2006 Rating: E Time Played: 5.32 hours Much like how Mega Man Star Force expounded upon the Mega Man Battle Network formula, Mega Man ZX evolved the platforming and action of the Mega Man Zero series. While this meant the visual style and difficulty carried over from the Zero series, ZX added just enough modification to the player character to make it more reminiscent of the original Mega Man series. Given how I’d developed some of my skills via the Zero games, I was easily able to jump right in and start playing ZX without too much difficulty. Part of the problem with this game was the slightly “open-world” style of the overworld. I’ve been so used to playing Mega Man games that immediately transport you to the level you want to play. I’m so used to this formula that having to navigate a labyrinthine home base just to get to the next area was frustrating at times—if only for the...
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