BOOK: Real Artists Don’t Starve (2017)

Real Artists Don’t Starve Year: 2017 Author: Jeff Goins Length: 346 minutes / 5.77 hours I’m a little conflicted with this book’s message, mostly because it downplays its definitions at the beginning of what an “artist” really is. It would be nice to make a living on my writing, but this book isn’t about how to do that. In fact, I’m already the artist that this book describes: someone who sells their creative hobby while pursuing it on weeknights and weekends. I have a full-time job, so my art isn’t my primary profession like the term “starving artist” is meant to invoke. Sure, there are bits of useful advice sprinkled throughout this book, but it wasn’t anything I hadn’t already picked up by now. Perhaps the audience for this book is the individual who is thinking of taking a considerable risk and quitting their job to jump wholly into being an artist? Any more, the current Millennial mindset of “hustles” makes this an old way...
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VIDEO GAME: Gris (2018)

GrisYear: 2018Rating: ETime Played: 3+ hours Much like Journey, Gris is an incredible fusion of art and video game. Taking a watercolor aesthetic and hauntingly beautiful music in stride to tell a subtle story of loss and recovery, Gris ended up being a relaxing trot through its geometric world for me. Unfortunately, much like Journey, the amount of effort that goes into making this game look beautiful was also probably why it ended up being so short. Even if I broke up the platforming gameplay into a few hour-long sessions, I could easily complete it in a long evening. In the end, the platforming of the game is relatively simple. There’s a couple of puzzles that took me a moment to figure out, and I still haven’t found all the hidden items, so I might come back and do a second play-through to complete it fully. The fact that I wanted to play it again shortly after reaching the end credits is...
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VIDEO GAME: Journey (2012)

JourneyYear: 2012Rating: ETime Played: ~2 hours As someone who enjoys movies and video games, I appreciate how cinematic video games have become over the last decade. Additionally, since many films can be “artsy,” there’s no reason why video games can’t follow the same style. Journey definitely fits this definition, and I’d almost go so far to say that it’s interactive and collaborative art. The story is pretty simple, but the execution of it gave me shivers as I finished and watched the end credits. The visuals and music add to the ambiance that engulfed me for the short time I spent playing this game. Perhaps my only qualm with Journey is the same qualm I have with any artistic video game: its length. I would have loved to spend more time in this world, but as it stands, I can easily complete it in a single sitting. Which I suppose is how it should be when you consider that the “partners” along...
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BOOK: The Invasion of Heaven (2013)

The Invasion of Heaven Year: 2013 Author: Michael B. Koep Length: 416 pages ***THIS BOOK WAS RECEIVED FROM A GOODREADS GIVEAWAY*** Every once in a while, I come across an idea so original that it makes me stand up and take notice. These are the ideas that make me wonder why nobody had thought of it before. While the execution of the concept might be stylistically similar to other authors, the core of it is purely imaginative. For the most part, The Invasion of Heaven is such a book. The idea that art can literally affect a person’s mental and/or physical reality is quite a novel concept. Even if the style might be a little bit toward Dan Brown’s Robert Langdon series, The Invasion of Heaven is still original enough to stand on its own. While I did mostly enjoy this book, there were a few curious choices that soured my experience. The handful of formatting/proofreading errors aside, and ignoring some of the pacing issues (some...
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